Add all systems effects scripts + translations
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24
reference_scripts/vvdo1NxjmGVkmFCT.js
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24
reference_scripts/vvdo1NxjmGVkmFCT.js
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await this.actor.addCondition("stunned");
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "hard"}, skipTargets: true, appendTitle : " - " + this.effect.name})
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await test.roll();
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if (test.failed)
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{
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await this.actor.addCondition("prone")
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await this.actor.addCondition("stunned")
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}
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let location = this.item.system.location.key;
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if (location)
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{
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let dropped = this.item.system.weaponsAtLocation;
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if (dropped.length)
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{
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this.script.scriptNotification(`Dropped ${dropped.map(i => i.name).join(", ")}!`)
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for(let weapon of dropped)
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{
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await weapon.system.toggleEquip();
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}
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}
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}
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