Add all systems effects scripts + translations
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16
reference_scripts/x2RLUUNB7BiIDYCP.js
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16
reference_scripts/x2RLUUNB7BiIDYCP.js
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let difficulty = ""
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if (this.effect.name.includes("Moderate"))
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difficulty = "easy"
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else if (this.effect.name.includes("Severe"))
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difficulty = "average"
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else
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difficulty = "veasy"
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {context : {failure : this.actor.name + " dies from Blight"}, fields: {difficulty}, skipTargets: true, appendTitle : " - Blight"})
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await test.roll();
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if (test.failed)
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{
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this.actor.addCondition("dead");
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}
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