Add all systems effects scripts + translations
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26
reference_scripts/Cjj4iLkdY1NaZRCi.js
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26
reference_scripts/Cjj4iLkdY1NaZRCi.js
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if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes("Ranged")))
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{
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let choice = await Dialog.wait({
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title: this.effect.name,
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content: `<p>Apply damage with <strong>${this.effect.name}</strong> to attacker?`,
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buttons: {
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yes: {
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label: "Yes",
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callback: () => {
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return true;
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}
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},
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no: {
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label: "No",
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callback: () => {
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return false;
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}
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}
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}
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})
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if (choice)
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{
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this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));
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}
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}
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