Add all systems effects scripts + translations
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@ -1,7 +1,7 @@
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let halve;
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if (args.opposedTest.attackerTest.item?.type != "spell")
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{
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halve = await Dialog.confirm({title : this.effect.name, content : "Halve Damage? (Halves Damage from all fire)"})
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halve = await Dialog.confirm({title : this.effect.name, content : "Diviser les Dégâts? (Divise les dégats de Feu)"})
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}
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else
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{
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@ -11,5 +11,5 @@ else
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if (halve)
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{
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args.totalWoundLoss /= 2;
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args.modifiers.other.push({label : this.effect.name, details : "Halved", value : "× 0.5"})
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args.modifiers.other.push({label : this.effect.name, details : "Divisé", value : "× 0.5"})
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}
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