Add all systems effects scripts + translations
This commit is contained in:
32
reference_scripts/sx7Ikn8WW00gBFb4.js
Normal file
32
reference_scripts/sx7Ikn8WW00gBFb4.js
Normal file
@ -0,0 +1,32 @@
|
||||
let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? "r" : "l") + "Arm"
|
||||
|
||||
if (location == "lArm")
|
||||
{
|
||||
this.script.scriptNotification("Rolled Left")
|
||||
}
|
||||
else if (location == "rArm")
|
||||
{
|
||||
this.script.scriptNotification("Rolled Right")
|
||||
}
|
||||
|
||||
this.effect.updateSource({"flags.wfrp4e.location" : location});
|
||||
|
||||
if (location)
|
||||
{
|
||||
let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));
|
||||
|
||||
if (dropped.length)
|
||||
{
|
||||
this.script.scriptNotification(`Dropped ${dropped.map(i => i.name).join(", ")}!`)
|
||||
for(let weapon of dropped)
|
||||
{
|
||||
await weapon.system.toggleEquip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await new Roll("1d10").roll()
|
||||
|
||||
roll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Duration)`}));
|
||||
|
||||
this.effect.updateSource({"duration.rounds" : roll.total})
|
Reference in New Issue
Block a user