Add all systems effects scripts + translations
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reference_scripts/U4A8FDNmwBGTuQZO.js
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reference_scripts/U4A8FDNmwBGTuQZO.js
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if (args.attacker.has("Undead") && !args.attacker.has("Ethereal"))
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{
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args.totalWoundLoss = Math.floor(args.totalWoundLoss / 2)
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args.modifiers.other.push({label : this.effect.name, details : "Halved", value : "× 0.5"})
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}
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