Add all systems effects scripts + translations
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@ -9,7 +9,7 @@ if (opposedResult?.winner == "attacker")
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{
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this.actor.addCondition("unconscious")
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await this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
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this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")})
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this.script.scriptMessage("Reçoit un Point de Corruption", {whisper : ChatMessage.getWhisperRecipients("GM")})
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}
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else
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{
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