Ajout items UA1 + fix RNHD

This commit is contained in:
LeRatierBretonnien 2024-04-03 16:18:57 +02:00
parent 242ff1386e
commit dd18270648
43 changed files with 991 additions and 458 deletions

View File

@ -256,7 +256,7 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
});
if (game.user.isGM && patchFinished) {
ChatMessage.create({
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div>Nouveautés 6.3.X: <ul><li>Ajout des clés pour le système 6.3 (LeRatier)</li><li>Révision et ajouts de nombreuses traductions du LdB (Ashbury77)</li><li>Traduction des items de Middenheim (Bimkiz)</li><li>Traduction des éléments pour les avantages de groupe (Up In Arms, LeRatier)</li><li>Traduction des sorts manquants en Sorcellerie, etc (LeRatier)</li></ul>",
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div><div>Derniers changements : correction pour acteurs de RNHD et ajout des traductions des items de Aventures à Ubesreik 1 (François Cheminade)</div></ul>",
user: game.user.id,
whisper: ChatMessage.getWhisperRecipients("GM")
});
@ -264,7 +264,7 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
}
const __history = [
"Nouveautés 6.2.23: <ul><li>Traduction des items du Starter Set (Ashbury77)</li><li>Traduction des items du d'Archives of the Empire (Bimkiz)</li></ul>"
"Nouveautés 7.0.28: <ul><li>Traduction des items du Starter Set (Ashbury77)</li><li>Traduction des items du d'Archives of the Empire (Bimkiz)</li></ul>"
]
/************************************************************************************/
@ -318,7 +318,12 @@ const __add_actors_translation = () => {
if (lang == "fr") {
let pack_array = [];
for (let metadata of game.packs) {
if (!game.babele.isTranslated(metadata) && metadata.collection != "wfrp4e-core.actors" && metadata.collection != "wfrp4e-core.bestiary" && metadata.documentName === 'Actor') {
if (!game.babele.isTranslated(metadata) &&
metadata.collection != "wfrp4e-core.actors" &&
metadata.collection != "wfrp4e-core.bestiary" &&
metadata.collection != "wfrp4e-ua1.actors" &&
metadata.collection != "wfrp4e-rnhd.actors" &&
metadata.documentName === 'Actor') {
//console.log("REPLACE PACK : ", metadata);
let translations = {
"label": metadata.name,
@ -337,9 +342,7 @@ const __add_actors_translation = () => {
"path": "system.details",
"converter": "npc_details"
}
},
"entries": [
]
}
}
//console.log(metadata, translations)
game.babele.packs.set(metadata.metadata.id, new TranslatedCompendium(metadata.metadata, translations))

View File

@ -1,4 +1,9 @@
F Cheminade -> Items UA1
Highcrown -> Acteurs Ennemi Ombre
KeylaKhaine -> Acteurs Mort sur le Reik
Faytoto -> acteurs UA1
Fini :
F Cheminade -> Items UA1 -> DONE
En cours :
Highcrown -> Acteurs Ennemi Ombre (27/03/24 :en cours)
KeylaKhaine -> Acteurs Mort sur le Reik (27/03/24 :en cours)
Faytoto -> acteurs UA1
Dwim -> RNHD actors

View File

@ -1,221 +0,0 @@
{
"label": "GWMWG - Armes étendues",
"mapping": {
"special": "data.special.value",
"qualities": {
"path": "data.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "data.flaws.value",
"converter": "trapping_qualities_flaws"
}
},
"entries": [
{
"id": "Arming Sword",
"name": "Epée d'armement",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Backsword",
"name": "Backsword",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Bardiche",
"name": "Bardiche",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Basket-hilt Sword",
"name": "Epée à panier",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Battleaxe",
"name": "Hache de Bataille",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Bear Spear",
"name": "Lance à Ours",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Bec de Corbin",
"name": "Bec de Corbin",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Club",
"name": "Club",
"description": "<p>Arme des bas-fonds</p>"
},
{
"id": "Crowbar",
"name": "Pied de Biche",
"description": "<p>Arme des bas-fonds</p>"
},
{
"id": "Cutlass",
"name": "Coutelas",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Dirk",
"name": "Dirk",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Estoc",
"name": "Estoc",
"description": ""
},
{
"id": "Falchion",
"name": "Fauchon",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Hatchet",
"name": "Hachette",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Heater Shield",
"name": "Heater Shield",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Heavy Lance",
"name": "Lance Lourde",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Horseman's Pick",
"name": "Pique de Cavalerie",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Katzbalger",
"name": "Katzbalger",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Light Lance",
"name": "Lance Légère",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Longsword",
"name": "Epée Longue",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Lucerne",
"name": "Lucerne",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Mace",
"name": "Masse",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Mallet",
"name": "Maillet",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Marienburg Hammer",
"name": "Marteau de Marienburg",
"description": ""
},
{
"id": "Maul",
"name": "Maul",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Misericorde",
"name": "Misericorde",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Morgenstern",
"name": "Morgenstern",
"description": "<p>Arme de Chevalerien</p>"
},
{
"id": "Pickaxe",
"name": "Pioche",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Pitch Fork",
"name": "Fourche",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Pollaxe",
"name": "Hache Longue",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Rondel Dagger",
"name": "Dague à Rouelles",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Sabre",
"name": "Sabre",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Scythe",
"name": "Faux",
"description": "<p>Outil pouvant servir d'arme</p>"
},
{
"id": "Shield (Kite)",
"name": "Bouclier (Losange)",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Shield (Round)",
"name": "Bouclier (Rond)",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Side-Sword",
"name": "Spada",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Stiletto",
"name": "Stiletto",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Trident Dagger",
"name": "Dague trident",
"description": "<p>Arme de roturier</p>"
},
{
"id": "Voulge",
"name": "Voulge",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "War Scythe",
"name": "Faux de Guerre",
"description": "<p>Arme de Chevalerie</p>"
},
{
"id": "Woodcutter's Axe",
"name": "Hache de Bucheron",
"description": "<p>Outil pouvant servir d'arme</p>"
}
]
}

View File

@ -1,5 +1,16 @@
{
"label": "CompendiumCollection",
"label": "Acteurs (Archives Vol. I)",
"mapping": {
"description": "system.details.biography.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"entries": {
"Alrik Skagsson": {
"name": "Alrik Skagsson",

View File

@ -1,5 +1,20 @@
{
"label": "Acteurs (Mort sur le Reik)",
"folder": {
"Adventure": "Aventure",
"Companion": "Compagnon"
},
"mapping": {
"description": "system.details.biography.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"entries": {
"Wet Wilgryn Augenlos": {
"name": "Wet Wilgryn Augenlos",

View File

@ -59,7 +59,7 @@
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value"
},
"entries": {
"entries": {
"Agurk": {
"name": "Agurk",
"description": "<h3>Baume Elfique</h3>\n<p>Communément appelé Agurk, les habitants du Moot appellent cette herbe <em>L'Herbe à Frissons</em>. Aussi connu comme <em>Zitterwort </em> dans l'Empire, <em>Trema </em> en Tilée et <em>Gysenblat </em>en Norsca. Les Elfes l'appelle <em>Echryddeillen</em>. Elle pousse dans les vastes prairie dont le sol est bien drainé mais pas trop sabloneux. Pour la préparer, cueillez les feuilles, enlevez la tige, et suspendez les près du feu pour les faire sécher pendant au moins une semaine. Cette herbe est très utile pour améliorer la circulation sanguine et se débarasser d'un gros rhume. Ne l'utilisez pas pour soigner la fièvre, car elle peut avoir l'effet inverse. Pour l'utiliser, ajouter quelques feuilles à un bol d'eau bouillante, laissez infuser une à deux minutes jusqu'à légère coloration, alors seulement le patient peut inhaler les vapeurs pendant trois à quatre minutes. Le patient devrait alors commencer à trembler. Installez le confortablement et surveillez le trois ou quatre heures. Si les tremblements n'ont pas totalement disparu, vous pouvez administrer un léger sédatif. Attention de bien jeter l'infusion car si elle est bu, elle peut provoquer des convulsions mortelles.</p>",

View File

@ -2,6 +2,7 @@
"label": "Acteurs (Ennemi dans l'Ombre)",
"mapping": {
"description": "system.details.biography.value",
"gmnotes": "system.details.gmnotes.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
@ -10,6 +11,10 @@
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"folder": {
"Adventure": "Aventure",
"Companion": "Compagnon"
},
"entries": {
"'Crusher' Braugen": {

