Sync to v7.2.0
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								scripts/BVNKF9omCppWPLys.js
									
									
									
									
									
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								scripts/BVNKF9omCppWPLys.js
									
									
									
									
									
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							| @@ -0,0 +1,28 @@ | ||||
| let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor; | ||||
| if (!actor || !(actor.system instanceof StandardActorModel)) | ||||
|   return ui.notifications.warn("Vous devez contrôler un Acteur capable de réaliser un Test de Force"); | ||||
|  | ||||
| let test = await actor.setupCharacteristic("s", { | ||||
|   skipTargets: true,  | ||||
|   appendTitle:  " - Renflouement",  | ||||
|   fields: { | ||||
|     difficulty: "challenging" | ||||
|   }, | ||||
|   context: { | ||||
|     success: "Reduced the Holed rating!" | ||||
|   } | ||||
| }); | ||||
|  | ||||
| await test.roll(); | ||||
| if (test.succeeded) { | ||||
|   let SL = parseInt(test.result.SL); | ||||
|   let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL); | ||||
|   await this.effect.update({name}); | ||||
| } | ||||
|  | ||||
| let rating = parseInt(this.effect.name.match(/\d+/)?.[0]); | ||||
| if (rating <= 1) { | ||||
|   const scriptData = this.effect.flags.wfrp4e.scriptData; | ||||
|   scriptData[2].trigger = ''; | ||||
|   await this.effect.update({disabled: true, "flags.wfrp4e.scriptData": scriptData}); | ||||
| } | ||||
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