Debut traduction trappings

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LeRatierBretonnien 2020-03-28 21:57:24 +01:00
parent d987fc15a0
commit 5568cb2484
1 changed files with 180 additions and 180 deletions

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@ -3,58 +3,58 @@
"entries": [
{
"id": "Abacus",
"name": "Abacus"
"name": "Abaque"
},
{
"id": "Ale, Keg",
"name": "Ale, Keg",
"name": "Cervoise, Tonnelet",
"description": "<p>Capacity 3 gallons. Empty kegs can be refilled for 18d</p>"
},
{
"id": "Ale, pint",
"name": "Ale, pint"
"name": "Cervoise, pinte"
},
{
"id": "Amulet",
"name": "Amulet"
"name": "Amulette"
},
{
"id": "Animal Trap",
"name": "Animal Trap",
"description": "<p>Used to catch game (see Gathering Food and Herbs)</p>"
"name": "Pièges à animal",
"description": "<p>Utilisé pour attraper du gibier ( cf. page 131)</p>"
},
{
"id": "Antitoxin Kit",
"name": "Antitoxin Kit",
"description": "<p>Contains a small knife, herbs, and a jar of leeches. A successful Heal Test with an antitoxin kit removes all Poisoned Conditions. Treatment takes at least two Rounds.</p>"
"name": "Nécessaire anti-poison",
"description": "<p>renferme un petit couteau, des herbes et un bocal des sanguse. Un test de Guérison réussi avec un nécessaire antipoison retire tous les Etats <em>Empoisonné</em<. Le traitement prend au moins deux rounds.</p>"
},
{
"id": "Arrow",
"name": "Arrow",
"description": "<p>edwed</p>"
"name": "Flèche",
"description": "<p>Empaleuse</p>"
},
{
"id": "Backpack",
"name": "Backpack",
"description": "<p>Counts as worn when strapped to your back.&nbsp;</p>"
"name": "Sac à dos",
"description": ""
},
{
"id": "Ball",
"name": "Ball"
"name": "Balle"
},
{
"id": "Bandage",
"name": "Bandage",
"description": "<p>A successful <strong>Heal</strong> or <strong>Dexterity</strong> Test removes +1 extra <em>Bleeding</em> Status.</p>"
"name": "Bandages",
"description": "<p>Un testde Guérison ou de Dextérité réussi retire +1 Etat hémorrgique supplémetaire</p>"
},
{
"id": "Barrel",
"name": "Barrel",
"description": "<p>Capacity: 32 gallons of liquid.</p>\n<p>&nbsp;</p>"
"name": "Baril",
"description": "<p>Capacité: 145 litres de liquide.</p>\n<p>&nbsp;</p>"
},
{
"id": "Bastard Sword",
"name": "Bastard Sword",
"name": "Epée Batârde",
"description": ""
},
{
@ -64,32 +64,32 @@
},
{
"id": "Bedroll ",
"name": "Bedroll ",
"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>"
"name": "Sac de couchage ",
"description": "<p>Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.</p>"
},
{
"id": "Black Lotus",
"name": "Black Lotus",
"description": "<p>This deadly plant grows in Southland jungles and is used for blade venom. Victims who suffer at least 1 Wound from a sap-coated blade immediately take 2 Poisoned Conditions. Resisted with a <strong>Difficult (10) Endurance</strong> Test.</p>"
"name": "Lotus Noir",
"description": "<p>Cette plante mortelle pousse dans les jungles du Sud, et elle est utilisée pour empoisonner les lames. Les victimes qui subissent au moins 1 Point de Blessure d'une lame recouverte de sa sève subissent immédiatement 2 Etats <em>Empoisonnés</em>. Combattu ave cun <strong>Testde Resistance Cmplexe (-10)</strong></p>"
},
{
"id": "Blanket",
"name": "Blanket",
"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>"
"description": "<p>Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.</p>"
},
{
"id": "Blunderbuss",
"name": "Blunderbuss",
"name": "Tromblon",
"description": ""
},
{
"id": "Boat Hook",
"name": "Boat Hook",
"name": "Crochet",
"description": ""
},
{
"id": "Boiled Leather Breastplate",
