Traductions + fix v12
This commit is contained in:
@ -167,7 +167,7 @@ const __auto_patch_translation_journal_compendium = async (compmod) => {
|
||||
compData.locked = false;
|
||||
let translEntries = await compData.getContent();
|
||||
for (let entryData of translEntries) {
|
||||
let mydata = duplicate(entryData.data);
|
||||
let mydata = foundry.utils.duplicate(entryData.data);
|
||||
mydata.content = mydata.content.replace(/wfrp4e-content/g, compmod);
|
||||
entryData.update(mydata);
|
||||
}
|
||||
@ -264,13 +264,13 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
|
||||
}
|
||||
|
||||
const __history = [
|
||||
"Nouveautés 7.0.28: <ul><li>Traduction des items du Starter Set (Ashbury77)</li><li>Traduction des items du d'Archives of the Empire (Bimkiz)</li></ul>"
|
||||
"Nouveautés 7.1.6: <ul><li>Traduction des acteurs de EiS et Middenheim grâce à Eltrys et Kyllian !</li></ul>"
|
||||
]
|
||||
|
||||
/************************************************************************************/
|
||||
const convertColumnToMulti = (table) => {
|
||||
let columns = table.columns;
|
||||
let newTable = duplicate(table)
|
||||
let newTable = foundry.utils.duplicate(table)
|
||||
|
||||
delete newTable.columns;
|
||||
newTable.rows = table.rows.map(i => { return { range: {} } })
|
||||
@ -423,7 +423,7 @@ Hooks.once('ready', () => {
|
||||
if ( !sorted[spell.data.data.lore.value]) {
|
||||
sorted[spell.data.data.lore.value] = [];
|
||||
}
|
||||
sorted[spell.data.data.lore.value].push( duplicate(spell.data) );
|
||||
sorted[spell.data.data.lore.value].push( foundry.utils.duplicate(spell.data) );
|
||||
}
|
||||
console.log("SORTED", sorted);
|
||||
});*/
|
||||
|
@ -114,10 +114,10 @@ Hooks.once('init', () => {
|
||||
}
|
||||
|
||||
game.wfrp4e.apps.StatBlockParser.parseStatBlock = async function (statString, type = "npc") {
|
||||
console.log("PARSER FR DONE");
|
||||
return statParserFR(statString, type);
|
||||
}
|
||||
|
||||
console.log("WFRP4E-FR | Loading Babele translation module ...");
|
||||
loadScripts();
|
||||
|
||||
/*---------------------------------------------------------------------*/
|
||||
@ -307,7 +307,7 @@ Hooks.once('init', () => {
|
||||
|
||||
"npc_details": (details) => {
|
||||
//console.log("DETAILS: ", details);
|
||||
let newDetails = duplicate(details);
|
||||
let newDetails = foundry.utils.duplicate(details);
|
||||
if (details.species?.value)
|
||||
newDetails.species.value = game.i18n.localize(details.species.value);
|
||||
if (details.gender?.value)
|
||||
@ -483,7 +483,7 @@ Hooks.once('init', () => {
|
||||
if (career_fr?.system) {
|
||||
trait_en.name = career_fr.name || trait_en.name
|
||||
// DEBG: console.log(">>>>> Career ?", career_fr.name );
|
||||
trait_en.system = duplicate(career_fr.system);
|
||||
trait_en.system = foundry.utils.duplicate(career_fr.system);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -527,7 +527,7 @@ Hooks.once('init', () => {
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < list.length; i++) {
|
||||
newQF[i] = duplicate(list[i])
|
||||
newQF[i] = foundry.utils.duplicate(list[i])
|
||||
if (newQF[i].name == "Trap Blade") {
|
||||
newQF[i].name = "TrapBlade"; // Auto-patch, without space!
|
||||
//console.log("PATCHED", trim);
|
||||
|
@ -529,7 +529,7 @@ export default class ActorWfrp4e_fr extends Actor {
|
||||
let title = game.i18n.localize("WeaponTest") + " - " + weapon.name;
|
||||
|
||||
// Prepare the weapon to have the complete data object, including qualities/flaws, damage value, etc.