View File

@ -0,0 +1,388 @@
{
"label": "Acteurs (Pouvoir derrière le Trône)",
"mapping": {
"description": "system.details.biography.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"folder": {
"Adventure": "Aventure",
"Companion": "Compagnon"
},
"entries": {
"Albrecht Helseher": {
"name": "Albrecht Helseher",
"description": ""
},
"Alfric Half-Nose Anvilbreaker": {
"name": "Alfric Half-Nose Anvilbreaker",
"description": ""
},
"Allavandrel Fanmaris": {
"name": "Allavandrel Fanmaris",
"description": ""
},
"Anton Hundisch": {
"name": "Anton Hundisch",
"description": ""
},
"Antonia Fiegling": {
"name": "Antonia Fiegling",
"description": ""
},
"Ar-Ulric Jarrick Valgeir": {
"name": "Ar-Ulric Jarrick Valgeir",
"description": ""
},
"Boris Todbringer": {
"name": "Boris Todbringer",
"description": ""
},
"Brunhilde Klaglich": {
"name": "Brunhilde Klaglich",
"description": ""
},
"Bruno Hansgorp": {
"name": "Bruno Hansgorp",
"description": ""
},
"Bruno Kohl": {
"name": "Bruno Kohl",
"description": ""
},
"Changeling Of Tzeentch": {
"name": "Changeling Of Tzeentch",
"description": "<p>@UUID[JournalEntry.UkgMpIvYS5PjmAyX]{The Changeling}</p>"
},
"Claus Liebnitz": {
"name": "Claus Liebnitz",
"description": ""
},
"Dagmar Mitschuldige": {
"name": "Dagmar Mitschuldige",
"description": ""
},
"Dieter Schmiedehammer": {
"name": "Dieter Schmiedehammer",
"description": ""
},
"Doppelgänger": {
"name": "Doppelgänger",
"description": "<section id=\"secret-yO8gGm0KC2CSrI2U\" class=\"secret\"><p>Among the many strange creatures engendered by the Incursions of Chaos, the Doppelg&auml;ngers are perhaps the strangest. These solitary creatures have the ability to change their form into the likeness of any humanoid creature between 4 and 8 feet tall &mdash; including clothing and equipment. To do this, they need only to observe their chosen victim for 1 turn, the transformation itself taking but a round to complete. Once they have assumed a Character&rsquo;s identity, it is the practice of these revolting creatures to murder and eat their victims, and then assume their place. A Doppelg&auml;nger can reproduce its victim&rsquo;s speech and mannerisms with about 90% accuracy. It cannot replicate special, magical, or Species-specific abilities, such as the Dwarf resistance to magic.</p>\n<p>Doppelg&auml;nger appear to be unable to reproduce themselves. Therefore, they&nbsp; must&nbsp; be created purely by the forces of Chaos. They are very rare, and, unless caught in the process of transforming their appearance, are almost impossible to identify by other than magical means.&nbsp;</p>\n<p><strong>Physique</strong>: The &lsquo;natural&rsquo; form of a Doppelg&auml;ngers is truly hideous. They are bipedal, humanoid&nbsp;creatures, averaging 6 ft in height. They appear&nbsp;to have no skin, and so their muscles, arteries,&nbsp;and some internal organs are clearly visible.</p></section>"
},
"Edel Mueller": {
"name": "Edel Mueller",
"description": ""
},
"Elisabet Rocheteau": {
"name": "Elisabet Rocheteau",
"description": ""
},
"Emil Valgeir": {
"name": "Emil Valgeir",
"description": ""
},
"Emmanuelle Schlagen": {
"name": "Emmanuelle Schlagen",
"description": ""
},
"Erina Eberhauer": {
"name": "Erina Eberhauer",
"description": "<h3>PERSONALITY AND APPEARANCE</h3><p><em> I am Ulrican down to my bones, but my time in the capital has persuaded me that our quarrel with our neighbours to the south places us all in jeopardy. Were striving with each other over trivialities whilst the world threatens to crash down around our ears.</em></p><p>Erina is a lively and ambitious young lady who is keen to make her mark as a wizard. She is of average height and has an athletic build, with the family look of auburn hair and a smattering of freckles. Serious and studious, Erina is a consummate pyromancer, having mastered the basics of the Lore of Fire at an early age. Whilst not naturally an angry person, working with Aqshy is causing Erina to grow increasingly impatient and competitive.</p><h3>BACKGROUND</h3><p>The Eberhauers are something of a magical family, and Erina has a number of uncles, aunts and cousins who have worked their way through one or other of the colleges of magic. Thanks to her connections and her clear talent she was apprenticed to the Bright College of Altdorf. The family have a small estate in Hochland, and consider themselves northern and Ulrican. Erina was apprenticed to the colleges of Altdorf, whilst her older sister, Janna, was trained at @UUID[Compendium.wfrp4e-middenheim.journals.PuIrlGBOjxuWpK3P.JournalEntryPage.m0gDOo9sztuTymsb]{Middenheims Grand Guild of Wizards}, rising to the position of Deputy High Wizard. Whilst Erina is fond of her sister, she worries that she will be forever in Jannas shadow.</p><h3>SECRETS</h3><p>Begin with an additional [[/r 3d10]] silver shillings per secret chosen.</p><ul><li><p>Erina is desperate to prove herself and driven to a life of adventure. She seeks to confront threats in a manner cooler heads find reckless.</p></li><li><p>Erina may regard @UUID[Actor.ZVVaOEUN9ArYrYnM]{Janna} as her greatest competitor, but she loves her sister and does not hesitate to defend her from any criticism or attack.</p></li><li><p>Erina sees herself as a lady of the world, familiar with the Cult of Ulric and her northern roots, but with many friends and mentors in Altdorf. She sees herself as a moderating influence between Sigmarite zealotry and Ulrican fanaticism.</p></li><li><p>Erina, having seen evidence of Skaven activity with her own eyes, is dismayed that people should be so stupid as to ignore this threat. Gain the @UUID[Compendium.wfrp4e-core.items.klCJX0mNpXYH5AIx]{Prejudice (Skaven Deniers)} Psychology Trait.</p></li></ul>"
},
"Flying Death Skull": {
"name": "Flying Death Skull",
"description": "<section id=\"secret-1KVgx6lxH4ZFoFPb\" class=\"secret\"><p>The skulls vary in appearance: some are bestial, some are merely distorted, and a few look entirely Human. They have no innate intelligence, but can be used to carry out the commands of a controlling spellcaster.&nbsp;</p></section>"
},
"Flying Deathier Skulls": {
"name": "Flying Deathier Skulls",
"description": "<section id=\"secret-QwFJd1sNN7uoYqPK\" class=\"secret\"><p>The skulls vary in appearance: some are bestial, some are merely distorted, and a few look entirely Human. They have no innate intelligence, but can be used to carry out the commands of a controlling spellcaster.&nbsp;</p></section>"
},
"Fritz Dreckig": {
"name": "Fritz Dreckig",
"description": ""
},
"Gaston": {
"name": "Gaston",
"description": ""
},
"Glugnur": {
"name": "Glugnur",
"description": ""
},
"Golthog": {
"name": "Golthog",
"description": "<h3>PERSONALITY AND APPEARANCE</h3><p><em> Why are you shaking, slim? I 'aven't even got stuck in to you yet.</em></p><p>Golthog stands some 8 feet tall, towering over almost everyone. He has short dark hair greased into angry spikes which sping back into shape whenver he removes his helmet. Golthog is used to non-Ogres, and has developed a good sense of what will offend them. He is careful about what — or who — he eats, and is no longer surprised at the great amount of meat the let go to waste. He is reserved but not unfriendly, knowing that he has to be careful not to frighten anyone or out come the torches and pitchforks. </p><h3>BACKGROUND</h3><p>Golthog came down from the Mountains of Mourn with the rest of his tribe many years ago in the hopes of finding plentiful meals in the lowlands. While individually very dangerous his tribe was whittled down by repeated conflicts with humans and others who took umbrage with Golthog's people eating whatever they wished. In the end only Golthog remained. On one lonely night huddled in a bear cave, consuming its former occupant, the ogre decided to learn the ways of the lowlanders before some mob of local milita finally put an end to him.</p><p>Since then, Golthog has learned much and travelled extensively through the Empire. He knows which jobs suit him, and which folk he should avoid no matter how much meat or gold they offer. He is currently in Middenheim seeking employment with the famed mercenary company Baumanns Blitztruppen as he has guessed, correctly, that they will have both a use for an ogre and the means to keep one paid and well fed.</p><h3>SECRETS</h3><p>Begin with an additional [[/r 1d10]] silver shillings per secret chosen.</p><ul><li><p>Golthog heard about Baumen's Blitztruppen after an unfortunate incident in which he killed and ate one of their sergeants. While Golthog is happy to let bygones be bygones, the mercenaries are not likely to greet him warmly.</p></li><li><p>Golthog and his comrades left the mountains in disgrace. A wasting sickness stuck the tribes Rhinox, and Golthog's accidental desecration of a monument to the Great Maw was fingered as the source of this plague. </p></li><li><p>Golthog recently deserted from Arglak's Devourers, an all-ogre mercenary company who operate in Middenland. Golthog was forced to abandon the group after eating Arglak's favourite Halfling cook.</p></li><li><p>Before leaving the mountains, Golthog briefly learned the ways of the The Great Maw under Skrag the Slaughterer. Add Lore (The Great Maw) to Golthog's skill list. The ogre is still troubled by dreams of the god of gluttony, and sometimes wakes in the middle of the night, ravenous and insatiable.</p></li><li><p>Golthog strongly believes that you are what you eat. And Golthog would like to be a wizard.</p></li></ul>"
},
"Gotthard Wallenstein": {
"name": "Gotthard Wallenstein",
"description": ""
},
"Growler": {
"name": "Growler",
"description": ""
},
"Gustav Holschtweig": {
"name": "Gustav Holschtweig",
"description": ""
},
"Hans Gräber": {
"name": "Hans Gräber",
"description": ""
},
"Hausmeister Breugal": {
"name": "Hausmeister Breugal",
"description": ""
},
"Hawk": {
"name": "Hawk",
"description": ""
},
"Headless Skeleton": {
"name": "Headless Skeleton",
"description": "<section id=\"secret-Uq5e4oX0Ma6cN3Dr\" class=\"secret\"><p>If hard pressed, @UUID[Actor.r4AUsjsfOL9HW8lO]{Gräber} tries to animate all the bones in the cave as Skeletons. Of course, their heads are otherwise occupied.</p><p>There between 6 and 10 Headless Skeletons in the cave. If you wish, some or all of these may be @UUID[Actor.rDpDwQSwFeUw0ajW]{Headless Skeleton Champions}, which present a better challenge to combat focused parties.</p></section>"
},
"Headless Skeleton Champion": {
"name": "Headless Skeleton Champion",
"description": "<section id=\"secret-7h0Y30Mjcw0p0yHP\" class=\"secret\"><p>If hard pressed, @UUID[Actor.r4AUsjsfOL9HW8lO]{Gräber} tries to animate all the bones in the cave as Skeletons. Of course, their heads are otherwise occupied.</p><p>There between 6 and 10 Headless Skeletons in the cave. If you wish, some or all of these may be Headless Skeleton Champions, which present a better challenge to combat focused parties.</p></section>"
},
"Heinrich Todbringer": {
"name": "Heinrich Todbringer",
"description": ""
},
"Henri-Phillippe Rocheteau": {
"name": "Henri-Phillippe Rocheteau",
"description": ""
},
"Hildegarde Zimperlich": {
"name": "Hildegarde Zimperlich",
"description": ""
},
"Hildi Holschtweig": {
"name": "Hildi Holschtweig",
"description": ""
},
"Hultz Fleischer": {
"name": "Hultz Fleischer",
"description": ""
},
"Isolde Begegnen": {
"name": "Isolde Begegnen",
"description": ""
},
"Isolde Gudhoffen": {
"name": "Isolde Gudhoffen",
"description": ""
},
"Janna Eberhauer": {
"name": "Janna Eberhauer",
"description": ""
},
"Joachim Hoflich": {
"name": "Joachim Hoflich",
"description": ""
},
"Johann Schwermutt": {
"name": "Johann Schwermutt",
"description": ""
},
"Josef Sparsam": {
"name": "Josef Sparsam",
"description": ""
},
"Karl Matthaus": {
"name": "Karl Matthaus",
"description": ""
},
"Karl-Heinz Wasmeier": {
"name": "Karl-Heinz Wasmeier",
"description": ""
},
"Katarina Todbringer": {
"name": "Katarina Todbringer",
"description": ""
},
"Kirsten Jung": {
"name": "Kirsten Jung",
"description": ""
},
"Konrad Alpiger": {
"name": "Konrad Alpiger",
"description": ""
},
"Kurt Gruber": {
"name": "Kurt Gruber",
"description": ""
},
"Kurt Schulz": {
"name": "Kurt Schulz",
"description": "<section id=\"secret-Bg2rPG0YmwE4bN2D\" class=\"secret\"><p>@UUID[Actor.r4AUsjsfOL9HW8lO]{Gr&auml;ber} has animated a Zombie to help guard the cave. In life he was Kurt Schulz, a hardened warrior who had only recently declared his allegiance to Chaos. Today, he is just another Zombie, albeit a tough one.</p></section>"
},
"Kurt Schulz - Champion": {
"name": "Kurt Schulz - Champion",
"description": "<p>@UUID[Actor.YTjyvukWNRORQcg6]{Kurt Schulz}</p>"
},
"Lesser Daemon Of Tzeentch": {
"name": "Lesser Daemon Of Tzeentch",
"description": ""
},
"Lightning": {
"name": "Lightning",
"description": "<section id=\"secret-XWWyN24iIbLQ8kLn\" class=\"secret\"><p>These vicious warhorses try to kick anybody who approaches, apart from @UUID[Actor.GPmecH5STMzLNLc8]{Hawk} and @UUID[Actor.lYEKyCpaihHON6Gz]{Wasmeier}.</p></section>"
},
"Luigi Pavarotti": {
"name": "Luigi Pavarotti",
"description": ""
},
"Lurk": {
"name": "Lurk",
"description": ""
},
"Marie-Astrid Platini": {
"name": "Marie-Astrid Platini",
"description": ""
},
"Maximillian von Genscher": {
"name": "Maximillian von Genscher",
"description": ""
},
"Militia": {
"name": "Militia",
"description": ""
},
"Minotaur Pit Fighter": {
"name": "Minotaur Pit Fighter",
"description": ""
},
"Nastassia Hess": {
"name": "Nastassia Hess",
"description": ""
},
"Natasha Sinnlich": {
"name": "Natasha Sinnlich",
"description": ""
},
"Otto Geschwur": {
"name": "Otto Geschwur",
"description": ""
},
"Parzival Tristan Aschaffenberg": {
"name": "Parzival Tristan Aschaffenberg",
"description": ""
},
"Peter Tavelli": {
"name": "Peter Tavelli",
"description": ""
},
"Petra Liebkosen": {
"name": "Petra Liebkosen",
"description": ""
},
"Purple Hand Cult Magus": {
"name": "Purple Hand Cult Magus",
"description": "<section id=\"secret-ATyKdzicOmPIUasP\" class=\"secret\"><p>A purple hooded figure standing ominously behind the Characters, the Cult Magus rarely ventures out of the Purple Hand&rsquo;s own quarters. Her hood, which will inevitably fall down during the fight, conceals a mutation that has turned her hair into a bevy of grasping purple-nailed fingers that&nbsp; disappear down her back.</p></section>"
},
"Purple Hand Cultist": {
"name": "Purple Hand Cultist",
"description": "<section id=\"secret-9xJJPogP8m0GciDH\" class=\"secret\"><p>All the cultists have some purple item of clothing and a purple hand tattoo hidden beneath their clothing (see The @UUID[JournalEntry.HxC5snuKA2z7PACe.JournalEntryPage.CfKue0hUolJnklbH#the-height-of-fashion]{Height of Fashion} for suggestions). Four (in front of the party) have loaded crossbows and clubs or axes hanging from their belts; of the other three, two have axes and one has a club and a barbed net intended for the errant Magister. None of the cultists wear armour.</p></section>"
},
"Rallane Lafarel": {
"name": "Rallane Lafarel",
"description": ""
},
"Reiner Ehrlich": {
"name": "Reiner Ehrlich",
"description": ""
},
"Renata Hoeflehner": {
"name": "Renata Hoeflehner",
"description": ""
},
"Sascha Rothbert": {
"name": "Sascha Rothbert",
"description": ""
},
"Selena": {
"name": "Selena",
"description": ""
},
"Siegfried Prunkvoll": {
"name": "Siegfried Prunkvoll",
"description": ""
},
"Sinistral": {
"name": "Sinistral",
"description": ""
},
"Skretth": {
"name": "Skretth",
"description": ""
},
"Skretth (Enhanced)": {
"name": "Skretth (Enhanced)",
"description": ""
},
"Snikkit": {
"name": "Snikkit",
"description": ""
},
"Snikkits Skaven Warrior": {
"name": "Snikkits Skaven Warrior",
"description": ""
},
"Stefan Todbringer": {
"name": "Stefan Todbringer",
"description": ""
},
"Swelt Tunger": {
"name": "Swelt Tunger",
"description": ""
},
"Thognar": {
"name": "Thognar",
"description": ""
},
"Thunder": {
"name": "Thunder",
"description": "<section id=\"secret-ZkEaVGwbo7OoTeAK\" class=\"secret\"><p>These vicious warhorses try to kick anybody who approaches, apart from @UUID[Actor.GPmecH5STMzLNLc8]{Hawk} and @UUID[Actor.lYEKyCpaihHON6Gz]{Wasmeier}.</p></section>"
},
"Tiasmara Flarett": {
"name": "Tiasmara Flarett",
"description": ""
},
"Tigrati Head Parvisch": {
"name": "Tigrati Head Parvisch",
"description": ""
},
"Typical Villager": {
"name": "Typical Villager",
"description": ""
},
"Uli Breitner": {
"name": "Uli Breitner",
"description": ""
},
"Ulrich Schutzmann": {
"name": "Ulrich Schutzmann",
"description": ""
},
"Wuder Lechart": {
"name": "Wuder Lechart",
"description": ""
},
"Yellow Fang Cultist": {
"name": "Yellow Fang Cultist",
"description": "<section id=\"secret-yU5rWgdSqbXvDk1C\" class=\"secret\"><p>The following profile represents the Yellow Fang guards and cultists. <strong>The Horned Rat Companion</strong> contains @UUID[Compendium.wfrp4e-horned-rat.journals.VQnLCPCECyNBqnOL]{more information} on the cult of the Yellow Fang and rules for creating cultists in more detail. </p></section>"
},
"Yellow Fang Cultist (Enhanced)": {
"name": "Yellow Fang Cultist (Enhanced)",
"description": "<section id=\"secret-yU5rWgdSqbXvDk1C\" class=\"secret\"><p>The following profile represents the Yellow Fang guards and cultists. <strong>The Horned Rat Companion</strong> contains @UUID[Compendium.wfrp4e-horned-rat.journals.VQnLCPCECyNBqnOL]{more information} on the cult of the Yellow Fang and rules for creating cultists in more detail. </p></section>"
}
}
}

