Add all systems effects scripts + translations
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@ -1,10 +1,10 @@
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if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get("wfrp4e", "automaticSuccess") || args.test.result.roll <= args.test.target))
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{
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if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get("wfrp4e", "automaticSuccess") || args.test.result.roll <= args.test.target)) {
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let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)
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let ones = Number(args.test.result.roll.toString().split("").pop())
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let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)
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let ones = Number(args.test.result.roll.toString().split("").pop())
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if (ones > SL)
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args.test.data.result.SL = "+" + (ones + args.test.successBonus + args.test.slBonus)
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args.test.result.other.push(`<b>${this.effect.name}</b>: Used unit dice as SL`)
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if (ones > SL) {
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args.test.data.result.SL = "+" + (ones + args.test.successBonus + args.test.slBonus)
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args.test.result.other.push(`<b>${this.effect.name}</b>: Utilise le dé d'unité comme DR`)
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}
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}
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