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@@ -11,8 +11,8 @@ if (args.test.result.castOutcome == "failure")
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this.script.notification(`Lost ${value} Wounds`)
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this.actor.modifyWounds(-1 * value)
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await this.item.system.toggleEquip();
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args.Test.addSL(value);
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args.Test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
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args.test.addSL(value);
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args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
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}
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})
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}
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