Add all systems effects scripts + translations
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59
reference_scripts/Z6OmmC0irJzxSnMH.js
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59
reference_scripts/Z6OmmC0irJzxSnMH.js
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let chatData = { whisper: ChatMessage.getWhisperRecipients("GM") }
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let message = ""
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let wounds = duplicate(this.actor.status.wounds)
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let regenRoll = await new Roll("1d10").roll();
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let regen = regenRoll.total;
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if (wounds.value >= wounds.max)
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return
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if (wounds.value > 0)
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{
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wounds.value += regen
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if (wounds.value > wounds.max)
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{
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wounds.value = wounds.max
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}
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message += `<b>${this.actor.name}</b> regains ${regen} Wounds.`
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if (regen == 10)
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{
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message += `<br>Additionally, they regenerate a Critical Wound.`
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}
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}
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else if (regen >= 8)
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{
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message += `<b>${this.actor.name}</b> rolled a ${regen} and regains 1 Wound.`
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wounds.value += 1
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if (regen == 10)
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{
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message += `<br>Additionally, they regenerate a Critical Wound.`
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}
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}
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else
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{
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message += `<b>${this.actor.name}</b> Regenerate roll of ${regen} - No effect.`
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}
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await this.actor.update({ "system.status.wounds": wounds })
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this.script.scriptMessage(message, { whisper: ChatMessage.getWhisperRecipients("GM") })
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if (this.actor.Species?.toLowerCase() != "ogre")
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{
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this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}}).then(test => {
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test.roll()
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})
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}
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