Add all systems effects scripts + translations
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22
reference_scripts/AHZ8f7dfN8jNsYk6.js
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22
reference_scripts/AHZ8f7dfN8jNsYk6.js
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let token = this.actor.getActiveTokens()[0];
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let target = args.data.targets[0];
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let weapon = args.weapon;
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if(!target || !token)
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{
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return;
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}
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let distance = canvas.grid.measureDistances([{ ray: new Ray({ x: token.center.x, y: token.center.y }, { x: target.center.x, y: target.center.y }) }], { gridSpaces: true })[0]
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let currentBand
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for (let band in weapon.range.bands)
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{
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if (distance >= weapon.range.bands[band].range[0] && distance <= weapon.range.bands[band].range[1])
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{
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currentBand = band;
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break;
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}
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}
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return [game.i18n.localize("Long Range"), game.i18n.localize("Extreme")].includes(currentBand)
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