|
||||
let wep = this.prepareWeaponCombat(duplicate(weapon));
|
||||
let wep = this.prepareWeaponCombat(foundry.utils.duplicate(weapon));
|
||||
let testData = {
|
||||
target: 0,
|
||||
hitLocation: true,
|
||||
@ -551,7 +551,7 @@ export default class ActorWfrp4e_fr extends Actor {
|
||||
skillCharList.push(game.i18n.localize("Ballistic Skill"))
|
||||
if (weapon.data.weaponGroup.value != "throwing" && weapon.data.weaponGroup.value != "explosives" && weapon.data.weaponGroup.value != "entangling") {
|
||||
// Check to see if they have ammo if appropriate
|
||||
testData.extra.ammo = duplicate(this.getEmbeddedEntity("OwnedItem", weapon.data.currentAmmo.value))
|
||||
testData.extra.ammo = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", weapon.data.currentAmmo.value))
|
||||
if (!testData.extra.ammo || weapon.data.currentAmmo.value == 0 || testData.extra.ammo.data.quantity.value == 0) {
|
||||
AudioHelper.play({ src: "systems/wfrp4e/sounds/no.wav" }, false)
|
||||
ui.notifications.error(game.i18n.localize("Error.NoAmmo"))
|
||||
@ -1198,7 +1198,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
|
||||
result.postFunction = "basicTest";
|
||||
if (testData.extra)
|
||||
mergeObject(result, testData.extra);
|
||||
foundry.utils.mergeObject(result, testData.extra);
|
||||
|
||||
if (result.options.corruption) {
|
||||
this.handleCorruptionResult(result);
|
||||
@ -1382,7 +1382,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
|
||||
|
||||
// Find ingredient being used, if any
|
||||
let ing = duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
|
||||
let ing = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
|
||||
if (ing) {
|
||||
// Decrease ingredient quantity
|
||||
testData.extra.ingredient = true;
|
||||
@ -1433,7 +1433,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
result.postFunction = "channelTest";
|
||||
|
||||
// Find ingredient being used, if any
|
||||
let ing = duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
|
||||
let ing = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
|
||||
if (ing) {
|
||||
// Decrease ingredient quantity
|
||||
testData.extra.ingredient = true;
|
||||
@ -1527,7 +1527,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
} // If something went wrong calculating damage, do nothing and still render the card
|
||||
|
||||
if (testData.extra)
|
||||
mergeObject(result, testData.extra);
|
||||
foundry.utils.mergeObject(result, testData.extra);
|
||||
|
||||
try {
|
||||
let contextAudio = await game.wfrp4e.audio.MatchContextAudio(game.wfrp4e.audio.FindContext(result))
|
||||
@ -1573,9 +1573,9 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
* an actor. This function is called whenever the sheet is rendered.
|
||||
*/
|
||||
prepare() {
|
||||
let preparedData = duplicate(this.data)
|
||||
let preparedData = foundry.utils.duplicate(this.data)
|
||||
// Call prepareItems first to organize and process OwnedItems
|
||||
mergeObject(preparedData, this.prepareItems())
|
||||
foundry.utils.mergeObject(preparedData, this.prepareItems())
|
||||
|
||||
// Add speciality functions for each Actor type
|
||||
if (preparedData.type == "character")
|
||||
@ -1602,7 +1602,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
*
|
||||
*/
|
||||
prepareItems() {
|
||||
let actorData = duplicate(this.data)
|
||||
let actorData = foundry.utils.duplicate(this.data)
|
||||
// These containers are for the various different tabs
|
||||
const careers = [];
|
||||
const basicSkills = [];
|
||||
@ -2817,7 +2817,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
*
|
||||
*/
|
||||
async addBasicSkills() {
|
||||
let allItems = duplicate(this.data.items)
|
||||
let allItems = foundry.utils.duplicate(this.data.items)
|
||||
let ownedBasicSkills = allItems.filter(i => i.type == "skill" && i.data.advanced.value == "bsc");
|
||||
let allBasicSkills = await game.wfrp4e.utility.allBasicSkills()
|
||||
|
||||
@ -3240,7 +3240,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
let existingSkill = this.data.items.find(i => i.name.trim() == skillName && i.type == "skill")
|
||||
// If so, simply update the skill with the new advancement value.
|
||||
if (existingSkill) {
|
||||
existingSkill = duplicate(existingSkill);
|
||||
existingSkill = foundry.utils.duplicate(existingSkill);
|
||||
// If the existing skill has a greater amount of advances, use the greater value instead (make no change) - ??? Is this needed? I'm not sure why I did this. TODO: Evaluate.
|
||||
existingSkill.data.advances.value = (existingSkill.data.advances.value < advances) ? advances : existingSkill.data.advances.value;
|
||||
await this.updateEmbeddedEntity("OwnedItem", existingSkill);
|
||||
@ -3571,7 +3571,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
|
||||
|
||||
|
||||
async handleExtendedTest(testResult) {
|
||||
let test = duplicate(this.getEmbeddedEntity("OwnedItem", testResult.options.extended));
|
||||
let test = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testResult.options.extended));
|
||||
|
||||
if(game.settings.get("wfrp4e", "extendedTests") && testResult.SL == 0)
|
||||
testResult.SL = testResult.roll <= testResult.target ? 1 : -1
|
||||
|
@ -246,21 +246,21 @@ function __patchName(name) {
|
||||
|
||||
/************************************************************************************/
|
||||
export default async function statParserFR(statString, type = "npc") {
|
||||
let model = duplicate(game.system.model.Actor[type]);
|
||||
let model = foundry.utils.duplicate(game.system.model.Actor[type]);
|
||||
|
||||
// Patch wront/strange carac value before processing
|
||||
statString = statString.replace(/ –/g, " 0")
|
||||
let moneys = { gc: 0, ss: 0, bp: 0 }
|
||||
|
||||
let statNameReg = us_carac
|
||||
let sectionData = duplicate(sectionDataUS)
|
||||
let sectionData = foundry.utils.duplicate(sectionDataUS)
|
||||
let skillGrouping = __SkillGroupsUS
|
||||
let moneyLang = moneyUS
|
||||
// Detect French stat block
|
||||
if (statString.includes('CC') && statString.includes('CT') && statString.includes('FM')) {
|
||||
//ui.notifications.warn("Le parsing de stablock en Français n'est pas encore prêt")
|
||||
statNameReg = fr_carac
|
||||
sectionData = duplicate(sectionDataFR)
|
||||
sectionData = foundry.utils.duplicate(sectionDataFR)
|
||||
skillGrouping = __SkillGroupsFR
|
||||
moneyLang = moneyFR
|
||||
}
|
||||
|
Reference in New Issue
Block a user