Fix async rolls
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@ -698,7 +698,7 @@
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"wfrp4e": {
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"effectApplication": "apply",
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"effectTrigger": "oneTime",
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"script": "if (args.actor.has(\"Mort-vivant\"))\n{\n let damage = (await new Roll(\"1d10\")).roll().total\n args.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL})\n}"
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"script": "if (args.actor.has(\"Mort-vivant\"))\n{\n let damage = (await new Roll(\"1d10\")).roll({async: false}).total\n args.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL})\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/prayers/miracles.png",
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@ -1142,7 +1142,7 @@
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"wfrp4e": {
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"effectApplication": "apply",
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"effectTrigger": "oneTime",
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"script": "let damage = (await new Roll(\"1d10\")).roll().total\n args.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL})\n\nif (args.actor.has(\"Mort-vivant\") || args.actor.data.has(\"Démoniaque\"))\n{\n args.actor.addCondition(\"ablaze\")\n}"
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"script": "let damage = (await new Roll(\"1d10\")).roll({async: false}).total\n args.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL})\n\nif (args.actor.has(\"Mort-vivant\") || args.actor.data.has(\"Démoniaque\"))\n{\n args.actor.addCondition(\"ablaze\")\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/prayers/miracles.png",
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