Add all systems effects scripts + translations
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@ -1,5 +1,5 @@
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let roll;
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if (this.actor.has(game.i18n.localize("NAME.Daemonic")) || this.actor.has(game.i18n.localize("NAME.Undead")) || ["Goblin", "Orc", "Undead"].includes(this.actor.system.details.species.value))
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if (this.actor.has(game.i18n.localize("NAME.Daemonic")) || this.actor.has(game.i18n.localize("NAME.Undead")) || ["Gobelin", "Orc", "Mort-vivant"].includes(this.actor.system.details.species.value))
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{
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roll = await new Roll(`1d10 + ${this.effect.sourceTest.result.overcast.usage.other.current}`).roll()
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}
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@ -11,7 +11,7 @@ else
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roll.toMessage(this.script.getChatData())
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await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})
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if (this.actor.has("Undead") || args.actor.has("Daemonic"))
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if (this.actor.has("Mort-vivant") || args.actor.has("Démoniaque"))
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{
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this.actor.addCondition("ablaze")
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}
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