Add all systems effects scripts + translations
This commit is contained in:
@ -5,7 +5,7 @@ let nightVision = (await fromUuid("Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm
|
||||
let tracker = (await fromUuid("Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp")).toObject()
|
||||
let weapon = (await fromUuid("Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM")).toObject()
|
||||
|
||||
armour.name = "Armour (Hide)"
|
||||
armour.name = "Armure (Caché)"
|
||||
armour.system.specification.value = 2
|
||||
bite.system.specification.value = 3
|
||||
fear.system.specification.value = 2
|
||||
@ -26,12 +26,12 @@ let regenerate = (await fromUuid("Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR"
|
||||
let size = (await fromUuid("Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q")).toObject()//{Size (Large)}
|
||||
|
||||
blessed.system.specification.value = "Ulric"
|
||||
size.system.specification.value = "Large"
|
||||
size.system.specification.value = "Grande"
|
||||
|
||||
let optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];
|
||||
|
||||
let chosen = await ItemDialog.create(optional, "unlimited", "Choose Optional Traits");
|
||||
let chosen = await ItemDialog.create(optional, "unlimited", "Choisissez un Trai optionnel");
|
||||
|
||||
items = items.concat(chosen || [])
|
||||
this.script.scriptNotification(`Adding ${items.map(i => i.name).join(", ")}`);
|
||||
this.script.scriptNotification(`Ajout de ${items.map(i => i.name).join(", ")}`);
|
||||
this.actor.createEmbeddedDocuments("Item", items, {fromEffect : this.effect.id})
|
||||
|
Reference in New Issue
Block a user