View File

@ -0,0 +1,240 @@
{
"label": "Items (Pouvoir derrière le Trône)",
"folder": {
"Prayers": "Prières",
"Skills": "Compétences",
"Traits": "Traits",
"Spells": "Sorts",
"Trappings": "Équipement"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": {
"Acquiescence": {
"name": "Acquiescence",
"description": "<p>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The target&rsquo;s Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the target&rsquo;s Turn, all movement is randomised as determined by the GM as the target bemoans life, loudly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if they pass a <strong>Challenging (+0) Cool</strong> Test. If failed, the target is far too busy bemoaning what could have been to do anything else.</p>"
},
"Aura of Acquiescence": {
"name": "Aura of Acquiescence",
"description": "<p>This more powerful version of the Acquiescence spell affects multiple targets, but it is identical to Acquiescence in all other aspects.</p>\n<blockquote>\n<p><em>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The target&rsquo;s Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the target&rsquo;s Turn, all movement is randomised as determined by the GM as the target bemoans life, loudly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if they pass a&nbsp;<strong>Challenging (+0) Cool</strong>&nbsp;Test. If failed, the target is far too busy bemoaning what could have been to do anything else.</em></p>\n</blockquote>"
},
"Befuddle": {
"name": "Befuddle",
"description": "<p>Your touch causes one opponent to make a Willpower Test or gain one @Condition[Stunned] Condition.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Blessing of Slaanesh": {
"name": "Blessing of Slaanesh",
"description": "<p>Increase your Intelligence or Fellowship by +10.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Blissful Throes": {
"name": "Blissful Throes",
"description": "<p>A long whip of pure Chaos energy lashes out at the enemy with a delightful crack, leaving its victim wracked with pain, to the envy of the caster. This is a magic missile with Damage +6. If this attack struck the head hit location, the caster may choose to inflict an @Condition[Entangled] Condition on the target, if they wish. The caster can maintain this Condition for up to Willpower Bonus Rounds. The caster uses their Willpower in place of Strength for Opposed Tests made to remove the Condition.</p>"
},
"Bonds of Slaanesh": {
"name": "Bonds of Slaanesh",
"description": "<p>The target is enveloped by glowing threads of magic force, gaining one @Condition[Entangled] Condition for each SL on the Casting Test.</p>"
},
"Brass Neck Tincture": {
"name": "Brass Neck Tincture",
"description": "<p>This potion makes the drinker utterly incoherent, as though drunk, but at the same time immune to pain. These effects last 2&ndash;12 hours. During this time, Klaglich will suffer three @Condition[Stunned] conditions, and cannot make <strong>Endurance </strong>Tests to remove them until the effects of the potion wear off. During that time, though, she also gains the traits @UUID[Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunity to Psychology} and @Compendium[wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless}, making her immune to interrogation and torture.</p>"
},
"Breath of Inspiration": {
"name": "Breath of Inspiration",
"description": "<p>You blow a stream of scented air into the face or ear of an adjacent living creature, filling its head with glorious visions of capability and skill while simultaneously sullying the target&rsquo;s soul with an unending burden of shame. The target of this spell gains a bonus to any one Test equal to your Willpower, after which the effect ends.</p>"
},
"Cacophonic Caress": {
"name": "Cacophonic Caress",
"description": "<p>You throw back your head and emit a ululating scream filled with obscene promises, tormenting the ears and the minds of those who hear it in equal measure. All enemies within range suffer one Damage +3 hit per SL, which ignores Armour.</p>"
},
"Careless Whispers": {
"name": "Careless Whispers",
"description": "<p>You call on Slaanesh to unlock the secrets in your target&rsquo;s heart. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. The winner may choose to hear the loser&rsquo;s current Ambition, and know it to be true. The winner must also pass a <strong>Cool </strong>Test or gain 1 Corruption.</p>"
},
"Chaos Spawn": {
"name": "Chaos Spawn",
"description": "<p>A beam of bright green corruption shoots from your outstretched fingers, striking one visible target within range. For every SL on the Casting Test, the target must roll once on the @Table[mutatephys]{Physical} or @Table[mutatemental]{Mental} Corruption Tables.</p>"
},
"Controlled Corruption": {
"name": "Controlled Corruption",
"description": "<p>Endurance Tests to avoid gaining a mutation are <strong>Difficult (&ndash;10)</strong> rather than <strong>Challenging (+0)</strong>. When you gain a mutation, roll twice and choose from the two results.</p>"
},
"Crush the Weak": {
"name": "Crush the Weak",
"description": "<p>You are filled with Ulric&rsquo;s scorn for the weak and cowardly. Once per Round, you may re-roll one missed attack.</p>"
},
"Cursed Caress": {
"name": "Cursed Caress",
"description": "<p>You touch one subject, who is instantly overcome by such overwhelming ecstasy that their overloaded brain leaks blood from the eyes, ears, and mouth. The target must roll once on the @Table[crithead]{Head Critical Wounds} table. The results are as indicated, except that there are no broken bones. The descriptions should be amended to reflect the fact that no physical blow has landed.</p>"
},
"Cutting Wit": {
"name": "Cutting Wit",
"description": "<p>You flick out a long, writhing tongue that counts as a magic missile with a Damage of +3 that ignores Armour, delivering a pulse of pure agony wherever it strikes.</p>"
},
"Daemonette Claw": {
"name": "Daemonette Claw",
"description": "<p>Your dominant arm turns into the long and wickedly barbed claw of a Daemonette. You cannot hold anything in that hand, but you have a <em>Magical </em>Weapon +9 that cannot be disarmed. The claw uses the Melee (Brawling) Skill.</p>"
},
"Daemonic Aspect": {
"name": "Daemonic Aspect",
"description": "<p>Your features shift into the beautiful yet frightening face of a Daemonette, and you gain the @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (2)} Creature Trait..</p>"
},
"Dark Seduction": {
"name": "Dark Seduction",
"description": "<p>Your will overpowers any enemy engaged in hand-to-hand combat with you, and you can force them to attack any creature within Willpower Bonus yards. The spell is broken if your victim moves further away from you.</p>"
},
"Delicious Excruciation": {
"name": "Delicious Excruciation",
"description": "<p>A ray of coruscating pinkish light strikes one friendly creature within range and line of sight, filling them with an overpowering mixture of pain and pleasure that leaves them elated. The target loses any @Condition[Broken] Conditions immediately, and cannot gain any more @Condition[Broken] Conditions for the duration of the spell.</p>"
},
"Endure Excess": {
"name": "Endure Excess",
"description": "<p>You allow dark energy to permeate your body, fueling your desires and casting fatigue aside. You may ignore all of your @Condition[Fatigued] conditions for as long as you are indulging in an activity you truly enjoy. However, as soon as you cease to do so these conditions return and you lose 1 Wound, ignoring your Toughness Bonus and any armour.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Entrancing Aura": {
"name": "Entrancing Aura",
"description": "<p>The Dark Prince endows you with an unearthly radiance. Everyone in hand-to-hand combat with you must make a successful <strong>Challenging (+0) Willpower</strong> Test each Round, or spend that Round lost in rapt contemplation of your beauty, unable to attack or defend themselves.</p>"
},
"Estalian Mosca": {
"name": "Estalian Mosca",
"description": null
},
"Extra Spell": {
"name": "Extra Spell",
"description": "<p>Your deeper studies into the Lore of Slaanesh give you the ability to cast a spell not on your spell list. Each Extra Spell Talent gives you access to a single spell, noted in parenthesis, such as <em>Extra Spell (Gift of Slaanesh)</em>. This spell must come from @UUID[Compendium.wfrp4e-pbtt.journals.gX4TCKy0TPwS68ba.JournalEntryPage.MOIADJ2A0ZOzDGEp]{The Lore of Slaanesh}, so you must have that Lore before you can gain this Talent.</p>"
},
"Flesh Puppet": {
"name": "Flesh Puppet",
"description": "<p>You weave strands of dark magic, entangling your target&rsquo;s limbs in your manipulative web of deceit. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. Should you win, you take control of the target for the spell&rsquo;s duration. You control all of their movements and actions, and can even speak through their voice, though you cannot cast spells through them, even if they could normally cast spells themselves. While in effect, the target&rsquo;s skin is flushed, and their eyes periodically change colour to a deep purple. When the spell ends, the target feels violated, and they are aware that they have been controlled. If they pass a @JournalEntry[<strong>Challenging (+0) Intuition</strong>] Test, they intuitively know who controlled them (though proving it may not be easy).</p>"
},
"Fleshy Curse": {
"name": "Fleshy Curse",
"description": "<p>You cause a single creature within range and line of sight to sprout horrible, uncontrollable growths. The target can resist this spell when it is first cast, and at the beginning of each subsequent round, by succeeding on a <strong>Hard (20) Cool</strong> Test. Each Round after you cast the spell, roll 1d10 and consult the @UUID[RollTable.FYf4jjhtOOSoM9Re]{Fleshy Curse Effect} Table to determine the effects for the Round.</p><p>While affected by this spell, the victim writhes in agony, and can take no action and is considered helpless. Even once the spell ends, the effects of Fleshy Curse remain and are permanent without drastic action such as amputation or the application of even more dangerous magic (or the expenditure of a Fate point). Cultists often attempt to recruit victims of this curse who are no longer capable of participating in Empire society.</p>"
},
"From Pain, Pleasure": {
"name": "From Pain, Pleasure",
"description": "<p>You confound the target&rsquo;s senses, transforming pain to pleasure. The target gains the @UUID[Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless} Creature Trait for the duration of the spell. As they endure injuries, they moan ecstatically in pleasure. Should they suffer a Critical Wound, they must pass an <strong>Average (+20) Cool</strong> Test or drop their weapons, standing helplessly as their enemies rain blows down upon them, lost in the ecstatic rending of their own flesh.</p>"
},
"Frostbite": {
"name": "Frostbite",
"description": "<p>Ulric&rsquo;s cold fury freezes your enemy&rsquo;s body and blood. One opponent within range loses [[/r 1d10]] Wounds, ignoring Armour and Toughness Bonus. Furthermore, the target must pass a <strong>Challenging (+0) Endurance</strong> Test or be unable to take any actions next turn, apart from defensive actions such as using <strong>Dodge</strong> or <strong>Melee </strong>to avoid an attack.</p>"
},
"Gift of Slaanesh": {
"name": "Gift of Slaanesh",
"description": "<p>You call upon the Dark Prince to aid you against your foes, and receive one of the following gifts. Roll 1d10 and consult the @Table[gift-of-slaanesh] Table. All gifts vanish at the end of the spell&rsquo;s duration.</p>"
},
"Heart of the Wolf": {
"name": "Heart of the Wolf",
"description": "<p>Your allies are inspired with the martial spirit of Ulric. Any allies within range automatically lose all @Condition[Broken] Conditions. For the duration of the Miracle, they are immune to Fear, Terror, and the effects of Skills and Talents such as Intimidate and @Compendium[wfrp4e-core.items.mqo51ORnxijcqNNu]{Frightening}.</p>"
},
"Hoartfrost Thews": {
"name": "Hoartfrost Thews",
"description": "<p>Ulric cools your body, and frost forms on your flesh. You become immune to cold from any source.</p>"
},
"Howl of Battle": {
"name": "Howl of Battle",
"description": "<p>Ulric&rsquo;s spirit fills you, unleashing your bloodlust. You gain the @UUID[Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK]{Berserk Charge} Talent. If you already have it, you gain it again, ignoring the normal maximum if necessary.</p>"
},
"Hypnotism": {
"name": "Hypnotism",
"description": "<p>@UUID[Compendium.wfrp4e-pbtt.journals.PkTZGuhuMoy1xLWa.JournalEntryPage.A9mqDyify4cM6L4U]{Hypnotism}</p>"
},
"Ice Storm": {
"name": "Ice Storm",
"description": "<p>Ulric sends a fierce storm of slashing ice-shards to punish your foes. Anyone affected takes a Damage +5 hit and must make a successful <strong>Challenging (+0) Willpower </strong>Test or gain one @Condition[Stunned] Condition.</p>"
},
"Lash of Slaanesh": {
"name": "Lash of Slaanesh",
"description": "<p>A quivering lash uncoils from your outstretched hand and strikes one target, causing one Damage +5 hit and requiring the victim to make a <strong>Challenging (+0) Willpower</strong> Test (with difficulty increased by one step per SL on the casting roll) or gain a @Condition[Stunned] Condition from the excruciating (some would say delicious) pain of the lash.</p>"
},
"Leer": {
"name": "Leer",
"description": "<p>You gaze at a target in a deeply uncomfortable way. You may make one Called Shot against the target without taking the usual -20 penalty. This spell ends once you have attacked the target or if you lose sight of them.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Lure": {
"name": "Lure",
"description": "<p>You touch and object and draw upon your power, imbuing the object with the essence of desire. Anyone who normally enjoys objects of this sort will find the imbued item to be extremely desireable. </p><p>Often cast on a mug of ale or a bloody steak, this does nothing to improve the actual quality or value of the object — it simply becomes much more appealing in that moment. Cultists often use this simple spell to entice others to excess.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Luxurious Torment": {
"name": "Luxurious Torment",
"description": "<p>The targets are engulfed by a wave of ecstatic hysteria, clawing at themselves and flailing with weapons or bare hands at whomever is nearby. They enter a state of @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell, each attacking the nearest creature, friend, or foe.</p>"
},
"Man-trap": {
"name": "Man-trap",
"description": "<p>A man-trap consists of two spiked, semi-circular jaws that spring up when a victim steps on a pressure plate between them; they bite into the victim&rsquo;s lower leg causing severe injury, and can only be opened on a successful <strong>Difficult (&ndash;10) Strength</strong> Test. The trap is chained to a stake, driven into the ground nearby, so that its victim is effectively captured as well as wounded.</p>\n<p>When it is placed, the GM should note the result of the <strong>Set Trap</strong> Test, and use it to oppose the Perception Tests of any potential&nbsp;</p>\n<p>* The trap is not wielded and can only attack someone who steps on it. There is no roll to hit &mdash; this is resolved using a Set Trap Test above.</p>\n<p>&dagger; Leg hits only: equal chance of either leg unless circumstances dictate otherwise.</p>\n<p>&Dagger; If the trap was chained down, the victim is held in place until freed. If not, a hit causes one @Condition[Entangled] Condition because of its weight. This Condition can only be removed by freeing the victim from the trap.</p>"
},
"Mask of Desire": {
"name": "Mask of Desire",
"description": "<p>You sprinkle swirling pink motes that descend on the target&rsquo;s flesh, eliciting excitement and intense pleasure. All Conditions are removed immediately, and for the duration of the spell any outwardly visible wounds are masked (although lost Wounds points are not healed). Additionally, the target gains a +10 bonus to all <strong>Fellowship </strong>Tests.</p>"
},
"Pavane of Slaanesh": {
"name": "Pavane of Slaanesh",
"description": "<p>An unholy music, pulsating and sensual, pervades the air, overwhelming the senses of all living creatures within range. Anyone within the area of effect must make a <strong>Challenging (+0) Cool</strong> Test or be unable to do anything but dance lewdly. If attacked, they are @Condition[Surprised] for the first round of combat, but this casting of the spell has no further effect on them.</p>"
},
"Phantasmagoria": {
"name": "Phantasmagoria",
"description": "<p>In response to your invocation, unearthly visions of lustful and fearsome creatures fill the area of effect, giving you and all allies the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the duration of the spell.</p>"
},
"Preen": {
"name": "Preen",
"description": "<p>Your hair, body and clothing are instantly cleaned and made presentable. However, those who pay close attention notice small details that are slightly off — not necessarily magical, simply disgusting. Your hair may be a little too greasy, your hands clammy, or your scent somewhat sickly sweet. These effects remain until you next wash yourself properly.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Rathewer": {
"name": "Rathewer",
"description": ""
},
"Sense Vice": {
"name": "Sense Vice",
"description": "<p>You lock eyes with another person and read their desires. Make an opposed <strong>Intuition/Cool</strong> Test. If you succeed, you learn one thing which the target enjoys. This is sometimes a hidden vice, but more often this spell simply informs the caster of a type of food, beverage, or activity enjoyed by the target. This is useful information to cultists of Slaanesh, who often exploit such information to great effect.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Siren Song": {
"name": "Siren Song",
"description": "<p>You call to one enemy within Willpower Bonus yards and line of sight. This enemy must either move toward you at their maximum rate or gain one @Condition[Broken] Condition. The effect ends if you are attacked, regardless of the spell&rsquo;s duration.</p>"
},
"Snitch": {
"name": "Snitch",
"description": "<p><em>Snitch is an Arcane spell used by Wizards and other practitioners of magic to protect vulnerable locations and personal belongings.</em></p>\n<p>You weave subtle webs of magical power, tying them to a single object. This web spreads out Willpower Bonus Yards from the object. Any time a living creature of size Small or larger enters the spell&rsquo;s area of effect you become aware of their presence. This effect works as long as you are within a mile of the object, and persists even while you are sleeping, though you must fail a <strong>Hard (-20) Endurance</strong> Test to awake. The object this spell is cast on can be moved, bringing the area of effect with it. This spell is subtle and hard to spot &mdash; those with Magical Sense must pass a <strong>Hard (-20) Intuition</strong> Test to notice it. You may cast this spell on multiple objects if you wish, but if a creature enters the area of effect you cannot tell which instance of Snitch has been triggered.</p>"
},
"Soporific Mask": {
"name": "Soporific Mask",
"description": "<p>Your skin exudes an entrancing perfume that affects everyone within 1 yard of you, causing their heads to swim and their eyes to lose focus. You gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait.</p>"
},
"Succubuss Caress": {
"name": "Succubuss Caress",
"description": "<p>Your spirit reaches out into the aethyr, caressing the spirit of your target. Every hour of the spell&rsquo;s duration, your target must pass an <strong>Average (+20) Cool</strong> Test or be overcome by pleasure. The first time they fail this test, they gain 1 @Condition[Fatigued] Condition. Thereafter, each failed test gives them 1 @Condition[Blinded] and 1 @Condition[Deafened] Condition, as their senses grow numb to the mundane world, intoxicated by the aethyric stimulation. When their total number of Blinded and Deafened Conditions is equal to or greater than their Initiative Bonus, they are overwhelmed and gain the @Condition[Unconscious] Condition. When the spell ends, all Conditions other than the @Condition[Fatigued] Condition are removed.</p>"
},
"Summon Daemonette": {
"name": "Summon Daemonette",
"description": "<p>You summon one @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonette}, which appears in any unoccupied spot within the spell&rsquo;s range and disappears when the spell&rsquo;s duration expires. It is not under your control, but may be persuaded to do as you ask.</p>"
},
"Summon Daemonette Pack": {
"name": "Summon Daemonette Pack",
"description": "<p>You summon a number of @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonettes} equal to your Willpower Bonus. They appear in any unoccupied spot within the spell&rsquo;s range and disappear when the spell&rsquo;s duration expires.</p>"
},
"Titillating Delusions": {
"name": "Titillating Delusions",
"description": "<p>You create an illusion of your enemy's deepest desire, and they cannot resist its allure. This may be cast on any unoccupied spot within range and line of sight. An irresistible illusion appears at that spot, and all enemies who can see the illusion must make a <strong>Challenging (+0) Willpower</strong> Test each Round or be forced to spend the entire Round making their way towards the illusion as quickly as possible. Those who have already reached the illusion must make a <strong>Challenging (+0) Willpower</strong> Test each Round, or spend the whole round clutching and grasping fruitlessly at it.</p>"
},
"Unnatural Musk": {
"name": "Unnatural Musk",
"description": "<p>You move with the grace and speed of Slaanesh, gaining +10 Initiative and +10 Agility for each SL on the Casting Test.</p><blockquote class=\"foundry-note\"><p>Edit the SL variable in the effect script to get the correct bonus</p></blockquote>"
},
"Wolf's Bite": {
"name": "Wolf's Bite",
"description": "<p>Your harsh words and roared prayer bless you with Ulric&rsquo;s savagery, adding +20 to the severity roll for any Critical Wounds you inflict.</p>"
}
}
}

