Corrections sur les scripts avec wounds/blessures
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@@ -10,17 +10,17 @@ scriptData[0].script = `
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let chatData = {whisper: ChatMessage.getWhisperRecipients("GM")};
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let message = "";
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let Blessures = foundry.utils.duplicate(this.actor.status.Blessures);
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let wounds = foundry.utils.duplicate(this.actor.status.wounds);
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let regenRoll = await new Roll("1d10").roll({allowInteractive : false});
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let regen = regenRoll.total;
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if (Blessures.value >= Blessures.max)
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if (wounds.value >= wounds.max)
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return;
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if (Blessures.value > 0) {
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Blessures.value += Math.floor(regen / 2);
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if (Blessures.value > Blessures.max) {
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Blessures.value = Blessures.max;
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if (wounds.value > 0) {
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wounds.value += Math.floor(regen / 2);
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if (wounds.value > wounds.max) {
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wounds.value = wounds.max;
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}
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message += \`<b>\${this.actor.name}</b> regagne \${regen} Blessures.\`;
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@@ -29,7 +29,7 @@ scriptData[0].script = `
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}
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} else if (regen >= 8) {
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message += \`<b>\${this.actor.name}</b> a obtenu un \${regen} et regagne 1 Blessure.\`;
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Blessures.value += 1;
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wounds.value += 1;
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if (regen === 10) {
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message += "<br>De plus, il régénère une Blessure Critique.";
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}
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@@ -37,7 +37,7 @@ scriptData[0].script = `
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message += \`<b>\${this.actor.name}</b> Résultat de régénération de \${regen} - Aucun effet.\`;
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}
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await this.actor.update({"system.status.wounds": Blessures});
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await this.actor.update({"system.status.wounds": wounds});
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this.script.message(message, {whisper: ChatMessage.getWhisperRecipients("GM")});
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`
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@@ -46,4 +46,4 @@ await effet.update({
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"system.scriptData": scriptData
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});
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await trait.update({name});
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await trait.update({ name });
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@@ -5,15 +5,15 @@ let wounds = foundry.utils.duplicate(this.actor.status.wounds)
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let regenRoll = await new Roll("1d10").roll({allowInteractive : false});
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let regen = regenRoll.total;
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if (Blessures.value >= Blessures.max)
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if (wounds.value >= wounds.max)
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return
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if (Blessures.value > 0)
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if (wounds.value > 0)
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{
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Blessures.value += regen
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if (Blessures.value > Blessures.max)
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wounds.value += regen
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if (wounds.value > wounds.max)
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{
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Blessures.value = Blessures.max
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wounds.value = wounds.max
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}
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message += `<b>${this.actor.name}</b> regagne ${regen} Point de Blessures.`
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@@ -25,7 +25,7 @@ if (Blessures.value > 0)
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else if (regen >= 8)
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{
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message += `<b>${this.actor.name}</b> a fait un ${regen} et regagne 1 Point de Blessures.`
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Blessures.value += 1
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wounds.value += 1
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if (regen == 10)
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{
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message += `<br>De plus, il guérit d'une Blessure Critique.`
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@@ -36,5 +36,5 @@ else
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message += `<b>${this.actor.name}</b> a fait un ${regen} et ne régénère pas de Point de Blessures.`
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}
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await this.actor.update({ "system.status.wounds": Blessures })
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await this.actor.update({ "system.status.wounds": wounds })
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this.script.message(message, { whisper: ChatMessage.getWhisperRecipients("GM") })
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