Add all systems effects scripts + translations
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reference_scripts/Msygc7oQQPB5fw0b.js
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14
reference_scripts/Msygc7oQQPB5fw0b.js
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let test = this.effect.sourceTest;
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if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))
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{
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let points = await new Roll("1d10").roll();
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game.dice3d?.showForRoll(points)
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this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value + points.total})
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this.script.scriptMessage(`Gains ${points.total} Corruption`)
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}
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else
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{
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let points = this.effect.sourceTest.result.overcast.usage.other.current;
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this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value - points})
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this.script.scriptMessage(`Loses ${points} Corruption`)
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}
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