View File

@ -1,237 +1,315 @@
{
"label": "Acteurs (Aventures à Ubersreik I)",
"entries": {
"mapping": {
"description": "system.details.biography.value",
"gmnotes": "system.details.gmnotes.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"folders": {
"Bait and Witch":"Appat à Sorcier",
"Heart of Glass":"Coeur de Verre",
"The Guilty Party":"Les Coupables",
"The Mad Men of Gotheim":"Les Fous de Gotheim",
"If Looks Could Kill":"Si un regard pouvait tuer",
"Slaughter in Spittlefeld":"Massacre à Spittlefeld"
},
"entries": {
"Alexander Grün": {
"name": "Alexander Grün",
"description": ""
"description": "",
"gmnotes": "<h4>The Hunted Witch</h4>\n<p>Alex grew up on a small farm, just outside of Stromdorf. As a child he was both lazy and curious, with the result that his family thought him more trouble than he was worth. One day, an itinerant herbalist came by the farm, offering an assortment of cures and charms in exchange for a hot meal and permission to sleep in their barn. The stranger took an interest in Alex, recognising his potential to be one of the &lsquo;Blessed Few&rsquo;, allowing him to possibly become a hedge witch. When the herbalist offered to take their son as an apprentice, Alex&rsquo;s parents had no objection, though they did not realise he was leaving to train in magic.</p>\n<p>Alex now travels between the villages and farms around Ubersreik, offering his services and collecting rare herbs, which he uses in his potions or sells to @UUID[Actor.N3hGHrY2P51BNTYO]{Cordelia}. He is familiar with the best routes throughout the region, especially for those anxious to avoid the authorities. Unbeknownst to Cordelia, Alex is not picky when it comes to his customers. He has happily provided medicinal aid to bandits, Mutants, and even some Beastmen, who all know him as a useful contact, meaning he is rarely harassed as he travels.</p>"
},
"Alexandra Giliani": {
"name": "Alexandra Giliani",
"description": ""
"description": "",
"gmnotes": "<h3>The Medical Prodigy</h3>\n<p>Alexandra Giliani was born and raised by an affluent merchant family in Verezzo, Tilea. Like her eight siblings, she was encouraged to attend university at a young age. The young girl became fascinated by medicine, and by 16 had attained one of the finest medical educations Tilea could offer. However, though obviously a prodigy, and considered by some to be Shallya reborn, Giliani was not satisfied, and travelled abroad to learn the medical practices of other Old World realms. She travelled first to other Tilean city states, then through Estalia, into Bretonnia via the port of L&rsquo;Anguille, into Marienburg, then down the Reik. At the tender age of 19, she found herself in Ubersreik. Like a bloodhound, everywhere the young woman went, she sniffed out charlatans and false diagnoses, only to move on before any acclaim could be brought to her door.</p>\n<p>However, her recent stop may likely be her last. Giliani fell ill whilst investigating the strange plague in the Spittlefeld Tenement Building, right before it was boarded up. Now, dying, she is perhaps the only person who knows the true cause of the illness &mdash; though she hasn&rsquo;t the energy to tell anyone&hellip;</p>\n<p>Giliani is a young woman, 5&rsquo;8&rdquo;, with dark-brown, curly hair and olive skin. She wears fashionable but simple clothing, well suited to her profession and modest wealth. She carries a bag of medical supplies with her everywhere. Normally the bag would also contain her diary, written in Tilean, but it has been stolen.</p>"
},
"Andreas Wagenknecht": {
"name": "Andreas Wagenknecht",
"description": ""
"description": "",
"gmnotes": "<h3>The Double Agent</h3>\n<p>Andreas is a capable agent skilled in investigation, subterfuge, and combat. He is a tanned middle-aged man with greying-dark hair, dark-brown eyes, and a closely trimmed salt-and-pepper beard. He is dressed in rather drab informal clothing; a brown leather jacket, a soft felt cap decorated with blue and red plumes, and dark boots that have seen better days. Under his shirt he wears a pendant shaped like the scales of justice. He does not go to any effort to hide the pendant, which is spotted by anyone who pays him any attention and passes an <strong>Easy (+40) Perception</strong> Test. He is armed with a narrow-bladed sword and a pistol.</p>\n<p>&nbsp;</p>"
},
"Annika Passerine": {
"name": "Annika Passerine",
"description": ""
"description": "",
"gmnotes": "<h3>The Den Mother</h3><p>Born an urchin in Marienburg, Passerine came to Ubersreik as a ships girl at a young age and found work in the Docks. She has always been physically strong and gained a reputation as never one to start fights, but always one to finish them. This reputation brought her to the attention of the Tin Spur, where her prowess resulted in a lofty boxing career, with many pundits proclaiming her to have the finest fists of her generation. Several years ago, Passerine left her career to start a foundling hospital (unlicensed) in the Spittlefeld Tenement Building when @UUID[Compendium.wfrp4e-ua2.actors.KHU4UeFIP5yokI6u]{Graf Sigismund von Jungfreud} decreed the closure of several established orphanages in the interests of removing fire hazards. Now, she protects her children with her award-winning fists.</p><p>Passerine is middle-aged, 59”, broad shouldered, and extraordinarily muscular, with curly charcoal hair and a walnut complexion. She wears practical clothing — tan sackcloth trousers and a white linen shirt with a black apron over top — and sturdy black leather boots.</p>"
},
"Bruno Bäcker": {
"name": "Bruno Bäcker",
"description": ""
"description": "",
"gmnotes": "<p>Bruno is a cheerful man with a gung-ho attitude. When young, he spent some time with a mercenary company and he has had more experience of the wider world than most. He is handsome with close cropped fair hair.</p>\n<p>Bruno suffers from involuntary tics and occasionally blurts out motivational phrases and snatches of songs. This is a nervous condition he had prior to the attack, though it has become worse since.</p>"
},
"Carolus Entschlafen": {
"name": "Carolus Entschlafen",
"description": ""
"description": "",
"gmnotes": "<h4>The Caballite Cantor</h4><p>Carolus Entschlafen grew up on the street corners of Altdorf, running with other urchins, including the young @UUID[Actor.UcCdrNkDrjGUXbj5]{Hagerdorn}. The two urchins were inseparable until their magical talents were discovered and they were dragged to the Colleges of Magic. Whilst Hagerdorn went on to join the Celestial College, Entschlafens examiners incorrectly judged his talents as being too dispersed and diluted. Instead of executing the child, they gave him to the College of Light, and condemned him to a life of servitude as a minor Apprentice. However, Entschlafen excelled in this role, becoming one of the finest cantors the College had ever seen, eventually rising to become the personal cantor of the new Supreme Patriarch — Egrimm van Horstmann.</p><p>Horstmann immediately saw the error of Entschlafens original instructors, and saw in him the potential to safely channel multiple Winds of Magic. The Supreme Patriarch began to groom Entschlafen, and when his own treachery was revealed, Entschlafen fled with his new master. Now, Entschlafen has turned to his old friend, Hagerdorn, in the hopes of swaying her to Horstmanns cause, and using her expertise and resources to further their goals.</p><p>Behind pale grey eyes, Entschlafen hides a burning hatred for the life he wasted. Except for his eyes, Entschlafen is an utterly unassuming man of fifty years, with greying, short blond hair. He wears simple travelling clothes in muted colours of brown, grey, and white. </p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>The Cabal of Egrimm van Horstmann</em></h3><p><em>The Cabal of @UUID[Compendium.wfrp4e-wom.actors.OtBqhr035Qdf3XNo]{Egrimm van Horstmann} — or simply just The Cabal — is undoubtedly the most influential and powerful Tzeentchian cult in the Empire, and perhaps beyond. However, as befitting the servants of Change, the Cabal is also the least widely known.</em></p><p><em>The Cabal, to a member, is made up of terrifyingly powerful mages, almost all of whom fled the Colleges of Magic when their master, @UUID[Compendium.wfrp4e-wom.actors.OtBqhr035Qdf3XNo]{Egrimm van Horstmann}, the sitting Supreme Patriarch of the Colleges, was discovered and forced to flee himself. Now they work in secret to gather magical power, find new acolytes in the Colleges, and ultimately work towards discovering the secrets of Elven High Magic — something thought impossible for Humans to channel, until Horstmann himself managed the feat.</em></p></blockquote>"
},
"Concerned Citizens": {
"name": "Citoyens engagés",
"description": "<section id=\"secret-MkLh8EqOiwnefC1l\" class=\"secret\"><p>S'il y a une chose que les gens de l'Empire apprécient plus que tout, c'est un bouc émissaire. Et s'il y a une chose sur laquelle les répurgateurs peuvent toujours compter, c'est une foule de \"citoyens engagés\" prête à faire le sale boulot. Ni les gens d'Ubersreik, ni @UUID[Actor.wNq1O1IoZ9CMdKGM]{Ursula Marbad} ne dérogent à la règle.</p></section>"
"description": "<section id=\"secret-MkLh8EqOiwnefC1l\" class=\"secret\"><p>S'il y a une chose que les gens de l'Empire apprécient plus que tout, c'est un bouc émissaire. Et s'il y a une chose sur laquelle les répurgateurs peuvent toujours compter, c'est une foule de \"citoyens engagés\" prête à faire le sale boulot. Ni les gens d'Ubersreik, ni @UUID[Actor.wNq1O1IoZ9CMdKGM]{Ursula Marbad} ne dérogent à la règle.</p></section>",
"gmnotes": ""
},
"Cordelia Wesselingh": {
"name": "Cordelia Wesselingh",
"description": ""
"description": "",
"gmnotes": "<p>Cordelia is a handsome woman with long, silver-grey hair. She always has a welcoming smile, and loves whiling away her afternoons gossiping with her customers as she prepares their herbal balms and remedies. Unbeknownst to most, many decades ago Cordelia was an apprentice of magic at the @UUID[Compendium.wfrp4e-wom.journals.Q9sQhbDN8NUHXYdA.JournalEntryPage.MVwOuM2YKhUvA1E1#the-jade-college]{Jade College} in Altdorf. She never had the talent to become a full wizard, but she still feels a strong sense of loyalty to the Colleges of Magic. Hidden in her cellar is a secret entrance to the @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.tCh9vROs0eeTuEwA]{tower} of Wizard Lord @UUID[Compendium.wfrp4e-rnhd.actors.7M5OJZbbtV6DKUvG]{Christoph Engel} of the Grey Order, to whom she passes over all interesting titbits she learns from her gossip. Cordelia stocks all the herbs and draughts listed in the @UUID[JournalEntry.sLomXnc8R8518cWN.JournalEntryPage.PYiffieXenZHBUAU]{Herbs and Draughts} section. Should the party ask her about her new healing draught, she tells them she is working on something special, but hasnt quite finished it yet. </p>"
},
"Dwarf Travellers": {
"name": "Dwarf Travellers",
"description": "<section id=\"secret-LtSmqO2LtCzc3OEo\" class=\"secret\"><p>The four Dwarfs have travelled from Karak Norn to Altdorf in the hope of winning a building contract. Their failure to do so has them heading back to their home and clan in shame. They are drowning their sorrows here tonight.</p>\n<p>The Dwarfs are wearing dusty travelling gear and muddy work boots. Two of them look like brothers, with long lank dark hair and drooping beards. The third is a rather dissolute and inebriated individual, with oily matted brown hair and terrible personal hygiene. The fourth Dwarf seems to be the leader of the group. He has wiry red hair and sprouting eyebrows in urgent need of pruning. His woolly beard has many white patches.</p></section>"
"Unmarred Flesh Cultists": {
"name": "Cultistes de la Chair Immaculée",
"description": "<section id=\"secret-lBLfP9IX5AZSdHxI\" class=\"secret\"><p>@UUID[JournalEntry.d8nvgs2H5MmtKhdM.JournalEntryPage.L5gV9pgaWXB3floP#the-circle-of-unmarred-flesh]{Le Cercle de la Chair Immaculée} est un club de pugilat clandestin composé de membres de l'armée régulière d'Altdorf. Le cercle se présente comme inspiré par les \"Loges des guerriers Unberogen\", bien qu'il n'ait rien à voir avec elles (il n'y a d'ailleurs aucune preuve que de telles loges aient réellement existé). Ce mensonge offre aux chefs du culte la couverture dont ils ont besoin, vu que très peu de membres sont informés qu'ils font partie d'un culte. Bien que leurs actions, visant à acquérir un contrôle parfait sur leur esprit guerier, soient consacrées à Slaanesh, ils en sont totalement inconscients.</p><p>A Ubersreik, les cultistes ont été recrutés par le caporal @UUID[Actor.jXKDSrWjfW61Nfpa]{Tylo Vielfrass} ; ils suivent à présent le sergent @UUID[Actor.LhI9XQo9pkV9eJ2d]{Orban Geldrecht}, puisqu'il paraissait être le bras droit de Vielfrass. Tous (Geldrecht y compris) ignorent leur véritable allégeance.</p></section>",
"gmnotes": ""
},
"Eluharath Wavecrest": {
"name": "Eluharath Wavecrest",
"description": ""
"name": "Eluharath Crêtedevague",
"description": "",
"gmnotes": "<h3>The Disgraced High Elf</h3>\n<p>Eluharath Wavecrest&rsquo;s story is one the playwrights would kill to listen to, and one the disgraced explorer will never repeat. It is a story of ambition, hubris, betrayal, and ruination that saw the young Elf rise far above his station only to come crashing down. In his years of wandering, Eluharath travelled to every corner of the globe &mdash; from farthest Cathay, Nippon, and Ind, to the Southlands, up through Tilea and Estalia, and all the way to Naggaroth. Now, the recluse does nothing but sit amongst the tattered remains of his collected treasures in the mouldering &lsquo;penthouse&rsquo; of the Spittlefeld Tenement Building. Broken and bone-weary, he wants nothing more than to be left alone.</p>\n<p>Eluharath puts to the test the idea that Elves don&rsquo;t show their age &mdash; his eyes are lightless and a dull pale-green, his hair is a straw-like, washed-out teak, and his skin looks papery and paler than the finest sheets in the strongest bleach. He wears ill-fitting Cathayan robes over his emaciated 6&rsquo; frame.</p>"
},
"Emil Brauer": {
"name": "Emil Brauer",
"description": ""
"description": "",
"gmnotes": "<p>Emil is middle-aged, fat, short, gruff, heavily bearded, and possessed of a nose that looks like a bulbous ripe strawberry. Emil is not much of a brewer, but he has assembled a still near his shack from which he irregularly produces batches of cloudy, rough schnapps.</p>"
},
"Emmanuelle Nacht": {
"name": "Emmanuelle Nacht",
"description": ""
"description": "",
"gmnotes": "<h4>The Imperial Herald</h4><p>Lady Emmanuelle Nacht was raised in the palaces of Far Cathay as the daughter of the Imperial diplomat to the court of the Dragon Emperor. In that distant land, she learned much of the ways of diplomacy, subterfuge, and martial arts. Since her childhood, she has become an efficient and highly regarded councillor in her own right, finding favour in the Imperial Capital. However, quite unusually, she was removed from her duties in Altdorf and posted instead in Ubersreik.</p><p>Now an Imperial Herald, and the true power in Ubersreik, Lady Nacht knows how to play people. A fastidious documentor and record keeper, the Lady operates a small spy network throughout the town, and is currently focused on the matter of preventing all out war in Ubersreik — a task made all the more difficult by General @UUID[Compendium.wfrp4e-rnhd.actors.gfSfXHgfqW5QiUxu]{Jendrik von Dabernick}, her superior. However, her true aspirations are to return to Altdorf to continue an investigation that takes up much of her free time. Though she is thoroughly unwilling to perform any job less than perfectly, so doesnt allow this desire to conflict with her current tasks.</p><p>Lady Nacht is a tall, stunningly attractive woman in her late thirties, with dark, tightly curled hair, piercing green eyes, and a soft olive complexion. She holds herself with incredible poise, and is able to emit calm and comforting signals, whilst also remaining businesslike and austere. She wears the latest fashions, though favours a green velvet cloak and brooch, which she wears over the top of almost all her outfits.</p><blockquote class=\"foundry-note\"><p>The statistics provided for this actor do not accurately represent the character and should be considered \"blank\"</p></blockquote>"
},
"Erwin Blucher": {
"name": "Erwin Blucher",
"description": ""
"name": "Erwin Blücher",
"description": "",
"gmnotes": "<h4>The Loyalist Watch Captain</h4>\n<p>Captain Erwin Blucher&rsquo;s one of those people who&rsquo;s been around so long that it&rsquo;s no surprise he&rsquo;s risen to a high station. He&rsquo;s not the oldest member of the original Ubersreik Watch, but he&rsquo;s definitely been on the beat for longer than most. The people of Ubersreik know him and tolerate him well enough, though he has few real friends. Whilst he&rsquo;s nominally the head of the Loyalists left in Ubersreik, he&rsquo;s far from loyal to the Jungfreuds. In fact, Blucher is rather enjoying his freedom, and sees the current situation as an opportunity for a cushy retirement, so long as he can keep his head from a pike. He&rsquo;s currently looking for the best way to transition Ubersreik into a Freidstadt, and for him and his troops to live out the siege.</p>\n<p>Blucher is a short, heavy-set man with thinning brown hair that&rsquo;s going to grey. He has a flat nose from too many fights, and a reddish complexion from too much drink.</p>"
},
"Frederick Hynckel": {
"name": "Frederick Hynckel",
"description": ""
"description": "",
"gmnotes": "<p>The three men are inhabitants of the Grausee area. They were hired by @UUID[Actor.u5YaIA4ANwEtsDQn]{Johanna Stiegler} to kill @UUID[Actor.bzK1Y37Fz1rOXxPl]{Rutger Reuter} and leave a trail of false prints leading to the tarn here. They have discovered to their dismay that the rumours of a strange beast inhabiting the swamps, tales they have been told as children, have a strong basis in fact. The men all have a similar look: lank dark hair and thick growths of stubble. They wear modest peasant garb in various shades of green, grey and brown. Of particular note are their boots, which are wrapped in swathes of sodden fur.</p>\n<p>@UUID[Actor.gnDQygAX2pEdjp7h]{Hans} has a rough face and is clearly used to violence. His nose has been broken and vivid scars bisect his left eyebrow, cheeks, and forehead. He speaks in a breathy stammer and punctuates his speech with profanities. The Characters may have already seen Hans if they were vigilant in earlier scenes, he was the man talking to @UUID[Actor.u5YaIA4ANwEtsDQn]{Stiegler} when they first entered the camp. @UUID[Actor.skeZl9ovtgYPvtcb]{Gurdt} is smaller and leaner than his companions. He is a natural follower with few opinions of his own. He defers to Hans in all things. @UUID[Actor.JzZZAtkLIDDBKax3]{Frederick} is overweight and sweats constantly, though has a large frame well suited to violence.</p>"
},
"Gerd Fleisher": {
"name": "Gerd Fleisher",
"description": ""
},
"Giant Wolf": {
"name": "Giant Wolf",
"description": "<section id=\"secret-3Rr060uVADjLSeNb\" class=\"secret\"><p>The Wolves ridden by the Twisted Maw are hulking brutes, specially bred for riding and warfare.&nbsp; The Wolves constantly snarl and whine through their sharp yellowed teeth. No furrier would pay for their slate-grey pelts, for their dirty fur is coarse and home to lice. Their emaciated frames are patched with old wounds, scars, bloody scabs, and patches of mange.</p></section>"
"description": "",
"gmnotes": "<p>Gerd is a large heavy-set man with a broken nose and a truculent attitude. He is missing most of his left ear and is a little deaf, though is far too proud to admit it. Assuming no one mentions his partial deafness, he is friendly and somewhat sensitive. However, he is a terror to those who rouse his ire, and never backs down.</p>"
},
"Gino": {
"name": "Gino",
"description": ""
"description": "",
"gmnotes": "<h3>The Tenement Manager</h3>\n<p>Gino is a massively built Ogre with greying black hair and a thin, ashen moustache. His 10-foot stature is barely covered in a patchwork of old jackets and coats stitched together by @UUID[Actor.pFcCHVMUhgeOOS3l]{Annika} to keep him warm. Due to his size and the relatively cramped conditions in the tenement where he has spent most of his life, his back is curved in a permanent hunch, and his head is constantly sunk into his shoulders. His voice booms, and he only uses simple words. He also has difficulty with abstract concepts. Conversations not involving food, drink, collecting coins for the landlady, or protecting his friends usually confuse him.</p>\n<p>Gino found himself in the Reikland as a young calf, seemingly abandoned by his parents to a company of traders from Tilea. The traders, unable to afford his ravenous appetite, eventually left Gino in the care of an orphanage in Ubersreik. There, the young Ogre was put to work immediately. Gino soon got in with the &lsquo;wrong crowd&rsquo;, and, as a result, he has been in trouble with the Watch most of his life. After leaving the orphanage, Gino began squatting in the Spittlefeld rookery. Lisle Beurin, the building landlady, found him impossible to remove. So, rather than confront the problem, she instead tried employing the Ogre as her manager; after all, only a fool wouldn&rsquo;t pay rent to the enormous monster on time!&nbsp;</p>\n<p>Unfortunately for Lisle, Gino is not much of a tenement manager &mdash; he can&rsquo;t fit up or down the stairs, for one thing, and he lets @UUID[Actor.pFcCHVMUhgeOOS3l]{Annika Passerine} and her kids live rent free as he has a soft spot for orphans. Nevertheless, Lisle gave up trying to rid herself of the Ogre over a decade ago, as every attempt simply enraged Gino, and nobody needed that. Gino now collects rents as and when he remembers, and he keeps his tenement safe, so long as any threats keep to the ground floor.</p>"
},
"Twisted Maw Goblin": {
"name": "Gobelins de la Gueule Tordue",
"description": "<section id=\"secret-17fW9DMavr6WgN65\" class=\"secret\"><p>La tribu de la Gueule Tordue est originaire des@UUID[JournalEntry.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Montagnes Grises}, mais elle en a été chassée par une tribu d'orcs. Ce groupe s'est séparé de la tribu et a suivi son chef, @UUID[Actor.1aHdXQFcFsa8gbWd]{Gobrat}. </p><p>Les gobelins de la Gueule Tordue sont typiques de ceux qui hantent les Montagnes Grises, petits et maigres, la peau huileuse couleur olive, le visage à l'abri de cagoules qui ne cachent pas grand-chose des verrues et furoncles qui fleurissent leurs gueules garnies de crocs, de leurs nez courbes et de leurs petits yeux rouges luisants. Les gobelins portent un assortiment de cuirs bruts et sa les, de fourrures miteuses et de boucliers ornés d'enchevêtrement de dents pointues et crasseuses.</p></section>",
