diff --git a/babele-register.js b/babele-register.js index 937578d..fd8dd7a 100644 --- a/babele-register.js +++ b/babele-register.js @@ -146,6 +146,35 @@ class ActorWfrp4e_fr extends ActorWfrp4e { } +Hooks.on("chatMessage", (html, content, msg) => { + // Setup new message's visibility + let rollMode = game.settings.get("core", "rollMode"); + if ( ["gmroll", "blindroll"].includes(rollMode) ) msg["whisper"] = ChatMessage.getWhisperIDs("GM"); + if ( rollMode === "blindroll" ) msg["blind"] = true; + msg["type"] = 0; + + // Split input into arguments + let command = content.split(" ").map(function(item) { + return item.trim(); + }) + // Roll on a table + if (command[0] == "/auberge") + { + var compendium = game.packs.find(p => p.collection === 'world.plats-dauberges'); + + compendium.getIndex().then(index => { + index.forEach(entity => { + //console.log(entity.name, entity._id); + if (entity.name.toLowerCase().includes(command[1].toLowerCase()) ) { + compendium.getEntity(entity._id).then(table => { + table.draw(); + } ); + } + } ); + }); + return false; + } +} ); Hooks.once('init', () => { @@ -163,7 +192,116 @@ Hooks.once('init', () => { "doigts de fée": "dex", "guerrier né": "ws" } - + WFRP4E.speciesSkills = { + "human": [ + "Soins aux animaux", + "Charme", + "Calme", + "Evaluation", + "Ragot", + "Marchandage", + "Langue (Bretonnien)", + "Langue (Wastelander)", + "Commandement", + "Savoir (Reikland)", + "Corps à corps (Base)", + "Projectiles (Arc)" + ], + "dwarf": [ + "Résistance à l'alcool", + "Calme", + "Endurance", + "Divertissement (Raconter)", + "Evaluation", + "Intimidation", + "Langue (Khazalid)", + "Savoir (Nains)", + "Savoir (Geologie)", + "Savoir (Metallurgie)", + "Corps à corps (Base)", + "Métier (Au choix)" + ], + "halfling": [ + "Charme", + "Résistance à l'alcool", + "Esquive", + "Pari", + "Marchandage", + "Intuition", + "Langue (Mootland)", + "Savoir (Reikland)", + "Perception", + "Escamotage", + "Discrétion (Au choix)", + "Métier (Cuisinier)" + ], + "helf": [ + "Calme", + "Divertissement (Chant)", + "Evaluation", + "Langue (Eltharin)", + "Commandement", + "Corps à corps (Base)", + "Navigation", + "Perception", + "Musicien (Au choix)", + "Projectiles (Arc)", + "Voile", + "Natation" + ], + "welf": [ + "Athlétisme", + "Escalade", + "Endurance", + "Divertissement (Chant)", + "Intimidation", + "Langue (Eltharin)", + "Corps à corps (Base)", + "Survie en extérieur", + "Perception", + "Projectiles (Arc)", + "Discrétion (Rural)", + "Pistage" + ], + } + WFRP4E.speciesTalents = { + "human": [ + "Destinée", + "Affable, Perspicace", + 3 + ], + "dwarf": [ + "Résistance à la Magie", + "Vision Nocturne", + "Lire/Ecrire, Impitoyable", + "Déterminé, Obstiné", + "Costaud", + 0 + ], + "halfling": [ + "Sens Aiguisé (Gout)", + "Vision Nocturne", + "Résistance (Chaos)", + "Petit", + 0 + ], + "helf": [ + "Sens Aiguisé (Vue)", + "Imperturbable, Perspicace", + "Vision Nocturne", + "Seconde Vue, Sixième Sens", + "Lire/Ecrire", + 0 + ], + "welf": [ + "Sens Aiguisé (Sight)", + "Dur à cuire, Seconde Vue", + "Vision Nocturne", + "Seconde Vue, Sixth Sense", + "Lire/Ecrire", + 0 + ], + } if(typeof Babele !== 'undefined') { @@ -233,6 +371,16 @@ Hooks.once('init', () => { } return talents_list; }, + "npc_characteristics": (chars) => { // Auto-convert char names in the sheet + for (var key in chars) { + //console.log("Was here !", key, chars[key].label); + var char = chars[key] + var abrev = char["abrev"]; + char["label"] = game.i18n.localize( "CHAR." + abrev ); + char["abrev"] = game.i18n.localize( "CHARAbbrev." + abrev); + } + return chars; + }, "bestiary_traits": (beast_traits, translations) => { var compendium = game.packs.find(p => p.collection === 'wfrp4e.traits'); for (let trait_en of beast_traits) @@ -257,7 +405,7 @@ Hooks.once('init', () => { trait_en.data.description.value = trait_fr.data.description.value; if ( isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it //console.log("Translating : ", trait_en.data.specification.value); - trait_en.data.specification.value = game.i18n.localize(trait_en.data.specification.value); + trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() ); } } return beast_traits; diff --git a/compendium/eis.eisactors.json b/compendium/eis.eisactors.json index bd82cb5..3be5adb 100644 --- a/compendium/eis.eisactors.json +++ b/compendium/eis.eisactors.json @@ -2,8 +2,12 @@ "label": "PNJ Ennemi Intérieur", "mapping": { "name": "name", - "description": "description" + "description": "details.biography.value", + "characteristics": { + "path": "data.characteristics", + "converter": "npc_characteristics" + } }, "entries": [ ] -} +} diff --git a/compendium/wfrp4e.bestiary.json b/compendium/wfrp4e.bestiary.json index bc6d8eb..1a712c6 100644 --- a/compendium/wfrp4e.bestiary.json +++ b/compendium/wfrp4e.bestiary.json @@ -4,7 +4,11 @@ "items": { "path": "items", "converter": "bestiary_traits" - } + }, + "characteristics": { + "path": "data.characteristics", + "converter": "npc_characteristics" + } }, "entries": [ { diff --git a/fr.json b/fr.json index 7f69078..7517cce 100644 --- a/fr.json +++ b/fr.json @@ -929,5 +929,9 @@ "Ammo" : "Munition", "Size": "Taille", - "NAME.CombatReflexes" : "Combat Instinctif" + "NAME.CombatReflexes" : "Combat Instinctif", + + "character": "PJ", + "npc": "PNJ", + "creature": "Créature" } diff --git a/module.json b/module.json index d58020a..81fee04 100644 --- a/module.json +++ b/module.json @@ -2,7 +2,7 @@ "name": "WH4-fr-translation", "title": "Traduction du module WH4 en Français.", "description": "La traduction du module WH4.", - "version": "0.58", + "version": "0.59", "minimumCoreVersion" : "0.5.1", "compatibleCoreVersion": "0.5.5", "author": "LeRatierBretonnien", diff --git a/tables/talents.json b/tables/talents.json index e556579..18bc11b 100644 --- a/tables/talents.json +++ b/tables/talents.json @@ -2,13 +2,13 @@ "name": "Talents aléatoires", "die" : "1d32", "rows": [{ - "name": "Sens aiguisés (Au choix)", + "name": "Sens Aiguisé (Au choix)", "range": [1, 1] }, { "name": "Ambidextre", "range": [2, 2] }, { - "name": "Affinité avec les Animaux", + "name": "Affinité avec les animaux", "range": [3, 3] }, { "name": "Artiste", @@ -26,7 +26,7 @@ "name": "Fuite!", "range": [8, 8] }, { - "name": "Dur à Cuire", + "name": "Dur à cuire", "range": [9, 9] }, { "name": "Reflexes Foudroyants", @@ -38,7 +38,7 @@ "name": "Chanceux", "range": [12, 12] }, { - "name": "Tireur de Précision", + "name": "Tireur de précision", "range": [13, 13] }, { "name": "Imitation", @@ -47,7 +47,7 @@ "name": "Vision Nocturne", "range": [15, 15] }, { - "name": "Doigts de Fée", + "name": "Doigts de fée", "range": [16, 16] }, { "name": "Noblesse", @@ -56,16 +56,16 @@ "name": "Orientation", "range": [18, 18] }, { - "name": "Oreille Absolue", + "name": "Oreille absolue", "range": [19, 19] }, { - "name": "Ame Pure", + "name": "Ame pure", "range": [20, 20] }, { "name": "Lire/Ecrire", "range": [21, 21] }, { - "name": "Résistance (au choix)", + "name": "Resistant (au choix)", "range": [22, 22] }, { "name": "Perspicace", @@ -77,7 +77,7 @@ "name": "Sixième Sens", "range": [25, 25] }, { - "name": "Bonnes Jambes", + "name": "Bonnes jambes", "range": [26, 26] }, { "name": "Costaud", @@ -86,16 +86,16 @@ "name": "Affable", "range": [28, 28] }, { - "name": "Doué en Calcul", + "name": "Doué en calcul", "range": [29, 29] }, { - "name": "Très Résistant", + "name": "Très résistant", "range": [30, 30] }, { - "name": "Très Fort", + "name": "Très fort", "range": [31, 31] }, { - "name": "Guerrier Né", + "name": "Guerrier né", "range": [32, 32] }] }