Nombreuses corections de scripts...
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@@ -1,9 +1,9 @@
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let location = this.item.system.location.key
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let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
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await Test.roll();
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await test.roll();
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if (location && Test.Échoué)
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if (location && test.failed)
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{
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let dropped = this.item.system.weaponsAtLocation;
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