Add all systems effects scripts + translations
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@ -10,5 +10,5 @@ let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at locatio
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damage -= (APused + this.actor.system.characteristics.t.bonus)
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let msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});
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msg += ` (ignored ${metalAP} metal AP on ${game.wfrp4e.config.locations[loc]})`
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msg += ` (ignore ${metalAP} PA métalliques sur ${game.wfrp4e.config.locations[loc]})`
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this.script.scriptMessage(msg)
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