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@@ -0,0 +1,6 @@
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let damage = await new Roll("1d10 + 1").roll();
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damage.toMessage(this.script.getChatData());
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this.actor.applyDamage(damage.total, {
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damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP,
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createMessage: this.script.getChatData()
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});
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