"gmnotes": ""
},
"Gobrat Yellownail": {
"name": "Gobrat Yellownail",
"description": "<section id=\"secret-DTdrUxFk65tQEHi3\" class=\"secret\"><p>The leader of the raiding party is a minor lieutenant of @UUID[Compendium.wfrp4e-dotr.actors.5WdFdIexAZYHMCN0]{Gutbug}, tribal chief of the Twisted Maw. Gutbug has tasked Gobrat with raising funds through robbery and plunder, and the coach has proved rich pickings.</p><p>Gobrat is taller and skinnier than the other Goblins in the raiding party. His right hand bears a peculiar malformation in that the nail on his index finger grows hard and horny as a result — explaining his name. Much of Gobrats nose was bitten off in a squabble during his youth, and he wears a rusty metal prosthetic to compensate for the loss. His rawhide armour is patched with scraps of chainmail, and his proudest possession is his helmet. The helmet was taken from a dying Dwarf miner, and lined with wolf fur until it balanced properly upon his narrow skull.</p></section>"
"name": "Gobrat Ongles-Jaunes",
"description": "<section id=\"secret-DTdrUxFk65tQEHi3\" class=\"secret\"><p>Le chef du groupe est un lieutenant mineur de @UUID[Compendium.wfrp4e-dotr.actors.5WdFdIexAZYHMCN0]{Gutbug}, chef de la tribu de la Gueule Tordue. Ce dernier a chargé Gobrat de collecter des fonds par le biais de vols et de pillages, et le coche s'est avéré être une proie juteuse.</p><p>Gobrat est plus grand et plus maigre que les autres gobelins du groupe. Sa main droite porte une malformation particulière : l'ongle de son index pousse dur comme de la corne, à l'origine de son surnom. Durant sa jeunesse, Gobrat s'est fait mordre et arracher une grande partie du nez lors d'une querelle. Il porte depuis une prothèse en métal rouillé. Son armure de cuir brut est composée de morceaux de cotte de mailles, et la possession dont il est le plus fier est son casque, pris sur le cadavre d'un mineur nain et doublé de fourrure de loup pour qu'il tienne correctement sur son crâne étroit.</p></section>",
"gmnotes": ""
},
"Gurdt": {
"name": "Gurdt",
"description": ""
"description": "",
"gmnotes": "<p>The three men are inhabitants of the Grausee area. They were hired by @UUID[Actor.u5YaIA4ANwEtsDQn]{Johanna Stiegler} to kill @UUID[Actor.bzK1Y37Fz1rOXxPl]{Rutger Reuter} and leave a trail of false prints leading to the tarn here. They have discovered to their dismay that the rumours of a strange beast inhabiting the swamps, tales they have been told as children, have a strong basis in fact. The men all have a similar look: lank dark hair and thick growths of stubble. They wear modest peasant garb in various shades of green, grey and brown. Of particular note are their boots, which are wrapped in swathes of sodden fur.</p>\n<p>@UUID[Actor.gnDQygAX2pEdjp7h]{Hans} has a rough face and is clearly used to violence. His nose has been broken and vivid scars bisect his left eyebrow, cheeks, and forehead. He speaks in a breathy stammer and punctuates his speech with profanities. The Characters may have already seen Hans if they were vigilant in earlier scenes, he was the man talking to @UUID[Actor.u5YaIA4ANwEtsDQn]{Stiegler} when they first entered the camp. @UUID[Actor.skeZl9ovtgYPvtcb]{Gurdt} is smaller and leaner than his companions. He is a natural follower with few opinions of his own. He defers to Hans in all things. @UUID[Actor.JzZZAtkLIDDBKax3]{Frederick} is overweight and sweats constantly, though has a large frame well suited to violence.</p>"
},
"Hannah Baumann": {
"name": "Hannah Baumann",
"description": ""
"description": "",
"gmnotes": "<p>Hannah Baumann grew up in Skeltheim, a small village under the thumb of Granny Ragbeard, a vicious hedge witch. When Hannah was 15, Sepp Makkarti, a witch hunter of some repute, arrived to investigate. Nobody dared to tell the witch hunter of the hated Granny, but Hannah secretly confided in him about her. The next morning, Granny Ragbeard burned at the stake and Hannah left with Makkarti, never looking back.</p><p>For ten years Hannah dutifully served her new master, learning a great deal about hunting witches, capturing them, and breaking their bodies until they confessed. But she could never understand why licensed wizards were tolerated. Were they not practitioners of foul magics, consorting with forces beyond mortal comprehension, certainly abominations in Sigmars eyes? Yet her master insisted they must not be harmed, and Hannah obeyed.</p><p>That changed when Hannahs master was murdered by a corrupted Pyromancer from the @UUID[Compendium.wfrp4e-wom.journals.wjJ2wq1bzzON74vV.JournalEntryPage.NR69EPiMhbeKPook#the-bright-college]{Bright College} of Magic. Her hatred of wizards then devolved into a full-fledged obsession. She swore to rid the Empire of magic, no matter what it took. Realising that assaulting fully trained wizards was exceedingly dangerous, she started with apprentices, former students of the Colleges of Magic, their servants, their family members, and their associates.</p>"
},
"Hans Strahnig": {
"name": "Hans Strahnig",
"description": ""
"description": "",
"gmnotes": "<p>The three men are inhabitants of the Grausee area. They were hired by @UUID[Actor.u5YaIA4ANwEtsDQn]{Johanna Stiegler} to kill @UUID[Actor.bzK1Y37Fz1rOXxPl]{Rutger Reuter} and leave a trail of false prints leading to the tarn here. They have discovered to their dismay that the rumours of a strange beast inhabiting the swamps, tales they have been told as children, have a strong basis in fact. The men all have a similar look: lank dark hair and thick growths of stubble. They wear modest peasant garb in various shades of green, grey and brown. Of particular note are their boots, which are wrapped in swathes of sodden fur.</p>\n<p>Hans has a rough face and is clearly used to violence. His nose has been broken and vivid scars bisect his left eyebrow, cheeks, and forehead. He speaks in a breathy stammer and punctuates his speech with profanities. The Characters may have already seen Hans if they were vigilant in earlier scenes, he was the man talking to @UUID[Actor.u5YaIA4ANwEtsDQn]{Stiegler} when they first entered the camp. @UUID[Actor.skeZl9ovtgYPvtcb]{Gurdt} is smaller and leaner than his companions. He is a natural follower with few opinions of his own. He defers to Hans in all things. @UUID[Actor.JzZZAtkLIDDBKax3]{Frederick} is overweight and sweats constantly, though has a large frame well suited to violence.</p>"
},
"Heske Glazer": {
"name": "Heske Glazer",
"description": ""
"description": "",
"gmnotes": "<h4>The Master Artisan</h4><p>A lively woman in her forties, Heske Glazer was once a simple farm girl working the fields of @UUID[JournalEntry.ozE2DMCMK64eE5pD.JournalEntryPage.0Cmr0LZ3boLbNt6p]{the Vorbergland}, but her destiny was altered by a misfired pistol that took out her right eye. The noble who had fired the shot uncharacteristically cared about his mistake, paying for her care and a replacement for her eye. Long hours sitting with the elderly glassblower who carefully crafted her new eye introduced her to the wonders of glassblowing and the old crafter in turn was taken by the enthusiastic young girl and accepted her as an apprentice. Her crafting skill is such that even the master artisans of @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.A4x3cKwa1h875OlK]{Dawihafen} consult her on works involving glass — an accolade that Humans are rarely afforded. Glazer is well regarded by the folk of Ubersreik and sees much with her one working eye, far more than most reckon. In fact, Glazer acts as an agent for more powerful folk concerned for Ubersreik and may be the one that calls the PCs to their attention.</p><p>For more on Heske Glazer, see @UUID[Compendium.wfrp4e-starter-set.journals.1nxjKAYE9G3Nyk0o]{Making the Rounds}.</p>"
},
"Undead Rat Swarm": {
"name": "Horde de rats morts-vivants",
"description": "<section id=\"secret-LMfZRDcLyDqMvXP5\" class=\"secret\"><p>Certains nécromanciens trouvent utile de ramener à la vie des âmes très simples, de rats et d'autres vermines, pour ratisser les champs de bataille, pour agir comme espions, ou pour harceler leurs ennemis. Ces créatures ne sont guères plus que des nuisances. Mais quand elles se rassemblent en nuées, elles glacent les sangs.</p></section>",
"gmnotes": ""
},
"Hugo Schmidt": {
"name": "Hugo Schmidt",
"description": ""
"description": "",
"gmnotes": "<p>Hugo is the nominal leader of the group &mdash; it is his forge after all. He is a huge, muscular, belligerent man from far-off Altdorf, and working the anvil has cursed him with painful joints. Hugo is verbose and amuses himself by setting the world to rights when others have nothing to say.</p>"
},
"Ingrid Wenig": {
"name": "Ingrid Wenig",
"description": ""
"description": "",
"gmnotes": "<p>At 17, Ingrid looks too young to be hunting outlaws. She compensates by adopting a stern, no-nonsense demeanour, and has taken to smoking her father&rsquo;s pipe because she thinks it makes her look older (it doesn&rsquo;t). She teamed up with @UUID[Actor.FDHywOp4tT06Q5i9]{Jannik} because she isn&rsquo;t sure she can take on Hannah alone, but she (correctly) feels he doesn&rsquo;t respect her enough. She is determined not to look weak in front of him, so she refuses to rest while he watches the apothecary. She also suspects he&rsquo;d capture Hannah alone, claiming the entire bounty for himself. To date, Ingrid&rsquo;s bounties have been petty criminals. @UUID[Actor.tTr4p7mUl4gnEWiF]{Hannah Baumann} is her first notable target.</p>"
},
"Jabberslythe": {
"name": "Jabberslythe",
"description": ""
"description": "",
"gmnotes": ""
},
"Jan Harmar": {
"name": "Jan Harmar",
"description": ""
"description": "",
"gmnotes": "<h4><strong>Ageing Coachman</strong></h4>\n<p>Jan is a middle-aged Wastelander with a thick accent, and a thick and unruly thatch of silver hair. He has a broad and friendly weather-beaten face. His nose is long and crooked, and his wide brown eyes are slightly offset from one another.</p>\n<p>Jan is a phlegmatic individual, carefree and friendly but also downbeat. He rarely has strong emotional reactions, and behaves with a straightforward, practical attitude.&nbsp;</p>"
},
"Jannik Fanger": {
"name": "Jannik Fanger",
"description": ""
"description": "",
"gmnotes": "<h4>Rough-looking Skulker</h4>\n<p>A tall, bearded man who looks older than his 26 years, Jannik is surly at the best of times. This is not the best of times. He travelled with Ingrid all the way from Altdorf to capture @UUID[Actor.tTr4p7mUl4gnEWiF]{Hannah Baumann}. But now his young, fellow bounty hunter has begun to grate on his nerves. He doesn&rsquo;t trust @UUID[Actor.Q2jL4bAZvAT3cpbV]{Ingrid} to watch the apothecary alone &mdash; not because she&rsquo;d cheat him of the bounty, he just thinks she&rsquo;s immature and incompetent. In truth, Jannik is not the great bounty hunter he claims to be, and is worried Ingrid will notice.</p>"
},
"Young Stirpike": {
"name": "Jeune brochet du Stir",
"description": "<section id=\"secret-zq6KBm8ZIK3ZRnA3\" class=\"secret\"><p>Les brochets vivant dans les lacs et les voies fluviales de l'Empire sont réputés pour leur taille parfois titanesque et les pêcheurs connaissent tous des histoires de poissons pouvant atteindre 6 mètres de long. Ces géants sont appelés des brochets du Stir. Ils ont, en majorité, été péchés et éradiqués des grandes rivières et ne sont donc que rarement observés et ce, dans les eaux les plus isolées.</p>\n<p>Ce spécimen en particulier est un peu plus petit, à peine 3 mètres de long de la tête au bout de la queue. Il n'en demeure pas moins un redoutable prédateur. Il est vorace et se bat uniquement pour s'assurer un repas.</p></section>",
"gmnotes": ""
},
"Johanna Stiegler": {
"name": "Johanna Stiegler",
"description": ""
},
"Jungfreud Loyalists": {
"name": "Jungfreud Loyalists",
"description": "<section id=\"secret-tZlmODNsZnH0EU4d\" class=\"secret\"><p>When the Altdorf State Army swept into Ubersreik, they put all of the Watch that refused to surrender to the sword, except for those lucky few who were stationed in @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.tCh9vROs0eeTuEwA]{Magnus's Tower}. Those Loyalists left in the Tower — little more than burghers conscripted into a militia — are still there, living under an uneasy stalemate. The Altdorfers cant hope to storm the Tower, given its incredible defenses, but the Loyalists also cant leave. The whole thing has turned into a political nightmare for both sides, as local sympathies are very much with those stuck inside the Tower.</p></section>"
"description": "",
"gmnotes": "<p>Stiegler is near her wits end. Her partnership with Reuter — it seemed so wise at the outset, as the young man was very charming — has proven to be a disaster. Reuter lies and spends and spends and lies. Watching the coin scored from the @UUID[JournalEntry.FQW8EIplgUDGyVMj.JournalEntryPage.FNUQ8x5IRlHMNJQV#thulgrims-tale]{Thagga deal} fritter away as Reuter spent it, and having no legal way to remove him from their partnership, has left her unable to see how the mill can be completed with Reuter involved. She has charmed, begged, pleaded, and threatened, but Reuter wont back down. So, she sees only one course of action that will keep her in business: remove @UUID[Actor.bzK1Y37Fz1rOXxPl]{Reuter}.</p><p>At heart, Stiegler may be a ruthless business woman without any empathy in her black soul, but murder is not something she would normally contemplate. The nightmares and oppressive atmosphere caused by the Black Stones of Grausee have ground her down, but should that influence be lifted, the horror of what she ordered will quickly break her.</p><p>Play her as exhausted, antsy, and a little wild-eyed, but also forceful and certain. She will spend most of the scenario avoiding face-to-face contact, either afraid others will somehow be able to tell what shes planned or ashamed of being tricked by the Dwarf and horrified at herself for ordering Reuters death.</p>"
},
"Kai Bauerr": {
"name": "Kai Bauerr",
"description": ""
"description": "",
"gmnotes": "<p>Kai is an energetic young man in his 20s, tall, dark, handsome, and eager to please. He is simple and holds few strong opinions.</p>"
},
"Klara Kellner": {
"name": "Klara Kellner",
"description": ""
"description": "",
"gmnotes": "<p>Klara is a woman in her 30s dressed in a leather jerkin, green pantaloons, and a large white apron. She is short and stout, with close-cropped dark hair. Normally a practical person with a mischievous sense of humour, the Jabberslythe attack has left her fearful and panicked.</p>"
},
"The Beast of the Ortschlamm": {
"name": "La Bête de l'Ortschlamm",
"description": "<section id=\"secret-SHSoS27kgXDlyfwy\" class=\"secret\"><p>La Bête de l'Ortschlamm est un ancien basilic antique qui a fondé son antre dans le marais. Elle en parcourt les terres infectes depuis des millénaires. C'est une abjecte créature du Chaos, invoquée autrefois par les fimirs, qui souille de sa présence les eaux stagnantes du marécage, rendant le lieu inhospitalier pour la majorité des formes de vie. Tout comme les autres basilics, c'est une imposante créature reptilienne à huit pattes qui représente un puissant ennemi. Celui-ci est cependant diminué par son âge et ses yeux sont ternes. Son infirmité toute relative est reflétée dans son profil bien moins impressionnant qu'un spécimen en bonne santé.</p></section>",
"gmnotes": ""
},
"Perle, Shneck, and Kal": {
"name": "Les gamins: Perle, Shneck, et Kal",
"description": "",
"gmnotes": "<p>Perle is a girl of seven with long dark hair in plaits and a face like a gibbous moon. Schneck is a snot-nosed boy of five with a scruffy thatch of red hair. Kal is a boy of twelve with pale anaemic skin and lank blond locks. The three children are full of mischief and completely uncaring of the carnage outside.</p>"
},
"Maddened Villagers": {
"name": "Maddened Villagers",
"description": "<section id=\"secret-Bzrq2Ag0IgaUy2uV\" class=\"secret\"><p>The maddened villagers attack with tools and sticks they have scavenged. They are heedless of their own safety and determined to kill any perceived threat to the village or die in the attempt. They ignore any attempts at communication, screaming defiance as they charge. &lsquo;<em>We see you, daemons!</em>&rsquo; or &lsquo;<em>We won&rsquo;t listen to your lies! Morr take you!&rsquo;</em> or, &lsquo;<em>More spawn of darkness! Quick, bring them down!</em>&rsquo;</p></section>"
"name": "Les villageois forcenés",
"description": "<section id=\"secret-Bzrq2Ag0IgaUy2uV\" class=\"secret\"><p>Les villageois forcenés attaquent avec des outils et des bâtons ramassés çà et là. Ils ne prêtent pas la moindre attention à leur propre sécurité, et sont déterminés à tuer chaque créature qu'ils perçoiventr comme une menace pour leur village, ou à mourir en essayant. Ils ignorent toute tentative de communication, se contentant de vociférer tout en chargeant. &laquo;<em>Nous vous voyons, démons !</em>&raquo;, &laquo;<em>Nous n&rsquo;écouterons pas vos mensonges ! Que Morr vous emporte !&raquo;</em> ou encore &laquo;<em>Voilà d&rsquo;autres rejetons des ténèbres ! Vite, abattons-les !</em>&raquo;</p></section>",
"gmnotes": ""
},
"Dwarf Travellers": {
"name": "Les voyageurs nains",
"description": "<section id=\"secret-LtSmqO2LtCzc3OEo\" class=\"secret\"><p>Les quatre nains sont venu de Karak Norn à Altdorf dans l'espoir de remporter un contrat de construction. Suite à leur échec, ils rentrent dans leur clan couverts de honte. Ici, ce soir, ils noient leur chagrin.</p>\n<p>Les nains portent des vêtements de voyage poussiéreux et des bottes de travail boueuses. Deux d'entre eux semblent frères, avec de longs cheveux noirs et une longue barbe. Le troisième est un individu plutôt dissipé, en état d'ébriété avancée, avec des cheveux bruns gras et emmêlés et une hygiène corporelle plus que douteuse. Le quatrième nain semble être le chef du groupe. Ses cheveux roux sont raides et ses sourcils ébouriffés ont vraiment besoin d'être taillés. Sa barbe laineuse est constellée de taches blanches.</p></section>",
"gmnotes": ""
},
"Thug (The Guilty Party)": {
"name": "Les voyous",
"description": "<section id=\"secret-OgRRu8lCu8jh93Uu\" class=\"secret\"><p>Mis à part Rolf, ces voyous d'Ubersreik ont des apparences plutôt typiques du Vobergland, c'est à dire de longs cheveux bruns et d'impressionnantes moustaches en guidon. Ils portent tous des armes à une main et de solides cuirs usés. Une fois qu'ils ont perdu collectivement la moitié de leurs Blessures ou plus, ils se retirent, crachant des jurons et promettant de se venger. Lorbeer ne se bat pas, mais si elle est attaquée, elle se défend (utilisez le même profil ; elle est robuste et très agressive pour sa petite taille). Il est important que Rolf et Lorbeer survivent à cette rencontre.</p></section>",
"gmnotes": ""
},
"Giant Wolf": {
"name": "Loup géant",
"description": "<section id=\"secret-3Rr060uVADjLSeNb\" class=\"secret\"><p>Les loups montés par les gobelins de la Gueule Tordue sont des brutes imposantes, spécialement élevées pour la monte et la guerre.&nbsp; Ils grognent et gémissent constamment à travers leurs dents pointues et jaunies. Aucun fourreur ne paierait pour leurs peaux gris ardoise, car leur pelage sale et grossier est un vrai nid à vermine. Leurs corps émaciés sont recouverts de vieilles blessures, de cicatrices, d'escarres sanglantes et de plaques de gale.</p></section>",
"gmnotes": ""
},
"Jungfreud Loyalists": {
"name": "Loyalistes pro-Jungfreud",
"description": "<section id=\"secret-tZlmODNsZnH0EU4d\" class=\"secret\"><p>Lorsque l'armée régulière d'Altdorf a envahi Ubersreik, elle a exécuté tous les membres du Guet qui refusaient de se rendre, sauf les quelques rares chanceux qui tenaient la @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.tCh9vROs0eeTuEwA]{Tour de Magnus}. Les \"loyalistes\" restants ne valent guère plus que de simples citadins enrôlés en tant que miliciens. Depuis, ils vivent dans la tour, comme pris au piège. A cause des défenses de la tour, les Altdorfers ne peuvent l'assaillir. Mais les loyalistes ne peuvent pas non plus la quitter. Cette situation a viré au cauchemar politique pour les deux camps, étant donné que la sympathie des habitants penche clairement pour ceux qui sont coincés dans la tour.</p></section>",
"gmnotes": ""
},
"Maria Bäcker": {
"name": "Maria Bäcker",
"description": ""
"description": "",
"gmnotes": "<p>Maria is a short elderly lady with a shock of curly red hair turning silver. Her easy smile reveals jostling snaggle teeth. She and Gerd are old friends, and she is supportive of his plans, believing everything Gerd says without question. Maria did not witness the Jabberslythe herself, but she is an elderly and easily confused person at the best of times, and the close proximity of the Jabberslythe has driven her close to the edge.</p>"
},
"Maria Melone": {
"name": "Maria Melone",
"description": "<section id=\"secret-IlkWyEZolvNw4wlv\" class=\"secret\"><h3>The Infected Vampire</h3><p>Maria Melone was just a simple farm girl from Wissenland who liked baking pies and cooking in the style of her Bretonnian mother. A travelling noble from Ubersreik — @UUID[Compendium.wfrp4e-rnhd.actors.b3Y1LZUKkptLu0sc]{Heinrich von Bruner} — discovered her extraordinary cooking talents whilst passing through her village. With the shake of a hand, and the payment of a few crowns, Melone found herself in the back of a coach heading to the @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.U5fSG8wDw2ZCLIWG]{Bruner Palace} in Ubersreik. Thereafter, Melone worked as the von Bruners' personal cook, until a few months ago when von Bruner entertained a curious visitor from Sylvannia. This visitor, in turn, took an interest in the quaint Wissenlander and gave her a gift that led to her current state. The visitor — capricious and distractible like all his ilk — discarded the newly enthralled Melone a few days later, and she has since hunted through the poorer districts of Ubersreik, ultimately finding shelter in the basement of the Spittlefeld Tenement Building.</p><p>Melone is a whip-thin woman in her early 20s, 54”, with shoulder-length, straight, chestnut-brown hair. She is dressed in expensive blue servants clothes turned to rags, blackened by dried blood and filth. The rags are still emblazoned with the von Bruner insignia — a clue for canny adventurers looking to track down where Melone came from.</p></section>"
