Add all systems effects scripts + translations
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reference_scripts/bMEFHPCei2evnZZw.js
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14
reference_scripts/bMEFHPCei2evnZZw.js
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// Victims that take at least 1 Wound from a Fell Dagger
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// immediately take a Poisoned Condition
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// resisted with a Difficult (-10) Endurance Test.
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// TODO: Add Venom strength to message
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if (args.totalWoundLoss > 0)
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{
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args.actor.addCondition("poisoned")
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this.script.scriptMessage(`
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<strong>${this.effect.name}</strong>:<br>
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<strong>${args.actor.name}</strong> has been given a @Condition[Poisoned] Condition, which can be resisted with a <strong>Difficult (-10) Endurance</strong> Test.`,
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{whisper: ChatMessage.getWhisperRecipients("GM")})
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}
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