Add all systems effects scripts + translations
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@ -7,7 +7,7 @@ if (caster)
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let wp = caster.system.characteristics.wp
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if (this.actor.system.characteristics.wp.value >= wp.value)
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{
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this.script.scriptNotification("Target has higher Willpower, no effect")
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this.script.scriptNotification("La cible a une Force Mentale supérieure, aucun effet")
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return
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}
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this.actor.applyBasicDamage(wp.bonus, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })
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