Fix talents naming
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@ -158,7 +158,7 @@ Hooks.once('init', () => {
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for (i = 0; i < len; i++) {
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skills_list[i] = skills_list[i].trim();
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for (let compData of validCompendiums) {
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let transl = game.babele.translate(compData.metadata.id, { name: skills_list[i] }, true).name;
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let transl = game.babele.translate(compData.metadata.id, { name: skills_list[i], type: "skill" }, true).name;
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if (!transl) transl = skills_list[i]
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//console.log("List ...", skills_list[i]);
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if (transl == skills_list[i]) {
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@ -167,13 +167,13 @@ Hooks.once('init', () => {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim() + " ()";
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let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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let translw = game.babele.translate(compData.metadata.id, { name: s1, type: "skill" }, true).name;
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if (translw != s1) {
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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translw = game.babele.translate(compData.metadata.id, { name: s1, type: "skill" }, true).name;
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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}
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@ -241,32 +241,26 @@ Hooks.once('init', () => {
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let len = talents_list.length;
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let re = /(.*)\((.*)\)/i;
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for (i = 0; i < len; i++) {
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let translated = false;
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for (let compData of validCompendiums) {
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let transl = game.babele.translate(compData.metadata.id, { name: talents_list[i] }, true).name;
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//console.log("TALENT - Parsing : ", talents_list)
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let transl = game.babele.translate(compData.metadata.id, { name: talents_list[i], type: "talent" }, true).name;
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if (!transl) transl = talents_list[i]
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if (transl == talents_list[i]) {
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let res = re.exec(talents_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim(); // No () in talents table
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let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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if (translw != s1) {
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let translw = game.babele.translate(compData.metadata.id, { name: s1, type: "talent" }, true).name;
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//console.log("Ssearch talent name:", compData.metadata.id, s1, translw);
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if (translw && translw != s1) {
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transl = translw + " (" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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let res2 = re.exec(translw);
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if (res2) {
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transl = res2[1] + " (" + subword + ")";
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} else {
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transl = translw
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}
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}
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translated = true
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}
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}
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}
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talents_list[i] = transl;
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if (transl?.system)
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if (translated)
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break;
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}
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}
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