"name": "Boiled Leather Breastplate",
"name": "Plastron en Cuir Bouilli",
"description": ""
},
{
@ -98,245 +98,245 @@
},
{
"id": "Bolt",
"name": "Bolt",
"name": "Carreau",
"description": ""
},
{
"id": "Bomb",
"name": "Bomb"
"name": "Bombe"
},
{
"id": "Book, Apothecary",
"name": "Book, Apothecary",
"description": "<p>Apothecary books are usually hand-written. A basic apothecary book contains ingredient descriptions and diagrammed instructions for brewing processes. Formulas for Digestive Tonics, Healing Draughts, and Vitality Draughts are usually included (see Herbs and Draughts). Advanced texts contain formulas for more exotic draughts.</p>"
"name": "Livre, Apothicaire",
"description": ""
},
{
"id": "Book, Art",
"name": "Book, Art",
"description": "<p>Plays, poems, and ballads or perhaps musical arrangements scribbled on loose parchment, Art books come in many forms. They also include treatises on perspective, form, and style, often written by famous painters or sculptors — such as Leonardo da Miragliano — for mass printing&nbsp;</p>"
"name": "Livre, Art",
"description": ""
},
{
"id": "Book, Cryptography",
"name": "Book, Cryptography",
"description": "<p>Where individual ciphers and encryption keys can be written on a single page or two, Cryptography books are often hand-scribed codices dealing with mathematics, numerology, and polyalphabetic encryption.</p>"
"name": "Livre, Cryptographie",
"description": "</p>"
},
{
"id": "Book, Engineer",
"name": "Book, Engineer",
"description": "<p>The majority of engineering books are press-printed. Engineering is an advanced science in the Empire, largely due to the Imperial Engineers School in Altdorf and the Dwarf Engineers Guild. Because of this, Engineering texts are often authored, co-authored, or edited by Dwarfs.</p>"
"name": "Livre, Ingénierie",
"description": ""
},
{
"id": "Book, Law",
"name": "Book, Law",
"description": "<p>Laws vary considerably from one region to the next. Cities with printing presses compile legislation in bound volumes, whereas judges in smaller towns often rely on documents handwritten centuries ago. Law books used by travelling lawyers or judges often combine printed and written pages from different towns across the Empire, collated and bound together within the same cover</p>"
"name": "Livre, Juridique",
"description": ""
},
{
"id": "Book, Magic",
"name": "Book, Magic",
"description": "<p>Spell grimoires are usually scribed by wizards, and their covers are often secured with locks. Sometimes grimoires are even protected by magical alarms or wards. Carrying a spell grimoire is punishable as heresy unless the owning wizard is licensed by the Colleges of Magic.</p>"
"name": "Livre, Magick",
"description": ""
},
{
"id": "Book, Medicine",
"name": "Book, Medicine",
"description": "<p>Medical texts can either be scribed or press-printed, depending on the authoring physicians prestige. Illuminations are common, and usually include detailed autopsy drawings and procedural diagrams.</p>"
"name": "Livre, Médecine",
"description": ""
},
{
"id": "Book, Religion",
"name": "Book, Religion",
"description": "<p>Religions books come in all forms in the Empire, a realm renowned for its religious observances. There is an eager market for the most popular texts, most of which are cheaply produced by printing presses.</p>"
"name": "Livre, Religion",
"description": ""
},
{
"id": "Boots",
"name": "Boots"
"name": "Bottes"
},
{
"id": "Bow",
"name": "Bow"
"name": "Arc"
},
{
"id": "Bowl",
"name": "Bowl",
"name": "Bol",
"description": ""
},
{
"id": "Brass Penny",
"name": "Brass Penny",
