Add all systems effects scripts + translations
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		| @@ -9,6 +9,6 @@ if (args.totalWoundLoss > 0) | ||||
|   args.actor.addCondition("poisoned") | ||||
|   this.script.scriptMessage(` | ||||
|       <strong>${this.effect.name}</strong>:<br> | ||||
|       <strong>${args.actor.name}</strong> has been given a @Condition[Poisoned] Condition, which can be resisted with a <strong>Difficult (-10) Endurance</strong> Test.`,  | ||||
|       <strong>${args.actor.name}</strong> reçoit un état @Condition[Empoisonné], qui peut être résisté avec un <strong>Test de Résistance Difficile (-10)</strong>.`,  | ||||
|       {whisper: ChatMessage.getWhisperRecipients("GM")}) | ||||
| } | ||||
|   | ||||
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