Add all systems effects scripts + translations
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21
reference_scripts/NDvNGATDM2xPFJK0.js
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21
reference_scripts/NDvNGATDM2xPFJK0.js
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brokenbone = await fromUuid("Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY")
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teeth = await fromUuid("Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1")
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tongue = await fromUuid("Compendium.wfrp4e-core.items.rkJA1DlK51QuRlJy")
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brokenbone = brokenbone.toObject();
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teeth = teeth.toObject();
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tongue = tongue.toObject();
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let roll = await new Roll("1d10").roll();
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roll.toMessage(this.script.getChatData({flavor : "Teeth Lost"}))
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teeth.system.location.value = `${roll.total} ${teeth.system.location.value}`
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brokenbone.system.location.value = "Jaw"
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this.actor.createEmbeddedDocuments("Item", [brokenbone, teeth, tongue])
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "vhard"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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if (test.failed)
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{
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this.actor.addCondition("unconscious")
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}
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