"name": "Sous de Cuivre",
"description": ""
},
{
"id": "Broom",
"name": "Broom",
"name": "Balai",
"description": ""
},
{
"id": "Bucket",
"name": "Bucket",
"name": "Seau",
"description": ""
},
{
"id": "Bugmans XXXXXX Ale, pint ",
"name": "Bugmans XXXXXX Ale, pint ",
"description": "<p>Merchants travel across the Old World to purchase this potent Dwarfen ale from the famous brewery founded by Josef Bugman. Bugmans Ale is distributed to most major cities. One mug of Bugmans counts as 4 mugs of normal ale for intoxication purposes (see @Item[Consume Alcohol]), and grants immunity to Fear Tests for 1d10 hours.</p>"
"name": "Cervoise de Bugman, pinte ",
"description": "<p>Une chope de cervoise de Burgman compte pour 4 chopes de cervoise normale pour le calcul de l'intexication (cf page 129), et confère une immunité aux Tests de Peur pour 1d10 heures.</p>"
},
{
"id": "Bullet and Powder",
"name": "Bullet and Powder",
"name": "Poudre et Balles",
"description": ""
},
{
"id": "Candle",
"name": "Candle",
"description": "<p>Provides illumination for 10 yards when lit.</p>"
"name": "Bougie",
"description": "<p>Fourni de la lumière jusqu'à 10 mètres.</p>"
},
{
"id": "Canvas Tarp",
"name": "Canvas Tarp",
"name": "Bâche de toile",
"description": ""
},
{
"id": "Cart",
"name": "Cart",
"description": "<p>One driver and one draft animal required.</p>"
"name": "Charette",
"description": "<p>Un conducteur et animal de trait sont nécessaires.</p>"
},
{
"id": "Cask",
"name": "Cask",
"description": "<p>Capacity: 10 gallons of liquid.</p>\n<p>&nbsp;</p>"
"name": "Tonneau",
"description": "<p>Capacité: 45 litres de liquide.</p>"
},
{
"id": "Cavalry Hammer",
"name": "Cavalry Hammer",
"name": "Marteau de Cavalerie",
"description": ""
},
{
"id": "Chalk",
"name": "Chalk",
"name": "Craie",
"description": ""
},
{
"id": "Charcoal stick",
"name": "Charcoal stick",
"name": "Batonnet de fusain",
"description": ""
},
{
"id": "Chicken",
"name": "Chicken"
"name": "Poulet"
},
{
"id": "Chisel",
"name": "Chisel",
"name": "Ciseau",
"description": ""
},
{
"id": "Cloak",
"name": "Cloak",
"description": "<p>Protects wearer against the elements.&nbsp;</p>"
"name": "Cape",
"description": "<p>Protège contre les éléments</p>"
},
{
"id": "Clothing",
"name": "Clothing",
"name": "Vêtement",
"description": ""
},
{
"id": "Coach",
"name": "Coach",
"description": "<p>Two drivers and four horses are standard.</p>"
"name": "Diligence",
"description": "<p>Nécessite 2 conducteurs et quatre chevaux.</p>"
},
{
"id": "Coat",
"name": "Coat",
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Protects wearer against the elements and extreme cold; without a good coat or similar, you will receive penalties to resist Cold Exposure</p>"
"name": "Manteau",
"description": "<p>Protège le porteur contre les éléments et le froid extrême ; sans un bon manteau ou similaire, vous recevrez des pénalites pour résister à l'exposition au froid (cf. page 181).</p>"
},
{
"id": "Comb",
"name": "Comb",
"name": "Peigne",
"description": ""
},
{
"id": "Cooking Pot",
"name": "Cooking Pot",
"name": "Marmite",
"description": ""
},
{
"id": "Coracle",
"name": "Coracle",
"description": "<p>Coracles are small, lightweight boats that accommodate one person and can be carried easily. They are made from leather or bark stretched over a wood frame, and rowed with a single oar.</p>"
"description": "<p>Les coracles sont de petits bateaux légers qui conviennent pour une personne et peuvent être facilement transportés. Ils sont fait de cuir, ou d'écorce, tendu sur un cadre de bois, et dirigés à l'aide d'une seule rame.</p>"