"description": "<section id=\"secret-IlkWyEZolvNw4wlv\" class=\"secret\"><h3>Le vampire infecté</h3><p>Maria Melone n'était qu'une simple fermière du Wissenland qui aimait faire des tartes et cuisiner comme sa bretonienne de mère. Un noble voyageur d'Ubersreik, @UUID[Compendium.wfrp4e-rnhd.actors.b3Y1LZUKkptLu0sc]{Heinrich von Bruner}, a découvert ses extraordinaires talents culinaires en passant par son village. Après une poignée de main, et le paiement de quelques couronnes, Melone se retrouva à l'arrière d'une diligence en direction du @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.U5fSG8wDw2ZCLIWG]{Palais Bruner} à Ubersreik. Par la suite, Melone a travaillé comme cuisinière des von Bruner, jusqu'à il y a quelques mois, lorsque von Bruner reçut un curieux visiteur de Sylvanie. Cette personne s'est intéressée, à son tour, à la pittoresque Wissenlander et lui a offert un cadeau : son état de vampire. Le visiteur, capricieux et facilement distrait comme tous ses semblables, a abandonné Melone nouvellement transformée quelques jours plus tard, et depuis elle a chassé dans les quartiers les plus pauvres d'Ubersreik, pour finir par se dénicher un abri dans les sous-sols de l'immeuble de Spittlefeld.</p><p>Melone est une femme mince d'à peine une vingtaine d'années, 1m62, des cheveux châtain, mi-longs et raides. Elle porte de coûteux vêtements bleus de serviteur, réduits en haillons, noircis par le sang séché et la saleté. Ses loques sont toujours ornées des armoiries des von Bruner, un indice pour les aventuriers avisés qui souhaiteraient retrouver d'où vient Melone.</p></section>",
"gmnotes": ""
},
"Martha Scheren": {
"name": "Martha Scheren",
"description": ""
"description": "",
"gmnotes": "<p>Martha is an elderly lady with a kindly face and long tresses of grey hair. Originally from Carroburg, she has travelled widely practising medicine throughout the Reikland before settling in @UUID[JournalEntry.Df9aBQCcpj00vtYt.JournalEntryPage.wsRznlHSdeOFm5WX]{Gotheim. She carries a bow and a quiver full of arrows.}</p>"
},
"Max Drensler": {
"name": "Max Drensler",
"description": ""
"description": "",
"gmnotes": "<p>Max is a drunken scruff of a Highwayman, who won&rsquo;t listen to anyone about the big mistake he&rsquo;s making. He is of average height and light build, with prominent cheekbones. His hair is black, and falls over his eyes in a messy fringe. He wears elaborate military dress uniform under his cape, but it has become rather threadbare and tatty. He also wears ill-fitting boots and a slightly tragic bicorn hat.</p>"
},
"Orban Geldrecht": {
"name": "Orban Geldrecht",
"description": ""
"description": "",
"gmnotes": "<h4>The Mourning Sergeant</h4><p>Though Geldrecht was born in Ubersreik, he moved to Altdorf to be with his father — an officer in the Altdorf State Army — when his mother died. Well loved as a teenager, his return with the invasion was heralded as a very curious chick returning to the flock, and because of that, hes been very effective at enforcing the new status quo among the locals. Unfortunately, though, Sergeant Orban Geldrecht was the perfect tool for Vielfrass to get what he wanted — loyal, enthusiastic, impressionable, gullible, affable, and most importantly, in love with Vielfrass himself. Whilst Vielfrass was the mastermind behind @UUID[JournalEntry.d8nvgs2H5MmtKhdM.JournalEntryPage.L5gV9pgaWXB3floP#the-circle-of-unmarred-flesh]{The Circle of Unmarred Flesh} in Ubersreik, its creation was only possible by bending Geldrecht, unknowingly, to the will of Slaanesh.</p><p>Geldrecht is a well-built, pale young man with broad shoulders, curly brown hair, and kind, grey eyes. However, hes a little off — awkward in his bearing, unconfident in his demeanour, and generally supplicating. Hed rather follow than lead, though hes well versed in observing his superiors and mimicking them when he must, or if he wants to impress them.</p><p>Geldrecht is utterly heartbroken at the death of @UUID[Actor.jXKDSrWjfW61Nfpa]{Vielfrass}, and is struggling with his regret over never expressing his feelings whilst the corporal was alive. However, he desperately wants to honour the memory of the corporal, so is attempting to act as much like him as he can.</p>"
},
"Perle, Shneck, and Kal": {
"name": "Perle, Shneck, and Kal",
"description": ""
"Undead Orc": {
"name": "Orc mort-vivant",
"description": "",
"gmnotes": ""
},
"Ungor Raider": {
"name": "Pillards Ungors",
"description": "<section id=\"secret-ZzEdrGUCizft5fKb\" class=\"secret\"><p>Les trois ungors, efflanqués et galeux, ressemblent à des faunes : le bas de leur corps est semblable à des chèvres, avec des sabots fendus et une fourrure brune hirsute. Sur leurs poitrines nues, on peut compter chacune de leurs côtes. Leurs têtes portent des cornes courtes et pointues, et des touffes de poil éparses jaillissent sur leur menton. Leurs bouches, aux dents acérés de carnivores, dégoulinent de bave, mais une lueur d'intelligence luit tout de même dans leurs yeux de caprins prédateurs. </p></section>",
"gmnotes": ""
},
"Reiko": {
"name": "Reiko",
"description": ""
"description": "",
"gmnotes": "<p>Reiko normally tours the Reikland with his family, chased from town after town by ignorant folk who look unkindly on the Strigany. Times have been particularly hard since his wife died. When @UUID[Actor.pMOHkwemFP6CmILf]{Thulgrim} offered to pay silver for the use of Reiko&rsquo;s barge to transport building supplies from Grausee and Ubersreik, and to help build a mill, he leapt at the chance. Since then, the money is consistent, and his employers loyal, but the job has been difficult.&nbsp;</p>\n<p>His sleep is plagued with nightmares, and his days are mostly spent trying to calm tensions in the camp. He can&rsquo;t wait for it to be all over so he can return to his kids, who are currently staying with their grandparents on their houseboat berthed not far from Ubersreik.</p>"
},
"Rudi": {
"name": "Rudi",
"description": ""
"description": "",
"gmnotes": "<p>Rudi is a lean street kid. Just turned 13; a hard life in the rookeries of Ubersreik has left him haggard and cynical beyond his years. He has a talent for keeping a beady eye on people. Rudi has low-level connections to many of Ubersreik&rsquo;s criminal players. Recently he has been working for Rolf Gucker, who has tasked him with providing any information about suspected Altdorf sympathisers to Lorbeer Weber.</p>"
},
"Rutger Reuter": {
"name": "Rutger Reuter",
"description": ""
"description": "",
"gmnotes": "<p>Rutger Reuter is a charming young scion of an old, relatively unsuccessful merchant family from Ubersreik. He has a gentle heart and doesn&rsquo;t like to see people suffer, so tries to do well by his employees. However, he is somewhat na&iuml;ve and given to covering up his shortcomings with rash promises and tall stories. This is a very bad habit that he can&rsquo;t shake.&nbsp; It has soured the relationship with his business partner, @UUID[Actor.u5YaIA4ANwEtsDQn]{Johanna Stiegler}, as she can see through his bravado. She has come to realise Rutger isn&rsquo;t just a liar, but has spent significant quantities of their money without her permission.</p>\n<p>Reuter has an ulterior motive in inviting the Characters on board. Recently, he&rsquo;s grown increasingly paranoid as very real tensions grew between him and @UUID[Actor.u5YaIA4ANwEtsDQn]{Stiegler}. His paranoia is exacerbated by repeated nightmares of his impending death. He hopes that by hiring the Characters personally, they will act as his own agents in the camp, rather than be shared jointly with Stiegler.</p>"
},
"Sibylle Hagerdorn": {
"name": "Sibylle Hagerdorn",
"description": ""
"description": "",
"gmnotes": "<p>Sibylle Hagerdorn lived the dream life, so common among the street urchins of Altdorf: she was discovered to have magical abilities, and whisked away to a life of comparative luxury, studying in the Colleges of Magic. This life was literally a dream, given her astounding affinity for <em>Azyr</em>, the Wind of Dreams and Prophecy. However, her path led her away from her closest friend, @UUID[Actor.emW6Xa9Bx75AEXp9]{Carolus Entschlafen}.</p><p>Hagerdorn rose quickly in the College, given her talent, empathic nature, and propensity to break the rules in just the right way. By age thirty, she had been made a full Wizard Lord, and due to her curious mix of danger and brilliance, was sent to command the Tower of Vane, where she has cast auguries and continued her studies for the good of the Empire. That is, until Entschlafen came back into her life.</p><p>Twenty years on, Hagerdorn is a short woman with silver-grey hair and shockingly blue eyes. Her skin is snow-white and permanently cold to the touch. She wears voluminous robes of rich fabrics in blues and silvers.</p>"
},
"Ubersreik Watchman": {
"name": "Soldat du Guet d'Ubersreik",
"description": "",
"gmnotes": "<p>@UUID[JournalEntry.QqbRrRKeBiZewGip.JournalEntryPage.zZG0PRykM4x2uHwM]{Whistlebone Alley}</p>"
},
"Sreluc White-eyes": {
"name": "Sreluc White-eyes",
"description": ""
"description": "",
"gmnotes": "<h3>The Dwarf Brothers</h3>\n<p>@UUID[Actor.UWgyGmr61Co3ZgNO]{Srulem} and @UUID[Actor.wfynzRFKyKBjsfNc]{Sreluc} are brothers, born six years apart. Their mother died giving birth to Srulem. Sreluc, the oldest, was eleven years old when their father, Drelec, was convicted and executed for consorting with Necromancers. Their father was caught selling Dwarf and Human corpses to a cabal of Necromancers near Ubersreik. As Drelec was viewed as too cowardly in the Dwarf community&rsquo;s eyes to even take the Slayer&rsquo;s Oath, the young brothers were left orphans, disgraced by their kin due to their father&rsquo;s shame. With nowhere to go, they ended up in the slums around Spittlefeld, where their natural Dwarf brawn came to good use as hired muscle. Now, the brothers are small-scale racketeers, blackmailers, thieves, and thugs, though they never target those in their own building.&nbsp;</p>\n<p>Sreluc, now in his late 20s, hates the work he&rsquo;s forced to do but does it anyway to make sure his younger brother is well clothed and protected. Sreluc wears crude leathers and furs he made himself, forgoing any luxury to provide for Srulem. Sreluc stands at 5&rsquo;1&rdquo;, with burnt-blond hair and grey eyes.</p>\n<p>Srulem, in his early 20s, has his head full of hot air and wants nothing more than to restore his family name, though he can&rsquo;t seem to get out of the cycle of crime he grew up in. He wears sturdy, practical, and well-made clothes. Srulem is shorter yet broader than his brother at 4&rsquo;9&rdquo;, with pale-blond hair and light-grey eyes.</p>"
},
"Srulem White-eyes": {
"name": "Srulem White-eyes",
"description": ""
},
"The Beast of the Ortschlamm": {
"name": "The Beast of the Ortschlamm",
"description": "<section id=\"secret-SHSoS27kgXDlyfwy\" class=\"secret\"><p>The Beast of the Ortschlamm is an ancient Basilisk that lairs in the swamp. It has been here for millennia. A foul creature of Chaos long ago bound by the Fimir, its presence in the swamp has turned the stagnant waters toxic and makes the place inimical to most forms of life. Like other Basilisks, it is a large reptilian creature with eight legs. Whilst it is still a powerful foe, the Basilisk has withered with age and its eyes are clouded and dim. Its relative infirmity is reflected in its profile, which is much weaker than that of a healthy specimen.</p></section>"
},
"Thug (The Guilty Party)": {
"name": "Thug (The Guilty Party)",
"description": "<section id=\"secret-OgRRu8lCu8jh93Uu\" class=\"secret\"><p>Aside from Rolf these thuggish Ubersreikers have rather stereotypical Voberglander looks, with lank brown hair, and impressive handlebar moustaches. They all carry hand weapons and wear worn, tough leathers. Once they have lost half of their collective wounds or more they retreat, spitting curses and making threatening promises of revenge. Lorbeer does not fight, though if she is attacked she defends herself (use the same profile; she is tough and mean for all her small size). It is important that both Rolf and Lorbeer survive this encounter.</p></section>"
"name": "Srulem Yeux-blancs",
"description": "",
"gmnotes": "<h3>The Dwarf Brothers</h3>\n<p>@UUID[Actor.UWgyGmr61Co3ZgNO]{Srulem} and @UUID[Actor.wfynzRFKyKBjsfNc]{Sreluc} are brothers, born six years apart. Their mother died giving birth to Srulem. Sreluc, the oldest, was eleven years old when their father, Drelec, was convicted and executed for consorting with Necromancers. Their father was caught selling Dwarf and Human corpses to a cabal of Necromancers near Ubersreik. As Drelec was viewed as too cowardly in the Dwarf community&rsquo;s eyes to even take the Slayer&rsquo;s Oath, the young brothers were left orphans, disgraced by their kin due to their father&rsquo;s shame. With nowhere to go, they ended up in the slums around Spittlefeld, where their natural Dwarf brawn came to good use as hired muscle. Now, the brothers are small-scale racketeers, blackmailers, thieves, and thugs, though they never target those in their own building.&nbsp;</p>\n<p>Sreluc, now in his late 20s, hates the work he&rsquo;s forced to do but does it anyway to make sure his younger brother is well clothed and protected. Sreluc wears crude leathers and furs he made himself, forgoing any luxury to provide for Srulem. Sreluc stands at 5&rsquo;1&rdquo;, with burnt-blond hair and grey eyes.</p>\n<p>Srulem, in his early 20s, has his head full of hot air and wants nothing more than to restore his family name, though he can&rsquo;t seem to get out of the cycle of crime he grew up in. He wears sturdy, practical, and well-made clothes. Srulem is shorter yet broader than his brother at 4&rsquo;9&rdquo;, with pale-blond hair and light-grey eyes.</p>"
},
"Thulgrim Nadrinsson": {
"name": "Thulgrim Nadrinsson",
"description": ""
},
"Twisted Maw Goblin": {
"name": "Twisted Maw Goblin",
"description": "<section id=\"secret-17fW9DMavr6WgN65\" class=\"secret\"><p>The tribe of the Twisted Maw used to range @UUID[JournalEntry.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{The Grey Mountains}, but were driven out by an Orc tribe. This particular group is a splinter of the main tribe who have followed their leader: @UUID[Actor.1aHdXQFcFsa8gbWd]{Gobrat}. </p><p>Goblins of the Twisted Maw are typical of Goblins who haunt the Grey Mountains. They are skinny and small, with oily olive-green skin. Their faces are swathed about in hoods that do little to hide the assortment of warts and carbuncles that flourish around their fang-filled maws, curved noses and red, beady eyes. The Goblins wear an assortment of filthy rawhide, tatty pelts, and carry shields decorated with snarling sets of filthy pointed teeth.</p></section>"
"description": "",
"gmnotes": "<p>Thulgrim is the camp foreman and Dwarf responsible for ensuring the mill is built. However, there is much more to him than initial appearance suggests. See @UUID[JournalEntry.FQW8EIplgUDGyVMj.JournalEntryPage.FNUQ8x5IRlHMNJQV#thulgrims-tale]{Thulgrims Tale} for details concerning his personal grudge against Reuter and Stiegler, and the shame he bears because of it. <strong>Note</strong>: Normally Dwarfs do not enter the Charlatan Career; however, Thulgrim does so for what he feels are necessary reasons. He is fully aware of the stain of dishonour this places upon his good name, and fully intends to pay the price.</p>"
},
"Tylo Vielfrass": {
"name": "Tylo Vielfrass",
"description": ""
},
"Ubersreik Watchman": {
"name": "Ubersreik Watchman",
"description": ""
},
"Undead Orc": {
"name": "Undead Orc",
"description": ""
},
"Undead Rat Swarm": {
"name": "Undead Rat Swarm",
"description": "<section id=\"secret-LMfZRDcLyDqMvXP5\" class=\"secret\"><p>Some necromancers find it useful to raise very simple souls &mdash; rats and other vermin &mdash; to scour battlefields, act as spies, and to harass their enemies. In ones and twos, these creatures are little more than nuisances. But when they gather in swarms, they are terrifying to behold</p></section>"
},
"Ungor Raider": {
"name": "Ungor Raider",
"description": "<section id=\"secret-ZzEdrGUCizft5fKb\" class=\"secret\"><p>The three Ungors are rather a rangy and mangy specimens. They resemble fauns: from the waist down they appear like goats, with cloven hooves and shaggy brown fur. Their chests are naked, and each of their staring ribs can be counted. Their heads bear short, sharp horns, and straggly growths of hair sprout from their chins. Their mouths drool, crammed with the sharp teeth of carnivores, but there&rsquo;s a glimmer of intelligence to their caprine predatory eyes.</p></section>"
},
"Unmarred Flesh Cultists": {
"name": "Unmarred Flesh Cultists",
"description": "<section id=\"secret-lBLfP9IX5AZSdHxI\" class=\"secret\"><p>@UUID[JournalEntry.d8nvgs2H5MmtKhdM.JournalEntryPage.L5gV9pgaWXB3floP#the-circle-of-unmarred-flesh]{The Circle of Unmarred Flesh} is an illegal pugilists club, made up of members of Altdorf s State Army. The Circle is styled as an Unberogen Warrior Lodge, though it bears no resemblance to them — theres no evidence they ever existed. However, this lie grants the cult leaders the cover they need, because very few cultists even know theyre in a cult. Whilst their actions — the pursuit of perfect control over their warrior minds — venerates Slaanesh, they remain blissfully unaware.</p><p>The cultists in Ubersreik were recruited by Corporal @UUID[Actor.jXKDSrWjfW61Nfpa]{Tylo Vielfrass}, and now follow Sergeant @UUID[Actor.LhI9XQo9pkV9eJ2d]{Orban Geldrecht}, as he appeared to be Vielfrasss right-hand man. All of them, including Geldrecht, are ignorant of their true allegiance.</p></section>"
"description": "",
"gmnotes": "<h4>The Deceased Officer</h4>\n<p>Corporal Tylo Vielfrass was the worst clich&eacute; of the pompous minor nobility: attractive but vain, obsessed with nostalgia for a past that never existed, incapable of telling the truth, and devoid of compassion for anyone but himself. However, he was particularly adept at lying and getting away with being a &lsquo;charming rake&rsquo;. Despite his success, Vielfrass was a thoroughly contemptible and pathetic young man in his late twenties. He was taller than average with a disciplined soldier&rsquo;s physique and light brown hair and blue eyes.</p>"
},
"Ursula Marbad": {
"name": "Ursula Marbad",
"description": ""
"description": "",
"gmnotes": "<h4>The Witch Hunter</h4><p>Ursula had a rather unusual route into the life of witch hunting, though its not really a profession that has anything normal about it, anyway. She was raised on the edge of the @UUID[JournalEntry.ozE2DMCMK64eE5pD.JournalEntryPage.hzsgHYLKdpuJXls5]{Grootscher Marshes} in the Wasteland, the daughter of a peat cutter and a milkmaid. Her parents were poor, and had found solace in a Cult of Nurgle that arose in their sleepy hamlet. She was set to be sacrificed to the Lord of Flies when a Witch Hunter rode through the village and put the cult to the sword. In the scuffle, she escaped her bonds and managed to kill the Magus with his own pistol. She carries the gun to this day, and makes sure to execute every cult ringleader she encounters with a slug from its rusty barrel.</p><p>Ursula is a shrewd, cunning, and quiet woman in her mid-twenties, who wears her dirty blonde hair almost scalp short. Her face is a network of pockmarks, burns, and battle scars. She has a thin, athletic build, despite how short she is, and wears a long leather coat over a white linen shirt and leather trousers.</p>"
},
"Vadoma": {
"name": "Vadoma",
"description": ""
"description": "",
"gmnotes": "<p>Second sight came upon her after her husband was wrongly hanged by suspicious townsfolk for causing mutations. Her husband appeared in her dreams to say goodbye. Since then she&rsquo;s been plagued with otherworldly visions, seeing ghosts, spirits, prophecy, or, most recently, her own impending death.&nbsp;</p>\n<p>She communicates frequently with shades she believes are her ancestors. She will share what they tell her with any who listen: the end is coming, so make ready.</p>\n<p>She persuaded @UUID[Actor.yZjkmfCXZjaYGEDG]{Reiko}, her grandson, to let her travel with him after he took on work in the Grausee, sensing he was blindly walking into terrible danger. She now strains to hear the whispers from her ancestors in the hope she&rsquo;ll glean useful intelligence to save him.</p>"
},
"Wilhelm Kreigrisch": {
"name": "Wilhelm Kreigrisch",
"description": ""
},
"Young Stirpike": {
"name": "Young Stirpike",
"description": "<section id=\"secret-zq6KBm8ZIK3ZRnA3\" class=\"secret\"><p>The Pike inhabiting the lakes and waterways of the Empire are known to grow to titanic proportions, and fishermen tell tales of beasts that reach 20 feet in length. These giants are known as Stirpike. By and large they have been fished out of the great rivers and are rarely encountered in any but the most remote waterways.</p>\n<p>This specimen is a smaller beast, barely ten feet long from chin to tail. Nevertheless it is a dangerous predator. It is ravenous and fights purely to secure a meal for itself.</p></section>"
"description": "",
"gmnotes": "<p>Before the Jabberslythe attack Wilhelm was the most respected inhabitant of @UUID[JournalEntry.Df9aBQCcpj00vtYt.JournalEntryPage.wsRznlHSdeOFm5WX]{Gotheim}. He spent most of his time in the coaching inn, greeting visitors and holding meetings with local farmers. He is 63 years old with sparse white locks of hair and a tremendous beer gut. He dresses rather ostentatiously for a peasant, wearing a colourful red jerkin with slashed fabric to show off the puffy white linen shirt underneath.</p><p>As a youth Wilhelm once escaped from the @UUID[JournalEntry.Df9aBQCcpj00vtYt.JournalEntryPage.SfFvPx00v4lNDAvB]{Red Queen} after the inn caught fire. He jumped from the window and slid down the stable roof with only a twisted ankle to show for his troubles. Now he believes that repeating this feat is the only way he can escape the madness around him, but if he is left to jump he tumbles gracelessly and breaks his neck.</p>"
}
}
}

