Fix old script library
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@ -1,4 +1,4 @@
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells")
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells")
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let text = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).result
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@ -7,7 +7,7 @@ let god = await ValueDialog.create("Enter a Deity", "Blessed")
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if (god)
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{
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let prayers = await game.wfrp4e.utility.findAll("prayer", "Loading Prayers")
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let prayers = await warhammer.utility.findAllItems("prayer", "Loading Prayers")
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let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
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if (blessings.length)
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{
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@ -1,4 +1,4 @@
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let mutations = await game.wfrp4e.utility.findAll("mutation", "Loading Mutations")
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let mutations = await warhammer.utility.findAllItems("mutation", "Loading Mutations")
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let roll = Math.floor(CONFIG.Dice.randomUniform() * mutations.length);
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this.actor.createEmbeddedDocuments("Item", [mutations[roll]]);
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this.script.scriptNotification(`Added ${mutations[roll].name}`)
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@ -1,4 +1,4 @@
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells")
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells")
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let lore = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).text
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this.script.scriptNotification(lore)
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@ -1,4 +1,4 @@
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells", true);
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells", true);
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let choice = await ItemDialog.create(spells, 1);
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@ -1,4 +1,4 @@
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let careers = await game.wfrp4e.utility.findAll("career", "", true);
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let careers = await warhammer.utility.findAllItems("career", "", true);
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careers.forEach(c => {
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if (!c.id)
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{
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@ -1,4 +1,4 @@
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells");
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells");
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spells = spells.filter(s => ["fire", "heavens", "beasts", "shadow", "light", "life", "death", "metal"].includes(s.system.lore.value)).sort((a, b) => a.system.lore.value > b.system.lore.value ? 1 : -1)
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let choice = await ItemDialog.create(spells, 1, "Choose Spell");
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@ -1,4 +1,4 @@
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let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells");
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells");
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spells = spells.filter(s => ["slaanesh"].includes(s.system.lore.value))
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let choice = await ItemDialog.create(spells, 1, "Choose Spell");
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