Add all systems effects scripts + translations
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reference_scripts/IR5URcjnCuWBFMoN.js
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15
reference_scripts/IR5URcjnCuWBFMoN.js
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// If a full dose is imbibed,
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// the victim must pass a Hard (-20) Endurance Test.
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty: "hard"}})
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await test.roll()
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if (test.failed)
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{
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this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> notices nothing amiss save that they become tired a little earlier than usual. At this point it is still possible to save the victim via a powerful antidote or magical means.</p>
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<p>Once they fall asleep however, it is almost impossible. At this point the victim must make a <strong>Hard (-20) Endurance</strong> Test. If they fail, they never awaken.</p>`,
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{
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whisper: ChatMessage.getWhisperRecipients("GM"),
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blind: true
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})
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}
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return test.failed;
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