Add all systems effects scripts + translations
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reference_scripts/uwdQvZtzy2HVeEzx.js
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14
reference_scripts/uwdQvZtzy2HVeEzx.js
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if (args.totalWoundLoss > 0)
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{
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let roll = await new Roll("1d10").roll();
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roll.toMessage(this.script.getChatData());
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args.modifiers.other.push({label : this.effect.name, value : roll.total})
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args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, skipTargets: true, appendTitle : " - " + this.effect.name}).then(async test => {
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await test.roll();
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if (test.failed)
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{
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this.script.scriptMessage("<strong>" + args.actor.name + "</strong> takes a @Table[critbody]{Critical Hit} to the torse", {whisper: ChatMessage.getWhisperRecipients("GM")})
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}
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})
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}
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