Add all systems effects scripts + translations
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reference_scripts/s94yKZ4o5XN4JWM1.js
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6
reference_scripts/s94yKZ4o5XN4JWM1.js
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// Any attack with such ammunition which inflicts at least one Wound,
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// also inflicts one Bleeding Condition.
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if (args.totalWoundLoss > 0) {
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args.actor.addCondition("bleeding")
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}
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