Sync to v7.2.0
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11
scripts/BZETMpgrI5k1ol5b.js
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11
scripts/BZETMpgrI5k1ol5b.js
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// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage.
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const surprised = this.actor.hasCondition("surprised")
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const unconscious = this.actor.hasCondition("unconscious")
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const entangled = this.actor.hasCondition("entangled")
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if (entangled || unconscious || surprised) return
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// If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.
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const grimRating = parseInt(this.item.specification.value) || 1
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if (grimRating > this.actor.status.advantage.value) {
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this.actor.setAdvantage(grimRating)
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}
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