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this.actor.addCondition("stunned");
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {appendTitle: ` - ${this.effect.name}`, skipTargets: true, fields: {difficulty: "vhard"}});
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await test.roll();
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if (test.failed)
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{
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this.actor.addCondition("prone");
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}
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