},
{
"id": "Courtly Garb ",
"name": "Courtly Garb ",
"description": "<p>Nobles garb features embellishments such as lace cuffs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles fashions and can therefore be purchased at half price.&nbsp;</p>"
"id": "Courtly Garb",
"name": "Habit de Cour",
"description": ""
},
{
"id": "Crossbow",
"name": "Crossbow",
"name": "Arbalète",
"description": ""
},
{
"id": "Crossbow Pistol",
"name": "Crossbow Pistol"
"name": "Arbalète de Poing"
},
{
"id": "Cup",
"name": "Cup",
"name": "Coupe",
"description": ""
},
{
"id": "Cutlery",
"name": "Cutlery",
"name": "Couvert",
"description": ""
},
{
"id": "Dagger",
"name": "Dagger"
"name": "Dague"
},
{
"id": "Dart",
"name": "Dart"
"name": "Fléchette"
},
{
"id": "Davrich Lamp",
"name": "Davrich Lamp",
"description": "<p>A safety lamp emitting the light of a candle, first developed for Reiklands mines by Master Engineer Davrich Stephansson. It flares brightly in firedamp (explosive gasses); after 1d10 rounds of exposure to the lamp the firedamp will explode. It is wise to withdraw before this happens.</p>"
"name": "Lampe Davrich",
"description": "<p>Une lampe de sureté. Elle abrite une bougie qui emet une lumière vive en présenc de grisou, après 1d10 rounds d'exposition à la lampe, le grisou explosera.</p>"
},
{
"id": "Deck of Cards",
"name": "Deck of Cards",
"name": "Paquet de cartes",
"description": ""
},
{
"id": "Destrier",
"name": "Destrier",
"description": "<p>Horse trained for war.</p>"
"description": "<p>Cheval entraîné pour la guerre.</p>"
},
{
"id": "Dice",
"name": "Dice",
"name": "Dé",
"description": ""
},
{
"id": "Digestive Tonic",
"name": "Digestive Tonic",
"description": "<p>Provides +20 to recovery Tests from stomach ailments such as the Galloping Trots or The Bloody Flux</p>"
"name": "Tonique digestif",
"description": "<p>Octroie +20 aux Tests pour se remettre des maux d'estomacs tels que la Courante galopante ou le FLlux sanglant (cf. page 186).</p>"
},
{
"id": "Disguise Kit",
"name": "Disguise Kit",
"description": "<p>Contains enough props for four disguises (e.g. wigs and make-up) and also materials for changing your appearance used by those with the Entertain (Acting) Skill (e.g. wax, fake blood, and prosthetics).</p>"
"name": "Nécessaire de déguisement",
"description": "<p>Contient 4 déguisements ainsi que des éléments pour changer d'apparence.</p>"
},
{
"id": "Dog collar and lead",
"name": "Dog collar and lead"
"name": "Collier et laisse"
},
{
"id": "Doll",
"name": "Doll",
"name": "Poupée",
"description": ""
},
{
"id": "Draught Horse",
"name": "Draught Horse",
"description": "<p>Horse trained for war.</p>"
"name": "Cheval de guerre léger",
"description": "<p>Cheval entraîné pour la guerre.</p>"
},
{
"id": "Ear Pick",
@ -345,17 +345,17 @@
},
{
"id": "Earth Root",
"name": "Earth Root",
"description": "<p>This herb is ingested to negate the effects of Buboes caused by the Black Plague (though the swellings are still significant). Further, gain a bonus of +10 on all Tests concerning the disease. <strong>Dose</strong>: 1 per day.</p>"
"name": "Racine de Terre",
"description": "<p>Annule les effets des bubons de la Peste Noire. De plus, gagnez un bonus de +10 à tous les Tests concernant cette malade. Dose : 1 / jour.</p>"
},
{
"id": "Elf Arrow",
"name": "Elf Arrow",
"name": "Flèche Elfe",
"description": ""
},
{
"id": "Elf Bow",
"name": "Elf Bow"
"name": "Arc Elfique"
},
{
"id": "Engineering Marvel",
@ -364,41 +364,41 @@
},
{
"id": "Eye patch",
"name": "Eye patch",
"description": "<p>Often decorated, an eye patch is used to cover scarred eye sockets.</p>"
