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@@ -0,0 +1,37 @@
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if (this.effect.sourceActor)
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{
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this.effect.updateSource({"system.changes": null});
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return;
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}
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let colors = {
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fire : "#b22222",
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heavens : "#87ceeb",
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metal : "#ee9b3a",
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shadow : "#808080",
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life : "#008000",
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beasts : "#a52a2a",
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light : "#f0ffff",
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death : "#800080",
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necromancy : "#800080",
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daemonology : "#8b0000"
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};
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let spell = this.actor.itemTypes.spell.find(i => Object.keys(colors).includes(i.system.lore.value[0]));
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let color;
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if (spell)
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{
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color = colors[spell.system.lore.value[0]];
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}
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else
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{
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color = Object.values(colors)[Math.ceil(CONFIG.Dice.randomUniform() * 10)];
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}
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this.effect.updateSource({"system.changes": [
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{key: "token.light.animation.type", type: "override", value: "flame"},
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{key: "token.light.dim", type: "override", value: 30},
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{key: "token.light.bright", type: "override", value: this.actor.system.characteristics.wp.bonus},
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{key: "token.light.color", type: "override", value: color}
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]});
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