View File

@ -3,6 +3,22 @@
"folder": {
"Trappings": "Possessions",
"Armour": "Armures"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{
@ -15,35 +31,35 @@
"name": "Tonique Réparateur Amélioré de Cordelia",
"description": "<p>Redonne 2 fois le Bonus d'Endurance en Blessures au buveur.</p>"
},
{
"id": "Maddening Aura",
"name": "Maddening Aura",
"description": "<p>At the start of every Round, every Character within 20 yards of the creature must make an <strong>Average (+20) Cool</strong> Test. If failed, roll on the Creeping Irrationality table. If Fumbled, the Character also gains +1 Corruption Point &mdash; further, should the Character become corrupted, this automatically results in a Mental Corruption. Where relevant, any Maddening Aura effects are cumulative.</p>\n<p>&nbsp;</p>\n<table style=\"width: 99.1329%; height: 128px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"text-align: center; width: 9.09487%; height: 16px;\"><strong>[[/r 1d10]]</strong></td>\n<td style=\"text-align: center; width: 90.1763%; height: 16px;\"><strong>Creeping Irrationality</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">1-2</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Careful Now:</strong> On your next Turn, you can either take a Move or an Action, not both. You then shake it off.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">3-4</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>What&rsquo;s Going On? </strong>You suffer the @Condition[Surprised] Condition.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">5-6</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>My Plan is Working!</strong> On your Turn, you must take the same actions you took on the previous Round. If, for some reason, you cannot do this, you must do what you can to prepare for those actions on your next Turn. <strong>Duration</strong>: 1d10 Rounds.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">7</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Who said I was Paranoid?</strong> You become subject to Animosity toward a random Character. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">8</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Are You Talking to Me?</strong> You become subject to Hatred toward a random Character. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">9</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Kill it! Kill it! Kill it!</strong> You become subject to Frenzy. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">10</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Twitch</strong>, Twitch: Suffer one @Table[mutatemental]{Mental Corruption}. <strong>Duration</strong>: Lasting.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p><strong>Lasting</strong>: These last for [[/r 1d10]] &minus; Willpower Bonus hours (to a minimum of 1 hour). After which, perform an Ave<strong>rage (+20) Cool</strong> Test. If failed, the effect is permanent. The Difficulty of the Test may vary if the Character has limited or prolonged exposure, as determined by the GM. A Player may spend a Resilience point to permanently lose the long-term effects of Maddening Aura, though the memories of the horrific creature never diminish. A Character may expend 1 Resolve point to ignore the negative consequences of the Maddening Aura for 1 Round.</p>"
},
{
"id": "Maddening Aura",
"name": "Aura de démence",
"description": "<p>Au début de chaque round, tout personnage à moins de 20 mètres de la créature doit faire un Test de <strong>Calme Accessible (+20)</strong>. En cas d'échec, lancez les dés pour tirer un résultat de la table d'Irrationnalité rampante. En cas de maladresse, le personnage gagne également +1 point de Corruption Point &mdash; de plus, si le Personnage devient corrompu, cela entraîne automatiquement une Corruption mentale. De plus, tous les effets de l'Aura de démence sont cumulatifs.</p>\n<p>&nbsp;</p>\n<table style=\"width: 99.1329%; height: 128px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"text-align: center; width: 9.09487%; height: 16px;\"><strong>[[/r 1d10]]</strong></td>\n<td style=\"text-align: center; width: 90.1763%; height: 16px;\"><strong>Irrationalité rampante</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">1-2</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Prudence:</strong> Lors de votre prochain round, vous pourrez faire soit un Mouvement, soit une Action, mais pas les deux à la fois. Vous pourrez agir normalement au tour suivant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">3-4</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Qu'est qui se passe ? </strong>Vous souffrez de l'état @Condition[Surprised].</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">5-6</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Mon plan fonctionne !</strong> A votre tour, vous devez répéter exactement les mêmes Actions que vous aviez faîtes lors du Round précédent. Si, pour une raison quelconque, vous ne pouvez pas le faire, alors vous devez faire tout votre possible pour vous préparer à exécuter ces Actions lors de votre tour suivant. <strong>Durée</strong>: 1d10 Rounds.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">7</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong> Parano, moi?!</strong> Vous souffrez d'Animosité envers un personnage choisi au hasard. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">8</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>C'est à moi que tu parles ?!</strong> Vous souffrez de Haine envers un Personnage choisi au hasard. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">9</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Tuer ! Tuer ! Tuer !</strong> Vous souffrez de Frénésie. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">10</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Tic, tac,...</strong>, Vous gagnez une @Table[mutatemental]{Corruption mentale}. <strong>Durée</strong>: Persistant.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p><strong>Persistant</strong>: Ces effets s'appliquent pendant un nombre d'heures égal à [[/r 1d10]] &minus; Bonus de Force mentale (minimum 1 heure). Après quoi, faîtes un Test de <strong>Calme accessible (+20)</strong>. En cas d'échec, l'effet est permanent. La Difficulté du Test peut varier en fonction de la durée pendant laquellele Personnage était soumis à l'Aura de démence, à la discrétion du MJ. Un PJ peut dépenser un Point de Résilience pour perdre définitivement les effets à long terme de l'Aura de démence... même si l'horrible créature ne disparaîtra jamais de vos souvenirs. Un personnage peut aussi dépenser 1 points de détermination pour ignorer les conséquences négatives de l'Aura de démence pendant 1 Round. </p>"
},
{
"id": "Spiky Bracers",
"name": "Spiky Bracers",
"description": null
},
{
"id": "Spiky Breastplate",
"name": "Spiky Breastplate",
"description": null
},
{
"id": "Spiky Helm",
"name": "Spiky Helm",
"description": null
},
{
"id": "Spiky Plate Leggings",
"name": "Spiky Plate Leggings",
"name": "Gantelets à pointes",
"description": null
},
{
"id": "Spiky Breastplate",
"name": "Cuirasse à pointes",
"description": null
},
{
"id": "Spiky Helm",
"name": "Casque à pointe",
"description": null
},
{
"id": "Spiky Plate Leggings",
"name": "Jambières de plaque à pointes",
"description": null
},
{
"id": "The Nineteenth Palm of Volans",
"name": "The Nineteenth Palm of Volans",
"description": "<p>One of 24 such talismans created by the first Patriarch of the Colleges of Magic, the Palm draws on the inner strength of its wearer to ward them from magic. Since their forging, these talismans have been gifted to Wizard Lords who are performing particularly dangerous tasks beyond the supervision of their Colleges.&nbsp;</p>\n<p>Whilst wearing the Nineteenth Palm of Volans, a Character may dispel spells as per the rules in @JournalEntry[Magic Rules]. However, the Character may not dispel persistent spells once cast. If the Character lacks the <strong>Language (Magick) </strong>Skill, they may use their Willpower Characteristic instead.</p>"
"name": "La Dix-Neuvième Paume de Volans",
"description": "<p>Un des 24 talismans similaires créés par le tout premier Patriarche suprême des collèges de Magie, la Paume puise dans la force intérieure de son porteur afin de le protéger de la magie. Depuis leur création, ces talismans ont été confiés aux Seigneurs sorciers qui accomplissent des tâches particulièrement dangereuses au-delà de la supervision de leurs collèges respectifs. &nbsp;</p>\n<p>Un personnage qui porte la Dix-Neuvième Paume de Volans peut dissiper les sorts selon les règles @JournalEntry[Magic Rules]. Cependant, il ne peut dissiper les sorts permanents une fois qu'ils ont été lancés. Si le Personnage n'a pas la compétence <strong>Language (Magick) </strong>, il peut utiliser à la place sa caractéristique de Force Mentale.</p>"
}
]
}

