Add all systems effects scripts + translations
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reference_scripts/QQPiREc50HT5W2Tr.js
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2
reference_scripts/QQPiREc50HT5W2Tr.js
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if (args.item.type == "weapon" && args.item.weaponGroup.value == "brawling")
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args.item.damage.value += " + 1"
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