"name": "Cache Oeil",
"description": ""
},
{
"id": "Face Powder",
"name": "Face Powder",
"name": "Poudre pour le visage",
"description": ""
},
{
"id": "False Eye",
"name": "False Eye",
"description": "<p>Particularly popular amongst the rich who prefer not to wear cruder eye-patches, false eyes come in many forms, from wooden to polished glass.</p>"
"name": "Oeil de verre",
"description": ""
},
{
"id": "False Leg",
"name": "False Leg",
"description": "<p>&nbsp;</p>\n<p>A False Leg (or just a False Foot, for half price), allows you to ignore 1 point of Movement loss due to the missing body part. Further, for 100 XP you can regain the last point of Movement Loss as you train yourself to use your new body part, and for 200 XP you relearn how to use Dodge again. This all requires you not to lose your False Leg, though.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"
"name": "Fausse jambe",
"description": "<p>Une fausse jambe (ou un faux pied) vous permet d'ignorer 1 Point de Mouvement perdu par la perte de votre membre. De plus, pour 100 XP, vous pouvez récupérer le dernier point de Mouvement perdu, car vous vous entraînez à utiliser votre prothèse, et pour 200XP, vous réaprenez comment utiliser de nouveau <em>Esquive</em></p>"
},
{
"id": "Faxtoryll",
"name": "Faxtoryll",
"description": "<p>When smeared on a wound, poultices made from this herbal coagulant remove all Bleeding Conditions without a Heal Test. <strong>Dose</strong>: 1 per Critical Wound.</p>"
"description": "<p>Retirent les Etats <em>Hémoragiques</em> sans Test de Guérison. Dose : 1 par Blessure Cirtique.</p>"
},
{
"id": "Fish Hooks",
"name": "Fish Hooks",
"description": "<p>Can be used to catch fish (see Gathering Food and Herbs)</p>"
"name": "Hameçons",
"description": ""
},
{
"id": "Flail",
"name": "Flail"
"name": "Fléau"
},
{
"id": "Flask",
"name": "Flask",
"name": "Flasque",
"description": "<p>Capacity: 1 pint of liquid.</p>\n<p>&nbsp;</p>"
},
{
@ -407,7 +407,7 @@
},
{
"id": "Floor Brush",
"name": "Floor Brush",
"name": "Brosse",
"description": ""
},
{
@ -416,178 +416,178 @@
},
{
"id": "Food, groceries/day",
"name": "Food, groceries/day",
"name": "Nourriture, rations/jour",
"description": ""
},
{
"id": "Gavel",
"name": "Gavel",
"name": "Marteau",
"description": ""
},
{
"id": "Gilded Nose",
"name": "Gilded Nose",
"description": "<p>Though most are made of wood or ceramic, the term gilded nose is widely used regardless. You can ignore the Fellowship loss for having no nose.</p>"
"name": "Nez doré",
"description": "<p>En général en bois ou céramrique, le terme demeure très utilisé. Vous pouvez ignorer le malus de Sociabilité lorsque vous le portez.</p>"
},
{
"id": "Gloves",
"name": "Gloves",
"name": "Gants",
"description": ""
},
{
"id": "Gold Crown",
"name": "Gold Crown",
"name": "Courone d'Or",
"description": ""
},
{
"id": "Grain Flail",
"name": "Grain Flail"
"name": "Fléau à Grain"
},
{
"id": "Grappling Hook",
"name": "Grappling Hook",
"description": "<p>Coupled with a rope, allows unscalable surfaces to be climbed.</p>"
"name": "Grappin",
"description": ""
},
{
"id": "Great Axe",
"name": "Great Axe"
"name": "Grande Hache"
},
{
"id": "Guild License",
"name": "Guild License",
"description": "<p>Guild licenses are usually printed on single sheets of parchment, stamped with an official seal, and signed by the local guild master. Guild licenses are not purchased; instead, they are granted to guild members according to each guilds traditions and laws.</p>"
"name": "License de GuildeGuild License",
"description": ""
