Add all systems effects scripts + translations
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reference_scripts/8RNziYGGb4sp3BGQ.js
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5
reference_scripts/8RNziYGGb4sp3BGQ.js
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if (!args.test.weapon?.name.includes("Drakefire"))
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{
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args.test.result.misfire = game.i18n.localize("Misfire");
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args.test.result.misfireDamage = (0, eval)(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.weapon.system.Damage);
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}
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