Nombreuses corrections sur les maladies et symptomes
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This commit is contained in:
2026-03-22 20:41:58 +01:00
parent 8862698262
commit 5f4e0c7ce5
39 changed files with 9796 additions and 35493 deletions

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@@ -145,6 +145,39 @@ export class WH4FRPatchConfig {
}
}
/************************************************************************************/
static patch_symptom_severity() {
// The core module's symptomEffects scripts check for English severity terms
// ("Moderate", "Severe") in this.effect.name. French disease compendiums use
// translated severity ("Modéré(e)", "Grave"), so the checks would fail.
// We patch the relevant scriptData to also check for French severity terms.
const effects = game.wfrp4e.config.symptomEffects;
if (!effects) return;
// Patch blight: checks Moderate → easy, Severe → average, else → veasy
for (const key of ["blight", "gangrene"]) {
const effect = effects[key];
if (!effect?.system?.scriptData) continue;
for (const sd of effect.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")')
.replace('includes("Severe")', 'includes("Severe") || this.effect.name.includes("Grave")');
}
}
}
// Patch convulsions: checks Moderate → -20, else → -10
if (effects.convulsions?.system?.scriptData) {
for (const sd of effects.convulsions.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")');
}
}
}
}
/************************************************************************************/
static fixSpeciesTable() {
@@ -240,276 +273,10 @@ export class WH4FRPatchConfig {
this.patch_career();
game.wfrp4e.config.symptomEffects = {
"blight": {
label: "Toxine",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
let difficulty = ""
if (this.effect.label.includes("Modéré"))
difficulty = "easy"
else if (this.effect.label.includes("Sévère"))
difficulty = "average"
else
difficulty = "veasy"
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
args.actor.addCondition("dead")
})
})
}`
}
}
},
"buboes": {
label: "Bubons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}
`}
}
},
"convulsions": {
label: "Convulsions",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let modifier = 0
if (this.effect.label.includes("Modéré"))
modifier = -20
else
modifier = -10
let applicableCharacteristics = ["ws", "bs", "s", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier += modifier
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier += modifier
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier += modifier
}
}`
}
}
},
"fever": {
label: "Fièvre",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}`,
"otherEffects": ["blight", "wounded"]
}
}
},
"flux": {
label: "Intoxication Alimentaire",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"lingering": {
label: "Persistant",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"coughsAndSneezes": {
label: "Toux et éternuements",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"gangrene": {
label: "Gangrène",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
{
if (args.item == "fel")
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"malaise": {
label: "Malaise",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prepareData",
"symptom": true,
"script": `
if (game.user.isUniqueGM)
{
let fatigued = args.actor.hasCondition("fatigued")
if (!fatigued)
{
args.actor.addCondition("fatigued")
ui.notifications.notify("Etat Extenué ajouté à " + args.actor.name + ", qui ne peut pas être enlevé tant que le symptôme Malaise est présent.")
}
}
`
}
}
},
"nausea": {
label: "Nausée",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "rollTest",
"symptom": true,
"script": `
if (this.actor.isOwner && args.test.result.outcome == "failure")
{
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (applicableCharacteristics.includes(args.test.result.characteristic))
this.actor.addCondition("stunned")
else if (args.test.result.skill && applicableCharacteristics.includes(args.test.result.skill.system.characteristic.value))
this.actor.addCondition("stunned")
else if (args.test.result.weapon)
this.actor.addCondition("stunned")
}
`
}
}
},
"pox": {
label: "Démangeaisons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
args.prefillModifiers.modifier -= 10
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"wounded": {
label: "Blessé",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty : "average"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
fromUuid("Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb").then(disease => {
args.actor.createEmbeddedDocuments("Item", [disease.toObject()])
})
})
})
}`
}
}
}
}
// Patch symptom severity scripts to support French severity terms
// The core module scripts check for "Moderate"/"Severe" in effect.name,
// but French disease compendiums use "Modéré(e)"/"Grave" instead.
this.patch_symptom_severity();
game.wfrp4e.config.effectApplication = {
"actor": "Acteur",