},
{
"id": "Halberd",
"name": "Halberd"
"name": "Hallebarde"
},
{
"id": "Hammer",
"name": "Hammer",
"name": "Marteau (arme)",
"description": ""
},
{
"id": "Hand Mirror",
"name": "Hand Mirror",
"name": "Miroir à main",
"description": ""
},
{
"id": "Hand Weapon",
"name": "Hand Weapon",
"name": "Arme à 1 main",
"description": ""
},
{
"id": "Handgun",
"name": "Handgun",
"name": "Pistolet",
"description": ""
},
{
"id": "Hat",
"name": "Hat",
"description": "<p>Fine quality hats are status symbols in the Empires towns and cities. The more flamboyant the hat, the better.</p>"
"name": "Chapeau",
"description": ""
},
{
"id": "Healing Draught",
"name": "Healing Draught",
"description": "<p>If you have more than 0 Wounds, recover Toughness Bonus Wounds immediately. <strong>Dose</strong>: 1 per encounter.</p>"
"name": "Potion de Guérison",
"description": "Si vous avez plus de 0 Points de Blessure, récupérez immédiatement (Bonus d'Endurance) Points de Blessure. Dose : 1 par rencontre.</p>"
},
{
"id": "Healing Poultice",
"name": "Healing Poultice",
"description": "<p>This foul-smelling medicinal wrap is made from animal dung and urine combined with any number of common herbs such as Sigmafoil, Tarrabeth, and Valerian. You do not suffer any Minor Infections from a Critical Wound treated with a Healing Poultice.</p>"
"name": "Cataplasme de Guérison",
"description": "<p>Aucune infection mineure issue d'une Blessure Critique lorsqu'appliqué.</p>"
},
{
"id": "Heartkill",
"name": "Heartkill",
"description": "<p>Combining the venoms from an Amphisbaena (a rare, two-headed serpent) and a Jabberslythe produces an odorless, colorless poison. When ingested, the deadly mixture inflicts 4 Poisoned Conditions. Resisted with a <strong>Difficult (10) Endurance</strong> Test.</p>"
"name": "Brise-coeur",
"description": "<p>Ingéré, la mixture mortellt inflige 4 Etats <em>Empoisonné</em>. Combattu avec un <strong>Test de Resistance Complexe (-10)</strong.</p>"
},
{
"id": "Heavy Crossbow",
"name": "Heavy Crossbow"
"name": "Arbalète Lourde"
},
{
"id": "Hochland Long Rifle",
"name": "Hochland Long Rifle",
"name": "Long Fusil d'Hochland",
"description": ""
},
{
"id": "Hoe",
"name": "Hoe",
"name": "Houe",
"description": ""
},
{
"id": "Homing Pigeon",
"name": "Homing Pigeon"
"name": "Pigeon Voyageur"
},
{
"id": "Hood",
"name": "Hood",
"name": "Capuchon",
"description": ""
},
{
"id": "Hook",
"name": "Hook",
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"color: #231f20;\">You have a hook strapped where you used to have a hand. A surprisingly nimble tool once you are used to it, you can buy back the 20 penalty on all Tests involving two hands for 100 XP per 5 you subtract from the penalty, removing the penalty completely for 400 XP. </span><strong><span style=\"color: #231f20;\">Append</span></strong><span style=\"font-weight: bold; color: #231f20;\">: </span><span style=\"color: #231f20;\">In Close Combat, a Hook counts as a Dagger</span></p>"
"name": "Crochet",
"description": "<p>Cf. paeg 308</p>"
},
{
"id": "Hunting Dog",
"name": "Hunting Dog"
"name": "Chien de chasse"
},
{
"id": "Improvised Shot and Powder",
"name": "Improvised Shot and Powder",
"name": "Munitions Improvisées Balles et Poudres",
"description": ""
},
{
"id": "Improvised Weapon",
"name": "Improvised Weapon",
"name": "Arme improvisée",
"description": ""
},
{
"id": "Incendiary",
"name": "Incendiary"
"name": "Molotof"
},
{
"id": "Instrument",
"name": "Instrument",
