Enhance forge support

This commit is contained in:
2020-11-07 13:46:15 +01:00
parent 292ff281ac
commit c475762af0
5 changed files with 8384 additions and 41 deletions

View File

@ -1,20 +1,6 @@
/************************************************************************************/
//import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
//import WFRP4E from "/systems/wfrp4e/modules/system/config-wfrp4e.js";
//import ActorWfrp4e from "/systems/wfrp4e//modules/actor/actor-wfrp4e.js";
import ActorWfrp4e_fr from "./modules/fr-actor-wfrp4e.js"
/************************************************************************************/
/* Override some methods of the WFRP4 actor class, mainly to compute spells/weapons */
/************************************************************************************/
var compmod = "wfrp4e";
Hooks.once('ready', () => {
} );
/************************************************************************************/
Hooks.once('init', () => {
@ -27,8 +13,130 @@ Hooks.once('init', () => {
//WFRP_Tables = game.wfrp4e.tables;
//WFRP4E = game.wfrp4e.config;
CONFIG.Actor.entityClass = ActorWfrp4e_fr;
//CONFIG.Actor.entityClass = ActorWfrp4e_fr;
game.wfrp4e.entities.ActorWfrp4e.prototype.calculateRangeOrDamage = function(formula)
{
//console.log("FR function calculateRangeOrDamage !", formula);
let actorData = this.data
try
{
formula = formula.toLowerCase();
// Iterate through characteristics
for(let ch in actorData.data.characteristics)
{
// Determine if the formula includes the characteristic's abbreviation + B (SB, WPB, etc.)
if (formula.includes(ch.concat('b')))
{
// Replace that abbreviation with the Bonus value
formula = formula.replace(ch.concat('b'), actorData.data.characteristics[ch].bonus.toString());
}
}
if (formula.includes("yard") )
formula = formula.replace('yard', "mètre" );
if (formula.includes("yds") )
formula = formula.replace('yds', "m." );
// To evaluate multiplication, replace x with *
formula = formula.replace('x', '*');
return eval(formula);
}
catch
{
return formula
}
}
game.wfrp4e.entities.ActorWfrp4e.prototype.calculateSpellDamage = function(formula, isMagicMissile) {
//console.log("Compute FR")
let actorData = this.data
formula = formula.toLowerCase();
if (isMagicMissile) // If it's a magic missile, damage includes willpower bonus
{
formula += "+ " + actorData.data.characteristics["wp"].bonus
}
// Specific case, to avoid wrong matching with "Force"
if (formula.includes("force mentale"))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
} else
formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
}
// Iterate through characteristics
for(let ch in actorData.data.characteristics)
{
// If formula includes characteristic name
while (formula.includes(actorData.data.characteristics[ch].label.toLowerCase()))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
}
else
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
}
}
//console.log("calculateSpellDamage -> " + formula );
return eval(formula);
}
game.wfrp4e.entities.ActorWfrp4e.prototype.calculateSpellAttributes = function(formula, aoe=false) {
//console.log("Compute FR")
let actorData = this.data
formula = formula.toLowerCase();
// Do not process these special values
if (formula != game.i18n.localize("You").toLowerCase() && formula != game.i18n.localize("Special").toLowerCase() && formula != game.i18n.localize("Instant").toLowerCase())
{
// Specific case, to avoid wrong matching with "Force"
if (formula.includes("force mentale"))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
}
else
formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
}
if (formula.includes("yard") )
formula = formula.replace('yard', "mètre" );
if (formula.includes("yds") )
formula = formula.replace('yds', "m." );
// Iterate through remaining characteristics
for(let ch in actorData.data.characteristics)
{
// If formula includes characteristic name
//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
if (formula.includes(game.wfrp4e.config.characteristics[ch].toLowerCase()))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
}
else
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
}
}
}
// If AoE - wrap with AoE ( )
if (aoe)
formula = "AoE (" + formula.capitalize() + ")";
//console.log("calculateSpellAttributes -> " + formula );
return formula.capitalize();
}
console.log("PROTO", game.wfrp4e.entities.ActorWfrp4e.prototype);
// Babele stuff
if(typeof Babele !== 'undefined') {