Add all systems effects scripts + translations
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20
reference_scripts/Mp8UjuCLa9jdzhBS.js
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20
reference_scripts/Mp8UjuCLa9jdzhBS.js
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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if (test.failed)
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{
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if (!this.actor.hasCondition("fatigued"))
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{
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await this.actor.addCondition("fatigued");
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}
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else
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{
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await this.actor.addCondition("blinded");
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await this.actor.addCondition("deafened");
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}
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if (((this.actor.hasCondition("blinded").conditionValue || 0) + (this.actor.hasCondition("deafened").conditionValue || 0)) > this.actor.system.characteristics.i.bonus)
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{
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await this.actor.addCondition("unconscious");
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}
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}
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