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@@ -0,0 +1,9 @@
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if (args.totalWoundLoss > 0 && this.item.protects[args.loc])
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{
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let roll = await new Roll("1d10").roll();
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roll.toMessage(this.script.getChatData())
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if (roll.total == 10)
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{
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args.abort = this.effect.name
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}
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}
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