View File

@ -8,7 +8,7 @@
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "7.0.28",
"version": "7.0.29",
"esmodules": [
"babele-register.js",
"addon-register.js",
@ -116,7 +116,7 @@
}
],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.28.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.29.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "11",

View File

@ -1 +1 @@
MANIFEST-000489
MANIFEST-000521

View File

@ -1,7 +1,7 @@
2024/03/09-18:32:13.841865 7fd7160006c0 Recovering log #487
2024/03/09-18:32:13.896126 7fd7160006c0 Delete type=3 #485
2024/03/09-18:32:13.896219 7fd7160006c0 Delete type=0 #487
2024/03/09-18:32:45.565506 7fd70fe006c0 Level-0 table #492: started
2024/03/09-18:32:45.565530 7fd70fe006c0 Level-0 table #492: 0 bytes OK
2024/03/09-18:32:45.587262 7fd70fe006c0 Delete type=0 #490
2024/03/09-18:32:45.608688 7fd70fe006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.761054 7f2f096006c0 Recovering log #519
2024/04/01-17:16:37.770580 7f2f096006c0 Delete type=3 #517
2024/04/01-17:16:37.770636 7f2f096006c0 Delete type=0 #519
2024/04/01-17:19:16.708479 7f2f03a006c0 Level-0 table #524: started
2024/04/01-17:19:16.708507 7f2f03a006c0 Level-0 table #524: 0 bytes OK
2024/04/01-17:19:16.742722 7f2f03a006c0 Delete type=0 #522
2024/04/01-17:19:16.742883 7f2f03a006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/03/09-17:22:03.098748 7fd7174006c0 Recovering log #483
2024/03/09-17:22:03.109607 7fd7174006c0 Delete type=3 #481
2024/03/09-17:22:03.109736 7fd7174006c0 Delete type=0 #483
2024/03/09-18:30:52.314620 7fd70fe006c0 Level-0 table #488: started
2024/03/09-18:30:52.314821 7fd70fe006c0 Level-0 table #488: 0 bytes OK
2024/03/09-18:30:52.320713 7fd70fe006c0 Delete type=0 #486
2024/03/09-18:30:52.331253 7fd70fe006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)
2024/03/12-23:25:14.983151 7f66dfe006c0 Recovering log #515
2024/03/12-23:25:14.994916 7f66dfe006c0 Delete type=3 #513
2024/03/12-23:25:14.995044 7f66dfe006c0 Delete type=0 #515
2024/03/12-23:46:43.486047 7f66d7e006c0 Level-0 table #520: started
2024/03/12-23:46:43.486084 7f66d7e006c0 Level-0 table #520: 0 bytes OK
2024/03/12-23:46:43.493539 7f66d7e006c0 Delete type=0 #518
2024/03/12-23:46:43.493854 7f66d7e006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000491
MANIFEST-000523

View File

@ -1,7 +1,7 @@
2024/03/09-18:32:13.898162 7fd716a006c0 Recovering log #488
2024/03/09-18:32:13.952686 7fd716a006c0 Delete type=3 #486
2024/03/09-18:32:13.952776 7fd716a006c0 Delete type=0 #488
2024/03/09-18:32:45.547917 7fd70fe006c0 Level-0 table #494: started
2024/03/09-18:32:45.547964 7fd70fe006c0 Level-0 table #494: 0 bytes OK
2024/03/09-18:32:45.565390 7fd70fe006c0 Delete type=0 #492
2024/03/09-18:32:45.608678 7fd70fe006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.773904 7f2f08c006c0 Recovering log #521
2024/04/01-17:16:37.784489 7f2f08c006c0 Delete type=3 #519
2024/04/01-17:16:37.784539 7f2f08c006c0 Delete type=0 #521
2024/04/01-17:19:16.743493 7f2f03a006c0 Level-0 table #526: started
2024/04/01-17:19:16.743544 7f2f03a006c0 Level-0 table #526: 0 bytes OK
2024/04/01-17:19:16.779847 7f2f03a006c0 Delete type=0 #524
2024/04/01-17:19:16.779987 7f2f03a006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@ -1,14 +1,7 @@
2024/03/09-17:22:03.112063 7fd716a006c0 Recovering log #484
2024/03/09-17:22:03.121805 7fd716a006c0 Delete type=3 #482
2024/03/09-17:22:03.121867 7fd716a006c0 Delete type=0 #484
2024/03/09-18:30:52.320809 7fd70fe006c0 Level-0 table #489: started
2024/03/09-18:30:52.324159 7fd70fe006c0 Level-0 table #489: 11534 bytes OK
2024/03/09-18:30:52.331019 7fd70fe006c0 Delete type=0 #487
2024/03/09-18:30:52.331273 7fd70fe006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at '!items!s5O7AttaX0n8fPfw' @ 217 : 1
2024/03/09-18:30:52.331283 7fd70fe006c0 Compacting 1@0 + 1@1 files
2024/03/09-18:30:52.336009 7fd70fe006c0 Generated table #490@0: 103 keys, 111639 bytes
2024/03/09-18:30:52.336036 7fd70fe006c0 Compacted 1@0 + 1@1 files => 111639 bytes
2024/03/09-18:30:52.341983 7fd70fe006c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2024/03/09-18:30:52.342168 7fd70fe006c0 Delete type=2 #347
2024/03/09-18:30:52.342334 7fd70fe006c0 Delete type=2 #489
2024/03/09-18:30:52.355485 7fd70fe006c0 Manual compaction at level-0 from '!items!s5O7AttaX0n8fPfw' @ 217 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2024/03/12-23:25:14.998299 7f66df4006c0 Recovering log #517
2024/03/12-23:25:15.008674 7f66df4006c0 Delete type=3 #515
2024/03/12-23:25:15.008821 7f66df4006c0 Delete type=0 #517
2024/03/12-23:46:43.479489 7f66d7e006c0 Level-0 table #522: started
2024/03/12-23:46:43.479541 7f66d7e006c0 Level-0 table #522: 0 bytes OK
2024/03/12-23:46:43.485900 7f66d7e006c0 Delete type=0 #520
2024/03/12-23:46:43.493818 7f66d7e006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000489
MANIFEST-000521

View File

@ -1,7 +1,7 @@
2024/03/09-18:32:14.011553 7fd716a006c0 Recovering log #487
2024/03/09-18:32:14.064791 7fd716a006c0 Delete type=3 #485
2024/03/09-18:32:14.064940 7fd716a006c0 Delete type=0 #487
2024/03/09-18:32:45.525528 7fd70fe006c0 Level-0 table #492: started
2024/03/09-18:32:45.525556 7fd70fe006c0 Level-0 table #492: 0 bytes OK
2024/03/09-18:32:45.547780 7fd70fe006c0 Delete type=0 #490
2024/03/09-18:32:45.608666 7fd70fe006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.801648 7f2f08c006c0 Recovering log #519
2024/04/01-17:16:37.811597 7f2f08c006c0 Delete type=3 #517
2024/04/01-17:16:37.811643 7f2f08c006c0 Delete type=0 #519
2024/04/01-17:19:16.817984 7f2f03a006c0 Level-0 table #524: started
2024/04/01-17:19:16.818037 7f2f03a006c0 Level-0 table #524: 0 bytes OK
2024/04/01-17:19:16.859616 7f2f03a006c0 Delete type=0 #522
2024/04/01-17:19:16.859750 7f2f03a006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/03/09-17:22:03.137712 7fd716a006c0 Recovering log #483
2024/03/09-17:22:03.147285 7fd716a006c0 Delete type=3 #481
2024/03/09-17:22:03.147332 7fd716a006c0 Delete type=0 #483
2024/03/09-18:30:52.349339 7fd70fe006c0 Level-0 table #488: started
2024/03/09-18:30:52.349362 7fd70fe006c0 Level-0 table #488: 0 bytes OK
2024/03/09-18:30:52.355394 7fd70fe006c0 Delete type=0 #486
2024/03/09-18:30:52.355521 7fd70fe006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)
2024/03/12-23:25:15.025832 7f66df4006c0 Recovering log #515
2024/03/12-23:25:15.036706 7f66df4006c0 Delete type=3 #513
2024/03/12-23:25:15.036800 7f66df4006c0 Delete type=0 #515
2024/03/12-23:46:43.494176 7f66d7e006c0 Level-0 table #520: started
2024/03/12-23:46:43.494247 7f66d7e006c0 Level-0 table #520: 0 bytes OK
2024/03/12-23:46:43.500714 7f66d7e006c0 Delete type=0 #518
2024/03/12-23:46:43.508131 7f66d7e006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000489
MANIFEST-000521

View File

@ -1,7 +1,7 @@
2024/03/09-18:32:13.786236 7fd716a006c0 Recovering log #487
2024/03/09-18:32:13.839956 7fd716a006c0 Delete type=3 #485
2024/03/09-18:32:13.840100 7fd716a006c0 Delete type=0 #487
2024/03/09-18:32:45.463217 7fd70fe006c0 Level-0 table #492: started
2024/03/09-18:32:45.463289 7fd70fe006c0 Level-0 table #492: 0 bytes OK
2024/03/09-18:32:45.480007 7fd70fe006c0 Delete type=0 #490
2024/03/09-18:32:45.525297 7fd70fe006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.747587 7f2f08c006c0 Recovering log #519
2024/04/01-17:16:37.757828 7f2f08c006c0 Delete type=3 #517
2024/04/01-17:16:37.757881 7f2f08c006c0 Delete type=0 #519
2024/04/01-17:19:16.674984 7f2f03a006c0 Level-0 table #524: started
2024/04/01-17:19:16.675037 7f2f03a006c0 Level-0 table #524: 0 bytes OK
2024/04/01-17:19:16.707778 7f2f03a006c0 Delete type=0 #522
2024/04/01-17:19:16.707895 7f2f03a006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/03/09-17:22:03.085094 7fd716a006c0 Recovering log #483
2024/03/09-17:22:03.095911 7fd716a006c0 Delete type=3 #481
2024/03/09-17:22:03.096049 7fd716a006c0 Delete type=0 #483
2024/03/09-18:30:52.301104 7fd70fe006c0 Level-0 table #488: started
2024/03/09-18:30:52.301172 7fd70fe006c0 Level-0 table #488: 0 bytes OK
2024/03/09-18:30:52.307468 7fd70fe006c0 Delete type=0 #486
2024/03/09-18:30:52.331214 7fd70fe006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)
2024/03/12-23:25:14.969494 7f66df4006c0 Recovering log #515
2024/03/12-23:25:14.979596 7f66df4006c0 Delete type=3 #513
2024/03/12-23:25:14.979722 7f66df4006c0 Delete type=0 #515
2024/03/12-23:46:43.472556 7f66d7e006c0 Level-0 table #520: started
2024/03/12-23:46:43.472592 7f66d7e006c0 Level-0 table #520: 0 bytes OK
2024/03/12-23:46:43.479325 7f66d7e006c0 Delete type=0 #518
2024/03/12-23:46:43.493797 7f66d7e006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000489
MANIFEST-000521

View File

@ -1,7 +1,7 @@
2024/03/09-18:32:13.729386 7fd7160006c0 Recovering log #487
2024/03/09-18:32:13.784227 7fd7160006c0 Delete type=3 #485
2024/03/09-18:32:13.784354 7fd7160006c0 Delete type=0 #487
2024/03/09-18:32:45.480118 7fd70fe006c0 Level-0 table #492: started
2024/03/09-18:32:45.480146 7fd70fe006c0 Level-0 table #492: 0 bytes OK
2024/03/09-18:32:45.501624 7fd70fe006c0 Delete type=0 #490
2024/03/09-18:32:45.525312 7fd70fe006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.733980 7f2f096006c0 Recovering log #519
2024/04/01-17:16:37.744231 7f2f096006c0 Delete type=3 #517
2024/04/01-17:16:37.744282 7f2f096006c0 Delete type=0 #519
2024/04/01-17:19:16.633587 7f2f03a006c0 Level-0 table #524: started
2024/04/01-17:19:16.633647 7f2f03a006c0 Level-0 table #524: 0 bytes OK
2024/04/01-17:19:16.673658 7f2f03a006c0 Delete type=0 #522
2024/04/01-17:19:16.673864 7f2f03a006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/03/09-17:22:03.071481 7fd7174006c0 Recovering log #483
2024/03/09-17:22:03.081777 7fd7174006c0 Delete type=3 #481
2024/03/09-17:22:03.081913 7fd7174006c0 Delete type=0 #483
2024/03/09-18:30:52.307547 7fd70fe006c0 Level-0 table #488: started
2024/03/09-18:30:52.307569 7fd70fe006c0 Level-0 table #488: 0 bytes OK
2024/03/09-18:30:52.314515 7fd70fe006c0 Delete type=0 #486
2024/03/09-18:30:52.331237 7fd70fe006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2024/03/12-23:25:14.955442 7f66dfe006c0 Recovering log #515
2024/03/12-23:25:14.965937 7f66dfe006c0 Delete type=3 #513
2024/03/12-23:25:14.966023 7f66dfe006c0 Delete type=0 #515
2024/03/12-23:46:43.465235 7f66d7e006c0 Level-0 table #520: started
2024/03/12-23:46:43.465277 7f66d7e006c0 Level-0 table #520: 0 bytes OK
2024/03/12-23:46:43.472399 7f66d7e006c0 Delete type=0 #518
2024/03/12-23:46:43.493772 7f66d7e006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000132
MANIFEST-000164

View File

@ -1,8 +1,8 @@
2024/03/09-18:32:13.956171 7fd7160006c0 Recovering log #130
2024/03/09-18:32:14.008967 7fd7160006c0 Delete type=3 #128
2024/03/09-18:32:14.009122 7fd7160006c0 Delete type=0 #130
2024/03/09-18:32:45.588135 7fd70fe006c0 Level-0 table #135: started
2024/03/09-18:32:45.588188 7fd70fe006c0 Level-0 table #135: 0 bytes OK
2024/03/09-18:32:45.608536 7fd70fe006c0 Delete type=0 #133
2024/03/09-18:32:45.608701 7fd70fe006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/03/09-18:32:45.608723 7fd70fe006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/04/01-17:16:37.787659 7f2f096006c0 Recovering log #162
2024/04/01-17:16:37.798521 7f2f096006c0 Delete type=3 #160
2024/04/01-17:16:37.798568 7f2f096006c0 Delete type=0 #162
2024/04/01-17:19:16.780742 7f2f03a006c0 Level-0 table #167: started
2024/04/01-17:19:16.780804 7f2f03a006c0 Level-0 table #167: 0 bytes OK
2024/04/01-17:19:16.817138 7f2f03a006c0 Delete type=0 #165
2024/04/01-17:19:16.817292 7f2f03a006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/04/01-17:19:16.817323 7f2f03a006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/03/09-17:22:03.124537 7fd7174006c0 Recovering log #126
2024/03/09-17:22:03.134972 7fd7174006c0 Delete type=3 #124
2024/03/09-17:22:03.135098 7fd7174006c0 Delete type=0 #126
2024/03/09-18:30:52.342390 7fd70fe006c0 Level-0 table #131: started
2024/03/09-18:30:52.342416 7fd70fe006c0 Level-0 table #131: 0 bytes OK
2024/03/09-18:30:52.349234 7fd70fe006c0 Delete type=0 #129
2024/03/09-18:30:52.355496 7fd70fe006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/03/09-18:30:52.355528 7fd70fe006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/03/12-23:25:15.012334 7f66dfe006c0 Recovering log #158
2024/03/12-23:25:15.022272 7f66dfe006c0 Delete type=3 #156
2024/03/12-23:25:15.022419 7f66dfe006c0 Delete type=0 #158
2024/03/12-23:46:43.500851 7f66d7e006c0 Level-0 table #163: started
2024/03/12-23:46:43.500889 7f66d7e006c0 Level-0 table #163: 0 bytes OK
2024/03/12-23:46:43.507904 7f66d7e006c0 Delete type=0 #161
2024/03/12-23:46:43.508161 7f66d7e006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/03/12-23:46:43.508206 7f66d7e006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)

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