Add all systems effects scripts + translations
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@ -3,5 +3,5 @@ await test.roll();
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if (test.failed && this.actor.type == "character")
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{
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this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
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this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")})
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this.script.scriptMessage("Gain d'un Point de Corruption", {whisper : ChatMessage.getWhisperRecipients("GM")})
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}
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