Add all systems effects scripts + translations
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@ -1,6 +1,6 @@
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if (args.opposedTest.attackerTest.item?.name.includes("Bite"))
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if (args.opposedTest.attackerTest.item?.name.includes("Morsure"))
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{
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let woundsGained = args.totalWoundLoss;
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this.script.scriptMessage(`Gains ${woundsGained} Wounds`, { whisper: ChatMessage.getWhisperRecipients("GM") })
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this.script.scriptMessage(`Récupère ${woundsGained} Blessures`, { whisper: ChatMessage.getWhisperRecipients("GM") })
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this.actor.modifyWounds(woundsGained)
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}
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