Add all systems effects scripts + translations
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10
reference_scripts/GZFsuynUhgZqwTGo.js
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10
reference_scripts/GZFsuynUhgZqwTGo.js
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if (args.totalWoundLoss >= 1)
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{
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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Gained a Poisoned Condition", success: "Resisted the poison" }})
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await test.roll();
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if (test.failed)
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{
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args.actor.addCondition("poisoned");
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}
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}
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