Add all systems effects scripts + translations
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reference_scripts/eqxE7nBO13yJS7hc.js
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6
reference_scripts/eqxE7nBO13yJS7hc.js
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let roll = (await new Roll("1d10").roll())
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roll.toMessage({flavor: "Wounds Healed", speaker : {alias : this.actor.name}})
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this.actor.modifyWounds(roll.total)
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this.actor.hasCondition("bleeding")?.delete();
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