"description": "<p>Various instruments are included in this category. The standard price and encumbrance reflects medium-sized instruments (e.g. mandolin, coach horn, small drum). Small instruments are half the price and 0 Encumbrance points (e.g. flute, recorder, tambourine). Larger instruments are double the price and 2 Encumbrance points (e.g. harp, lute, large drum).</p>"
"description": ""
},
{
"id": "Javelin",
"name": "Javelin"
"name": "Javelot"
},
{
"id": "Jewellry",
"name": "Jewellry",
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
"name": "Bijoux",
"description": ""
},
{
"id": "Jug",
"name": "Jug",
"description": "<p>Capacity: 1 gallon of liquid.</p>\n<p>&nbsp;</p>"
"name": "Cruche",
"description": "<p>Capacité: 4/5 litres de liquide.</p>"
},
{
"id": "Key",
"name": "Key",
"name": "Clé",
"description": ""
},
{
"id": "Knife",
"name": "Knife"
"name": "Couteau"
},
{
"id": "Knife",
"name": "Knife",
"name": "Couteau",
"description": ""
},
{
"id": "Knuckledusters",
"name": "Knuckledusters"
"name": "Cestes"
},
{
"id": "Lamp Oil",
"name": "Lamp Oil",
"description": "<p>Contains enough fuel for 4 hours of standard use, or 8 hours of low flame equivalent to a candle.</p>"
"name": "Lampe à Huile",
"description": "<p>Contient du combustible pour 4 heures en standard, ou 8 heures avec une flamme faible.</p>"
},
{
"id": "Lance",
@ -596,8 +596,8 @@
},
{
"id": "Lantern",
"name": "Lantern",
"description": "<p>Provides illumination for 20 yards.</p>"
"name": "Lanterne",
"description": "<p>Illumine à 20 mètres.</p>"
},
{
"id": "Lasso",
@ -605,52 +605,52 @@
},
{
"id": "Lead Bullet",
"name": "Lead Bullet",
"name": "Balle de plomb",
"description": ""
},
{
"id": "Leaflet",
"name": "Leaflet"
"name": "Brochure"
},
{
"id": "Leather Jack",
"name": "Leather Jack"
"name": "Veste de cuir"
},
{
"id": "Leather Jerkin",
"name": "Leather Jerkin"
"name": "Justaucorps de cuir"
},
{
"id": "Leather Leggings",
"name": "Leather Leggings"
"name": "Jambières de cuir"
},
{
"id": "Leather Skullcap",
"name": "Leather Skullcap"
"name": "Calotte de cuir"
},
{
"id": "Legal Document",
"name": "Legal Document",
"description": "<p>A simple legal document such as a will, IOU or letter of intent.</p>"
"name": "Document légal",
"description": ""
},
{
"id": "Light Warhorse",
"name": "Light Warhorse",
"description": "<p>Horse trained for war.</p>"
"name": "Cheval de guerre léger",
"description": "<p>Cheval entraîner pour la guerre</p>"
},
{
"id": "Lock Picks",
"name": "Lock Picks",
"description": "<p>An assortment of small, variously-shaped tools needed to use the Pick Lock Skill without penalty.&nbsp;</p>"
"name": "Outil de crochetage",
"description": "<p>Permet de crochert sans malus</p>"
},
{
"id": "Longbow",
"name": "Longbow"
"name": "Arc long"
},
{
"id": "Mad Cap Mushrooms",
"name": "Mad Cap Mushrooms",
"description": "<p>These hallucinogenic mushrooms are eaten by Goblin fanatics before battle. They induce a berserker rage, adding +10 Strength, +4 Wounds, and the Frenzy Talent. When the effect wears off, the user loses 1d10 Wounds. Non-Greenskins must also pass a <strong>Challenging (+0) Endurance Test</strong> or contract a Minor Infection. <strong>Duration</strong>: Active when chewed plus an additional 2d10 minutes.</p>"
"name": "Bonnet de Fou",
"description": "<p>Induisent une Rage Berserk : +10 en Force, +4 Blessures et le Talent <em>Frénésie</em>. Quand l'effet se dissipe, l'utilisateur perd 1d10 Points de Blessure. Si pas peaux-vertes : <strong>Test d'Endurance Intermédiaire</strong> ou contracter une Infection Mineure. Durée: actif tant que mâché plus 2d20 minutes. supplémentaires.</p>"
},
{
"id": "Mail Chausses",
@ -1190,4 +1190,4 @@
"description": ""
}
]
}
}