Add all systems effects scripts + translations
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@ -10,13 +10,13 @@ let characteristics = {
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"wp" : 10,
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"fel" : 10
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}
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let skills = ["Charm", "Channelling", "Entertain (Prophecy)", "Intuition"]
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let skills = ["Charme", "Focalisation", "Divertissement (Prophecie)", "Intuition"]
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let skillAdvancements = [0, 0, 20, 10]
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let talents = ["Detect Artefact", "Menacing", "Sixth Sense"]
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let traits = ["Dooming", "Spellcaster (Lore of Life)", "Ward"]
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let talents = ["Détection d’artefact", "Menaçant", "Sixième Sens"]
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let traits = ["Destinée", "Lanceur de sorts (Domaine de la Vie)", "Protection"]
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let trappings = []
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let items = [];
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let spells = ["Forest of Thorns"];
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let spells = ["Forêt d'épines"];
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let updateObj = this.actor.toObject();
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@ -50,7 +50,7 @@ for (let talent of talents)
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}
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else
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{
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ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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@ -68,13 +68,13 @@ for (let trait of traits)
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}
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catch { }
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if (!traitItem) {
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ui.notifications.warn(`Could not find ${trait}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})
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}
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traitItem = traitItem.toObject()
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if (Number.isNumeric(traitVal))
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{
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traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
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}
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else
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