fix: correction des tests de Corruption pour la locale FR
- Remplacement des comparaisons localisées dans handleCorruptionResult par des chaînes anglaises en dur pour que les paliers de Corruption soient correctement appliqués - Correction de _onResist pour accepter les valeurs anglaises et françaises de sévérité de Corruption - Correction des liens @Corruption[modérée] → @Corruption[moderate] dans les scripts d'effets - Élargissement de la clause de garde dans xS2su09zcza9du09.js pour couvrir les valeurs anglaises et françaises - Ajout de AGENTS.md
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# AGENTS.md — foundryvtt-wh4-lang-fr-fr
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FoundryVTT WFRP4e French translation module (wh4-fr-translation).
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## Quick start
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```bash
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npm run build # packs scripts/*.js → modules/loadScripts.js (do NOT edit loadScripts.js manually)
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python3 -mjson.tool fr.json > /dev/null # validate JSON (CI check)
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python3 -mjson.tool module.json > /dev/null
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```
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No test framework exists. Only automated check is JSON validity (`.gitea/workflows/validate.yaml` on every push).
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## Architecture
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- **`fr.json`** (2715 keys) — UI/system flat key→val translations (`WFRP4E.*` namespace)
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- **`compendium/*.json`** — compendium translations named `{source-module}.{pack-type}.json`; entries keyed by English `id`
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- **`scripts/*.js`** — ActiveEffect scripts named by Foundry item IDs (GUID-like `a7v422EZcOUUC20X.js`)
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- **`modules/loadScripts.js`** — **generated** by `npm run build`; never edit directly
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- **`modules/babele-register.js`** — registers all compendium JSONs with Babele at `init` hook; contains all converter logic
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- **`modules/addon-register.js`** — patches `game.wfrp4e.config.*` with French strings at `init`/`ready`
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- **`modules/config-patch.js`** — `WH4FRPatchConfig` class (skill list translation, talent list, NPC details)
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- **`modules/import-stat-2.js`** — French stat block parser (replaces WFRP4e default)
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- **`wh4_fr.js`** — entry point, inits `travelv2` and `inn` submodules from `modules/`
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- **`packs/`** — custom French compendium packs (LevelDB format)
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- **`patch-styles.css`** — CSS patches
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## Critical conventions
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- **Never use French words as JS variable names** in `scripts/`. `Blessures` and `Tests` shadow WFRP4e internals (the system uses `game.wfrp4e.config.*` lookup based on English names, and `Blessures`/`Tests` as variable names break this). Scan with:
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```bash
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node find-blessures-variables.cjs
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node find-tests-variables.cjs
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```
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- Conflicts in the release workflow: `compatibility-verified: '13'` in `.gitea/workflows/release.yaml` but `"verified": "14"` in `module.json`. The CI step overwrites the release yaml's value — but if adding module.json updates, match both.
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## Upstream sync workflow
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When updating to a new WFRP4e release:
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```bash
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node tools/copy-new-scripts.js --list # count new scripts
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node tools/copy-new-scripts.js --dry-run # preview
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node tools/copy-new-scripts.js --copy # copy new scripts
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node tools/sync-scripts.js # compare scripts with upstream
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node tools/translate-scripts.js # apply auto-translation passes
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node tools/check-tests.js # scan for "Tests" in scripts/ content
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```
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## Release
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Published via Gitea release. The zip includes: `module.json`, `fr.json`, `wh4_fr.js`, `patch-styles.css`, `README.md`, `LICENSE`, `compendium/`, `modules/`, `packs/`, `icons/`, `images/`, `trade/`.
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Detailed architecture reference in `.github/copilot-instructions.md`.
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