Add all systems effects scripts + translations
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@ -7,7 +7,7 @@ let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {sk
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let currentModifier = this.actor.characteristics.t.modifier
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await this.actor.update({ "system.characteristics.t.modifier": currentModifier - toughnessLost })
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this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> lost ${toughnessLost} Toughness`)
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this.script.scriptMessage(`<b>${this.actor.prototypeToken.name}</b> perd ${toughnessLost} points d'Endurance`)
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if (this.actor.system.characteristics.t.value <= 0)
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{
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this.actor.addCondition("dead");
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