Add all systems effects scripts + translations
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								reference_scripts/HASsi6wYHVALExWq.js
									
									
									
									
									
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								reference_scripts/HASsi6wYHVALExWq.js
									
									
									
									
									
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| let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle :  ` - ${this.effect.name}`, context: { failure: "1 Corruption Point Gained" } }) | ||||
| await test.roll(); | ||||
|  | ||||
| if (test.failed && args.actor.type == "character")  | ||||
| { | ||||
|     let msg = "" | ||||
|     msg += `<p><b>${this.actor.prototypeToken.name}</b> gained a Corruption point</p>` | ||||
|     if (test.result.roll % 11 == 0 || test.result.roll == 100) | ||||
|     { | ||||
|         msg +=  `<b>${args.actor.prototypeToken.name}</b> gains a mutation (@Table[expandedmutatephys]{Physical} or @Table[expandedmutatemental]{Mental}) and gains @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Chaos Magic (Tzeentch)}` | ||||
|     } | ||||
|     this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients("GM")}) | ||||
|     await this.actor.update({ "system.status.corruption.value": parseInt(args.actor.status.corruption.value) + 1 }) | ||||
| } | ||||
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